Search found 1526 matches
- Mon May 12, 2025 10:14 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3832
- Views: 1091940
Re: Battlefield: Europe MOD v2.4
Would it be possible to keep the old download links, I.e. to previous versions? Why? I only have about 2Gb free space at my dropbox account so I cannot really have more than the latest version there since I use the same account to host the Turan campaign as well. And sometimes a few more things for...
- Sat May 10, 2025 1:51 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3832
- Views: 1091940
Re: Battlefield: Europe MOD v2.4
In the first multiplayer match between HerzogSieg (Axis) and Duedman (Allies) the activation of the besieged Leningrad forces changed the dynamic in that sector. The Axis did not prepare for it happening, since he played BE for the first time to this point. The besieged pocket was treated as a reli...
- Mon Mar 17, 2025 10:00 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3832
- Views: 1091940
Re: Battlefield: Europe MOD v2.4
Would love to see replies from additional people who have won it! Me as well! :) But unfortunately it looks like most players only play the mod and perhaps read the forums every now and then and never really write a feedback. And every feedback is invaluable as they help to further improve the mod ...
- Sat Mar 08, 2025 1:01 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3832
- Views: 1091940
Re: Battlefield: Europe MOD v2.4
I wonder if it would be beneficial to BE game balance to significantly increase the replacement costs? Especially with multiplayer in mind. While I understand your reasoning it is probably too late for such a huge change. It would significantly change the existing balance as the Axis player spends ...
- Thu Feb 27, 2025 3:06 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3832
- Views: 1091940
Re: Battlefield: Europe MOD v2.4
Yes, I do work on 2.5, but no ETA yet. If so I want to give my opponent an advantage, so should I let them have a +1, 2, or hold on to my buttcheeks, a +3 advantage? I am not sure that it is necessary to give an advantage to your opponent. Unless your opponent is still learning the game or much less...
- Tue Feb 11, 2025 8:46 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3832
- Views: 1091940
Re: Battlefield: Europe MOD v2.4
The main benefit would be to the AI, but since current aircraft numbers are balanced for the current way, it could be a lot of work with ambiguous costs/benefits in the end. I agree. Another "advantage" of the AI losing air units due to letting them run out of fuel is that in that way it ...
- Tue Feb 11, 2025 2:48 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3832
- Views: 1091940
Re: Battlefield: Europe MOD v2.4
And the unit movement reduction in the equipment file, for every aircraft, to come back to the current distanced. The max movement of every aircraft should be reduced by 1 to keep the current movement ranges. But then again, even with or without that correction all air units will be able to move 1 ...
- Mon Feb 10, 2025 8:57 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3832
- Views: 1091940
Re: Battlefield: Europe MOD v2.4
What if we can use that error to trick the AI into losing fewer planes to fuel shortage? Eg lets set the movement cost in the table to 0.9 instead of 1 for practically every normal tile. ... Yes, that's an interesting idea and it may worth trying it in practice, thanks! However, if it works, as a s...
- Fri Jan 31, 2025 8:06 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3832
- Views: 1091940
Re: Battlefield: Europe MOD v2.4
Some suggestions: "Effectiveness", which in military theory also includes the material capabilities of a unit, but otherwise includes the other factors you listed. "Expertise" which is not an accurate description, but it is a result of training and experience combined and could ...
- Thu Jan 23, 2025 11:41 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3832
- Views: 1091940
Re: Battlefield: Europe MOD v2.4
I have a feeling that the allied planes appear according to the script when I destroy a certain number of them. Is it so? No, new Allied air units appear constantly regardless of how many of them are being destroyed. However, unfortunately the silly AI often lets them run out of fuel so many of the...
- Thu Jan 16, 2025 7:54 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3832
- Views: 1091940
Re: Battlefield: Europe MOD v2.4
The MOD is cool, but it's very hard to play even at a normal difficulty level. In my opinion, this is impossible given the continuous hordes of Soviet tanks and planes. Has anyone won for the Axis on average difficulty? If you find it too difficult you can try to play the easier "Moderate"...
- Mon Jan 13, 2025 9:51 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3832
- Views: 1091940
Re: Battlefield: Europe MOD v2.4
I just noticed that Arty can not enter swamp tiles "on foot" but can do so on swamp tiles with a river. I think this might not be intended https://youtu.be/3jb3bmzcrys?si=GTRPWsEKq6dBj08N&t=986 (starts at a timestamp where this can be seen) Yes, but again, it is the same in vanilla Pa...
- Mon Jan 13, 2025 5:21 pm
- Forum: Panzer Corps : AAR's
- Topic: Battlefield Europe v1.9 – month by month
- Replies: 447
- Views: 77525
Re: Battlefield Europe v1.9 – month by month
Impressive! However, there seems to be some inconsistencies: - why does the AI claims that Pete captured Kiev in turn 5, when in the original AAR it is clear that it was encircled and captured in turn 7? - why does the AI believe that a turn takes one week / 7 days, when in the original AAR it is cl...
- Wed Jan 08, 2025 8:30 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3832
- Views: 1091940
Re: Battlefield: Europe MOD v2.4
On the manual refueling.... I indeed repeatedly complained about the overlapping "no fuel / no refuel" symbols. But yeah - I was not aware anymore, that units auto refuel when left alone. From my anecdotal observations, a majority of people use manual resupply when first coming to BE from...
- Tue Jan 07, 2025 10:38 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3832
- Views: 1091940
Re: Battlefield: Europe MOD v2.4
PzC1 was clearly not designed for such huge maps and scenarios. The mainstream tendency seems to go the opposite way: it looks like PzC2 has even smaller maps, games are getting shorter, everyone is looking for quick success. Whatever... maybe we are just getting old and will soon find ourselves in ...
- Mon Jan 06, 2025 7:44 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3832
- Views: 1091940
Re: Battlefield: Europe MOD v2.4
In the youtube match between HerzogSieg and Duedman, the Allied player often complained about having to recheck (and refuel/resupply) many Soviet units. Since the transparent red fuel can tile marker from the port tile layer is in the same position as the solid red fuel can that shows up when a uni...
- Mon Jan 06, 2025 4:48 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3832
- Views: 1091940
Re: Battlefield: Europe MOD v2.4
As soon as it will be ready!

- Mon Jan 06, 2025 7:44 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3832
- Views: 1091940
Re: Battlefield: Europe MOD v2.4
New Version, the slightly increased contrast makes the A, B, C, $ markers better visible on city hexes and similar tiles. Thanks, but I think I prefer the first version. In my opinion too much contrast and brightness tends to draw the attention of the eye which can be annoying over time. Like a bri...
- Sat Jan 04, 2025 6:41 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3832
- Views: 1091940
Re: Battlefield: Europe MOD v2.4
Thus I propose moving the markers a bit off center: Thanks, that indeed may be a good idea, I will have a look. As a side note, these marker positions are of course the same as in the vanilla game, I did not touch them. So this issue might as well apply to the vanilla DLCs: I guess some vanilla sce...
- Thu Nov 28, 2024 9:52 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3832
- Views: 1091940
Re: Battlefield: Europe MOD v2.4
Not sure what's wrong here. I tried again and I cannot upgrade the Stg 41 Pak 36 regardless of what mode it is in. Since it has the 'noupgrade' trait. But of course I can upgrade the other "normal" Pak 36 versions or any other multipurpose unit without that trait. And it does not matter wh...