Search found 4 matches

by Swiftyhorn2705
Fri Jul 21, 2023 5:57 pm
Forum: Mods and Scenario Design
Topic: Debating making a mod
Replies: 6
Views: 7675

Re: Debating making a mod

Tbh I had not thought about maps, just wanted some cool new units. Wish the game had a random skirmish mode like sanctus reach, would make it much easier.
by Swiftyhorn2705
Thu Jul 20, 2023 2:58 pm
Forum: Mods and Scenario Design
Topic: Debating making a mod
Replies: 6
Views: 7675

Re: Debating making a mod

Was thinking the transports could be used more to get them into range to attack, with some fire support as they do so. Also adding in a lot more melee units. Kinda giving them more of a swarm behaviour to mimic the green tide effect. So more close range focused nobs/bosses and boys. As well as more ...
by Swiftyhorn2705
Thu Jul 20, 2023 10:35 am
Forum: Mods and Scenario Design
Topic: Debating making a mod
Replies: 6
Views: 7675

Re: Debating making a mod

Note: This would use the Community Update for the 4th weapon slot. So some ideas I do have. Make hero units that are more powerful than normal. For Orks this would be Custom Warbosses/Warlords/Big Meks/Mad Docs. They would have a custom unique vehicle or mek (like stompa). They would come with a gro...
by Swiftyhorn2705
Thu Jul 20, 2023 10:16 am
Forum: Mods and Scenario Design
Topic: Debating making a mod
Replies: 6
Views: 7675

Debating making a mod

So I have been making custom Ork units for a while, just for fun. Just the art work and im tempted to add them to the game to make the Orks more varied and scary. Also some custom imperium stuff like bullgryns. First thing I do need to preface, this would not be 6 degree angles, it would only be 2 b...

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