Search found 4 matches

by ErikTaurus
Mon Jan 17, 2022 12:01 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: Help with 'Time-based events'
Replies: 1
Views: 4960

Re: Help with 'Time-based events'

I'm looking for information about modding a time-based event. How to trigger an event 'N' amount of time after the current turn begun ? Maybe you solved this, but in case you haven't. Not sure what you want to accomplish but have you looked at the quests? <quests> <quest name="SpaceMarines/Sto...
by ErikTaurus
Mon Jan 17, 2022 11:13 am
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: Help with modding
Replies: 3
Views: 7404

Re: Help with modding

Where exactly is located the value that affects recruiting time? I searched in the units and building files but I just don't see it. Perhaps you solved this already as these boards seem dead... If you haven't Lower the costs of the unit e.g. <modifier visible="0"> <effects> <productionCos...
by ErikTaurus
Sun Jan 16, 2022 10:58 am
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: How to make the AI produce new custom units?
Replies: 0
Views: 2737

How to make the AI produce new custom units?

I created a new unit which works well for me or other human players. But the AI doesn't build them. The unit is a new infantry unit which I placed in the appropriate building. I thought initially that it might be something about the cost so I tried making it almost for free, it only cost 1 turn to p...
by ErikTaurus
Tue Jan 11, 2022 9:30 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Modding
Topic: Custom action?
Replies: 0
Views: 3112

Custom action?

Searching for "action" didn't return any results. I tried adding an action to a faction, copying the deployFortress from Space Marines, changing the tag naturally and adding icons, entries in the language files, checking all other occurrences of the action and copy rename those files and t...

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