Search found 1552 matches

by McGuba
Thu Apr 09, 2026 2:36 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3992
Views: 1292971

Re: Battlefield: Europe MOD v2.4

New or modified units, part 2. The Italians also get their share of new units with the next release. :) Though not exactly a new unit, the Cannone 105/28 now has the correct gun shield so it looks cool, and it is available for purchase (or upgrade) from turn 25. Not a very good unit of course, give...
by McGuba
Thu Apr 09, 2026 1:47 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3992
Views: 1292971

Re: Battlefield: Europe MOD v2.4

Battle of the Atlantic rework Following an earlier suggestion, destroyers now have 2 instead of 3 spotting. Less spotting makes is easier for U-boats to escape underwater, as it was historically. Now they can move out of the spotting range of a destroyer more easily. On the other hand, u-boats now ...
by McGuba
Thu Apr 09, 2026 12:57 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3992
Views: 1292971

Re: Battlefield: Europe MOD v2.4

Regarding the changes to v2.5 i worry that Karl Gerat will not be useful if given only 2 range as it will be so susceptible to counter battery fire. With its range 3 i use it to bombard the outer defences and put a hidden AT unit in front of it and an AA behind it. But with only 2 range the protect...
by McGuba
Mon Apr 06, 2026 7:11 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3992
Views: 1292971

Re: Battlefield: Europe MOD v2.4

Speaking of artillery, after having some productive conversations with Intenso82, a somewhat lesser known fact had come to my attention: while it is well known that the Soviet Red Army fielded a lot more artillery guns than Germany, interestingly they had less ammunition for them. I cross-checked th...
by McGuba
Mon Apr 06, 2026 5:42 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3992
Views: 1292971

Re: Battlefield: Europe MOD v2.4

New or modified units, part 1. As always, I have added a few new units to this coming release and also modified/improved quite a lot of the already existing unit icons. For example, I had been planning to add a German railway artillery unit for quite some time, but there were several obstacles. But...
by McGuba
Sat Apr 04, 2026 11:34 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3992
Views: 1292971

Re: Battlefield: Europe MOD v2.4

As BE v2.5 is nearly ready I am showing some of the more important changes. Those who followed the earlier multiplayer match of the 2.5 beta version may be familiar with a few of these, but I have also added quite a few new things since then. New terrain type: Semi-arid (or dry steppe) As the name s...
by McGuba
Fri Apr 03, 2026 7:31 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3992
Views: 1292971

Re: Battlefield: Europe MOD v2.4

I am doing another playthrough and am around turn 50. This is the first time i determined to properly siege Leningrad. Whilst the defenders health does indeed reduce after time, it takes a very long time (it seems over 1 year before it starts decreasing) I guess you must have missed the start of th...
by McGuba
Sun Mar 29, 2026 2:54 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3992
Views: 1292971

Re: Battlefield: Europe MOD v2.4

Well I drew it up, two possible landings on the same map, Wales or Newcastle. But remember, this was based on the assumption that there was no AI scripted trigger if Axis units lands outside Allies spotting. McGuba responded with: "Yes, there is such a trigger, i.e. as far as I remember if mor...
by McGuba
Sat Mar 28, 2026 12:35 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3992
Views: 1292971

Re: Battlefield: Europe MOD v2.4

So I really need your help with this question: Does AI Allies get a warning and/or scripted trigger to attack Axis units landing in GB, even without them being able to see the landed units by spotting, and when no city or airfield has fallen? Hi, Yes, there is such a trigger, i.e. as far as I remem...
by McGuba
Fri Mar 20, 2026 2:18 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3992
Views: 1292971

Re: Battlefield: Europe MOD v2.4

I recently stumbled also into this issue as I would have bought some excellent Hungarian Zrínyi II assault guns but there were no options for that. You can upgrade the existing towed Hungarian artillery unit that appears in turn 21 to a Zrinyi II. I think having just one of this is also right due t...
by McGuba
Fri Mar 20, 2026 1:46 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3992
Views: 1292971

Re: Battlefield: Europe MOD v2.4

Can you buy Hungarian or Romanian infantry? I am not able to buy them, is this correct? Yes, that is correct. There are several reasons for that, and I think I wrote this before, but whatever... 8) 1.) Due to game engine limitations upgrade and purchase cities are the same, these two functions cann...
by McGuba
Sat Mar 07, 2026 4:21 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3992
Views: 1292971

Re: Battlefield: Europe MOD v2.4

Thanks again for the fantastic mod McGuba. Its a testament to your mod that i am picking this up again after 4-5 year break and still loving it! Nice! I hope you will have the chance to try BE 2.5 as well whenever it will be ready. :D I played through to turn 90 (just 10 left to go). I played mostl...
by McGuba
Tue Feb 24, 2026 1:09 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3992
Views: 1292971

Re: Battlefield: Europe MOD v2.4

Thanks for the quick responses Pete and McGuba. I’m up to around turn 40 now and playing fairly historically and finding it more challenging than expected. Really enjoying it! Nice! :D By the way, where can I find the file with all the unit stats and upgrade timing/cost etc? I recall there used to ...
by McGuba
Sun Feb 22, 2026 1:06 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3992
Views: 1292971

Re: Battlefield: Europe MOD v2.4

Sometimes I forget the conversion locations/details (eg you can swap bombers to fighters somewhere until turn x). Is there some way to access this info after the notification? Also, regarding above mentioned converting bombers to fighters, where and by what turn can I do this? Yes, message history ...
by McGuba
Fri Feb 20, 2026 3:52 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3992
Views: 1292971

Re: Battlefield: Europe MOD v2.4

eskuche is currently playing BE with my Addon mod, with difficulty setting including +1 strength to enemy units. This lead to the units in the Minsk pocket surviving with 1 strength instead of none. The script reduces those units strength by 10 instead of setting the strength to 0, due to zone scar...
by McGuba
Mon Feb 16, 2026 1:21 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3992
Views: 1292971

Re: Battlefield: Europe MOD v2.4

@McGuba - When are you likely to release v2.5? I just read General Werner's AAR from 2023 (its been many years since i've been on this forum) and got an itch to play again (last time i played was during COVID if i remember well). If v2.5 will come out soon i will wait for that. Otherwise i will hav...
by McGuba
Sat Jan 17, 2026 3:24 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3992
Views: 1292971

Re: Battlefield: Europe MOD v2.4

If I remember correctly from your match against Duedman, there was one in the Ardennes forest. Mainly noticed since this region was actually a battleground in the match, not sure if that tile is used in other places as well. Ah, ok, now I think I see it, I guess it's that bit? sample01.jpg It is re...
by McGuba
Wed Jan 14, 2026 2:37 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3992
Views: 1292971

Re: Battlefield: Europe MOD v2.4

Thanks for the detailed responses! I would love to be able to play 2.5 against someone. I am breaking from PC for a bit otherwise. Of my 5-7 multiplayer games for BE2.4, only 1 made it to 1942 (and that one only till early '44). So why did those other matches ended so early? Did your opponent(s) su...
by McGuba
Tue Jan 13, 2026 10:24 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3992
Views: 1292971

Re: Battlefield: Europe MOD v2.4

Ah, for some reason I missed this comment, sorry: More thoughts on balance for MP: The Allies don't have much to spend prestige on up to 1943. Any Soviet fights that you try to train up experience-wise can be picked off immediately, and upgrades being limited to the far east and 4 trains only, with ...
by McGuba
Tue Jan 13, 2026 8:37 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3992
Views: 1292971

Re: Battlefield: Europe MOD v2.4

Is there any way to ad more turns to this? I'm on turn 98 and still having fun with it! Although it can be extended with a cheat as suggested, it is not really recommended. Everything comes to an end and this mod was designed to last for 99 turns. After that most, if not all the scripts run out, fo...

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