Search found 9 matches

by Kas Narayda
Thu Jan 23, 2025 4:26 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3835
Views: 1099462

Re: Battlefield: Europe MOD v2.4

it's difficult there, I'm playing for the third time, but without an economic crisis, you need to make a blitzkrieg, and take control of the oil regions, this is additional prestige, and constantly modernize, my goal is to draw)), but it's difficult on the general) That's what makes this mod attrac...
by Kas Narayda
Thu Jan 23, 2025 4:20 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3835
Views: 1099462

Re: Battlefield: Europe MOD v2.4

I have a feeling that the allied planes appear according to the script when I destroy a certain number of them. Is it so?
by Kas Narayda
Thu Jan 16, 2025 9:19 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3835
Views: 1099462

Re: Battlefield: Europe MOD v2.4

The MOD is cool, but it's very hard to play even at a normal difficulty level. In my opinion, this is impossible given the continuous hordes of Soviet tanks and planes.
Has anyone won for the Axis on average difficulty?
by Kas Narayda
Sat Aug 31, 2024 3:34 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3835
Views: 1099462

Re: Battlefield: Europe MOD v2.4

Panzer II and Panzer 38(t) will be upgraded to Marder III in the Keel, and Panzer III and G will upgrade themselves or they need to be manually upgraded to PzIIIJ/1?
by Kas Narayda
Sat Aug 10, 2024 2:45 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3835
Views: 1099462

Re: Battlefield: Europe MOD v2.4

When did I start the game, the triggers in the Panzer Corps\MODS\Battlefield Europe v2.4\Localization\en\Data files no longer play a role?
Do I need to start a new game?
by Kas Narayda
Sat Aug 10, 2024 1:57 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3835
Views: 1099462

Re: Battlefield: Europe MOD v2.4

By the way, I counted it here and it turned out that one move is not 15, but 5 days. But unfortunately, in this fashion, scripts are tied to moves, not seasons. That's strange as well because in the editor the days per turn is clearly set to 15. And in the game the turns follow each other exactly l...
by Kas Narayda
Sat Aug 10, 2024 1:53 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3835
Views: 1099462

Re: Battlefield: Europe MOD v2.4

That's it, I found and deleted this damn trigger myself, and also for the weather. I have my own game.
by Kas Narayda
Fri Aug 09, 2024 5:54 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3835
Views: 1099462

Re: Battlefield: Europe MOD v2.4

Please tell me where to remove (which trigger?) reduction of the number of troops by 1. I do not know why you are playing this mod. I just want to have fun, not suffer. It turns out that during the entire winter period, Germany will lose almost all its troops and it will have to roll back to the bor...
by Kas Narayda
Mon Jul 29, 2024 4:40 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3835
Views: 1099462

Re: Battlefield: Europe MOD v2.4

The game is cool, but unfortunately the game is not balanced. When winter comes, Russians become just animals. They have bonuses in the winter, and the German troops, on top of everything else, will also die by 1 force. Where is it in the triggers to remove? The Germans should not kill 1,000 people ...

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