Search found 23 matches

by Kas Narayda
Sat Oct 31, 2026 7:02 am
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.12.14 (08/11/26)
Replies: 356
Views: 33236

Re: PzC Toolkit v2.0.5.1 - Classic General v0.12.4 (24/10/26)

nikivdd wrote: Wed Oct 28, 2026 10:49 am The next update will include the options to restart a scenario and to save during the deployment phase.
by Kas Narayda
Wed Oct 28, 2026 3:55 am
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.12.14 (08/11/26)
Replies: 356
Views: 33236

Re: PzC Toolkit v2.0.5.1 - Classic General v0.12.4 (24/10/26)



I would also like to be able to save the game before deploying troops at the beginning of the scenario.


To do this, just click the quick save button, which is located on the left side of the interface! I’d really like to have a button to start the scenario over if something doesn’t go as ...
by Kas Narayda
Tue Oct 27, 2026 7:44 am
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.12.14 (08/11/26)
Replies: 356
Views: 33236

Re: PzC Toolkit v2.0.5.1 - Classic General v0.12.4 (24/10/26)

I would also like to be able to save the game before deploying troops at the beginning of the scenario.
by Kas Narayda
Sun Oct 25, 2026 5:36 am
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.12.14 (08/11/26)
Replies: 356
Views: 33236

Re: PzC Toolkit v2.0.5.1 - Classic General v0.12.4 (24/10/26)

The bombers have improved a bit. Thanks!
But perfection is still far away. We'll have to play Early Moscow from the beginning - the weapons file does not match the new version.
I have a request: make the information at the top what is the date of the current move and how many moves before a ...
by Kas Narayda
Fri Oct 23, 2026 5:22 am
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.12.14 (08/11/26)
Replies: 356
Views: 33236

Re: PzC Toolkit v2.0.5.1 - Classic General v0.12.1 (18/10/26)

You can take a look at my saves. Early Moscow 1940.
by Kas Narayda
Wed Oct 21, 2026 4:42 pm
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.12.14 (08/11/26)
Replies: 356
Views: 33236

Re: PzC Toolkit v2.0.5.1 - Classic General v0.12.1 (18/10/26)

At the moment, the most profitable thing is to buy one artillery, anti-aircraft guns and infantry.
By the way, there is no penalty for rivers, tanks in the forest are like on a plain, there are no bonuses from the terrain either. There are no bonuses or penalties from the enemy's environment.
The ...
by Kas Narayda
Wed Oct 21, 2026 2:08 pm
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.12.14 (08/11/26)
Replies: 356
Views: 33236

Re: PzC Toolkit v2.0.5.1 - Classic General v0.12.1 (18/10/26)

With experience, everything is clear, except for the low rate of gaining experience with tactical bombers and level Bombers.
I'm more interested in why tactical bombers are so ineffective.
Conversely, artillery is too effective, but it is slowly gaining experience.
By the way, recon is generally a ...
by Kas Narayda
Wed Oct 21, 2026 11:12 am
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.12.14 (08/11/26)
Replies: 356
Views: 33236

Re: PzC Toolkit v2.0.5.1 - Classic General v0.12.1 (18/10/26)

Tell me, are the mechanics of combat and experience gain the same in Panzer, Panzer II, PGFerever and others?
by Kas Narayda
Tue Oct 13, 2026 4:00 pm
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.12.14 (08/11/26)
Replies: 356
Views: 33236

Re: PzC Toolkit v2.0.5.1 - Classic General v0.11.23 (11/10/26)

The game is cool. Does she have hotkeys and cheat codes?
by Kas Narayda
Tue Jul 07, 2026 2:42 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4295
Views: 2143337

Re: Battlefield: Europe MOD v2.5.1


I will look into this as well. I might have changed some more of the game files to English as well. Since other languages are not supported by the mod and in that case it would be like a mess of some things being in English while others in the chosen language. I think that would be more confusing ...
by Kas Narayda
Tue Jul 07, 2026 2:36 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4295
Views: 2143337

Re: Battlefield: Europe MOD v2.5.1



I translated version 2.4 and then played, but in 2.51 the interface is in English. How can I fix this?

I just released a highly experimental machine translation for BE with my Addon mod.
It is incomplete (none of the library texts are translated) and there are issues with pictures and ...
by Kas Narayda
Mon Jun 22, 2026 4:04 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4295
Views: 2143337

Re: Battlefield: Europe MOD v2.5.1

I just released a highly experimental machine translation for BE with my Addon mod.
It is incomplete (none of the library texts are translated) and there are issues with pictures and formatting.
I also can't guarantee that it does not mess up the game at some point, since I have not tried any of ...
by Kas Narayda
Sun Jun 21, 2026 2:11 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4295
Views: 2143337

Re: Battlefield: Europe MOD v2.5.1



The game used to be in Russian. Not anymore? I went in and saw that English was everywhere in the interface. At the same time, the inscriptions on the main screen are in Russian.


:lol: Because the Russian localisation pack hasn’t been updated on for ages ))) I hope someone talented—and left ...
by Kas Narayda
Fri Jun 19, 2026 4:45 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4295
Views: 2143337

Re: Battlefield: Europe MOD v2.5.1

The game used to be in Russian. Not anymore? I went in and saw that English was everywhere in the interface. At the same time, the inscriptions on the main screen are in Russian.
by Kas Narayda
Thu Jan 23, 2025 4:26 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4295
Views: 2143337

Re: Battlefield: Europe MOD v2.4


it's difficult there, I'm playing for the third time, but without an economic crisis, you need to make a blitzkrieg, and take control of the oil regions, this is additional prestige, and constantly modernize, my goal is to draw)), but it's difficult on the general) That's what makes this mod ...
by Kas Narayda
Thu Jan 23, 2025 4:20 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4295
Views: 2143337

Re: Battlefield: Europe MOD v2.4

I have a feeling that the allied planes appear according to the script when I destroy a certain number of them. Is it so?
by Kas Narayda
Thu Jan 16, 2025 9:19 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4295
Views: 2143337

Re: Battlefield: Europe MOD v2.4

The MOD is cool, but it's very hard to play even at a normal difficulty level. In my opinion, this is impossible given the continuous hordes of Soviet tanks and planes.
Has anyone won for the Axis on average difficulty?
by Kas Narayda
Sat Aug 31, 2024 3:34 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4295
Views: 2143337

Re: Battlefield: Europe MOD v2.4

Panzer II and Panzer 38(t) will be upgraded to Marder III in the Keel, and Panzer III and G will upgrade themselves or they need to be manually upgraded to PzIIIJ/1?
by Kas Narayda
Sat Aug 10, 2024 2:45 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4295
Views: 2143337

Re: Battlefield: Europe MOD v2.4

When did I start the game, the triggers in the Panzer Corps\MODS\Battlefield Europe v2.4\Localization\en\Data files no longer play a role?
Do I need to start a new game?
by Kas Narayda
Sat Aug 10, 2024 1:57 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4295
Views: 2143337

Re: Battlefield: Europe MOD v2.4


By the way, I counted it here and it turned out that one move
is not 15, but 5 days. But unfortunately, in this fashion, scripts are tied to moves, not seasons.

That's strange as well because in the editor the days per turn is clearly set to 15. And in the game the turns follow each other ...

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