Search found 1571 matches
- Sun May 24, 2026 12:00 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5
- Replies: 4092
- Views: 1497733
Re: Battlefield: Europe MOD v2.5
Ah, yes, now it is not possible to deploy any existing core units in Norway. Previously it was possible to place a single air unit, preferably a Bf 109 fighter, but no longer since historically only one Gruppe of the Bf 109 equipped JG 77 took part in the invasion of Norway so it should not be a ful...
- Sat May 23, 2026 12:15 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5
- Replies: 4092
- Views: 1497733
Re: Battlefield: Europe MOD v2.5
BE 2.5 is out now: https://www.dropbox.com/scl/fi/l5m4eifm85jzeqmz5fd7x/BattlefieldEurope25.zip?rlkey=cqfankfk64g58uvwao01i6p7e&st=aryv9rgn&dl=0 Also updated the first page of this topic accordingly. Those who are using RumpNissen's wavy flags submod have to update that submod as well. Link...
- Fri May 22, 2026 9:56 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5
- Replies: 4092
- Views: 1497733
Re: Battlefield: Europe MOD v2.4
Hi, is there a practical difference between usage of a horse as transport for cavalry unit instead of switch mode? The AI is not very competent with multipurpose units, it often "forgets" to switch them to the "right" mode. So in general it is better to use transport because in ...
- Mon May 11, 2026 11:46 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5
- Replies: 4092
- Views: 1497733
Re: Battlefield: Europe MOD v2.4
I was usually able to accumulate significant prestige from doing the earlier scenarios. Noted this will no longer be the case. I think i will just skip them for 2.5 and jump directly into Barbarossa. Yes, I do not really want to "force" veteran players to replay the early war scenarios on...
- Wed May 06, 2026 2:50 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5
- Replies: 4092
- Views: 1497733
Re: Battlefield: Europe MOD v2.4
Last minute suggestion: Cutting off the top of the Freya radar graphic. Done. I've always wondered - if you do the earlier scenarios does it mean you effectively get 5 extra units in addition to the prestige? Or if starting Barbarossa directly, do you still get those 5 units but they are less skill...
- Sat May 02, 2026 2:14 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5
- Replies: 4092
- Views: 1497733
Re: Battlefield: Europe MOD v2.4
Sorry, meant to add "near Kherson", so should have read: And second, it seems like there was no bridge at all across the Dnepr near Kherson until late 1943 (neither road nor railway)? Until the Germans built and completed a railway bridge near Kherson in November 1943? Completed just in t...
- Sat May 02, 2026 2:52 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5
- Replies: 4092
- Views: 1497733
Re: Battlefield: Europe MOD v2.4
Well in that regard I do not see the justification of Luftwaffe inf units I think there is no continuity conflict here: maybe the new leader of the Luftwaffe would do the same and would also strongly support the creation of a Luftwaffe infantry - we cannot know for sure since it is a kind of "...
- Mon Apr 27, 2026 4:59 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5
- Replies: 4092
- Views: 1497733
Re: Battlefield: Europe MOD v2.4
I started the preparations for 2.5 - I made the pre-scenarios as I think there will be no big changes and I can continue than with Barbarossa 2.5 (Almost finished the Kursk save - I will post later the results.) Apparently there are a few changes regarding the pre-Barbarossa scenarios, and mainly c...
- Fri Apr 17, 2026 2:25 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5
- Replies: 4092
- Views: 1497733
Re: Battlefield: Europe MOD v2.4
New or modified units, part 4. A few Luftwaffe infantry units will appear in turn 31. Later these will be reorganized as standard infantry units. https://en.wikipedia.org/wiki/Luftwaffe_Field_Divisions BE 25_1.jpg A single ME 323 Gigant heavy air transport unit becomes available for use in turn 31....
- Fri Apr 17, 2026 1:51 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5
- Replies: 4092
- Views: 1497733
Re: Battlefield: Europe MOD v2.4
In my last playthrough of v2.4 which i am now in turn 95, I went a very heavy AA defence of the Reich (particularly for the D-Day landings). But even with multiple layers of AA, the allied air still causes much grief to my troops as they just suppress the AA and then bomb everything around it. The ...
- Thu Apr 16, 2026 5:53 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5
- Replies: 4092
- Views: 1497733
Re: Battlefield: Europe MOD v2.4
Other visual improvements I have changed the "Mediterranean" style city and port tiles to be used in Italy, Greece and elsewhere. Because until now these changed colors during the winter and thus I had to use the "African" style city and port tiles for these, but that was not ve...
- Thu Apr 16, 2026 5:26 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5
- Replies: 4092
- Views: 1497733
Re: Battlefield: Europe MOD v2.4
Railway changes When I first created the map of this mod back in early 2014 :shock: I did not really pay a lot of attention to the actual layout of the railway lines: in most cases I just connected the cities with railways, wherever it seemed rational. But in reality, planners are not always ration...
- Thu Apr 16, 2026 5:02 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5
- Replies: 4092
- Views: 1497733
Re: Battlefield: Europe MOD v2.4
Dear McGuba, when are you going to release the new version 2.5 of the mod? When are you going to end this agony? We're suffering!! :wink: I still have a short list of things-to-do (ideas for smaller fixes and improvements that emerged during my final play test) and I want to go through that before ...
- Mon Apr 13, 2026 10:37 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5
- Replies: 4092
- Views: 1497733
Re: Battlefield: Europe MOD v2.4
I meant maybe the British night bombing - because of less so accuracy - could have less than 150 prestige per hex, let say 100. In that way, the player could be make different strategies to counter the Allied bombers. I don't think it is possible to differentiate between the overall effectiveness o...
- Sun Apr 12, 2026 7:05 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5
- Replies: 4092
- Views: 1497733
Re: Battlefield: Europe MOD v2.4
Do you think it is still possible to win version 2.5? Absolutely! But of course it mainly depends on the chosen difficulty level. Playing with the default random dice rolls also makes it harder to win with the Axis (but I still prefer and recommend that one) than limited dice chess or even chess mo...
- Sun Apr 12, 2026 2:14 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5
- Replies: 4092
- Views: 1497733
Re: Battlefield: Europe MOD v2.4
New or modified units, part 3. Using the original (early war) P-38 icon by Bebro, I made a new version for the later war "silver" P-38J, basically just a reskin. But it looks so cool, isn't it? 8) P-38J.jpg The US Naval Air Forces now also make a (very) brief appearance at the start of th...
- Sun Apr 12, 2026 12:58 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5
- Replies: 4092
- Views: 1497733
Re: Battlefield: Europe MOD v2.4
Defense of the Reich (and air war in general) reworked Following GeneralWerner's earlier suggestion, and also my experience with single and multiplayer games, Allied bombing of the German cities now results in 150 prestige for each per turn, up to a maximum of 450. But this deduction still happens ...
- Sat Apr 11, 2026 11:49 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5
- Replies: 4092
- Views: 1497733
Re: Battlefield: Europe MOD v2.4
Perhaps those conversions could be triggered by the Axis player? Eg the trigger could be that the coastal fortification next to such a port does not exist, either due to being destroyed by the enemy or deleted by the Axis player (using a zone for that would be nice, but is not necessary). Then the ...
- Fri Apr 10, 2026 1:25 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5
- Replies: 4092
- Views: 1497733
Re: Battlefield: Europe MOD v2.4
After feedback from eskuche (who played with my Addon), I recently split the UK destroyer force by introducing a corvette unit type (stats only, no special graphics yet). These are weaker than the normal destroyers, but more importantly they have only half the movement (5 instead of 10). Until now,...
- Thu Apr 09, 2026 2:36 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5
- Replies: 4092
- Views: 1497733
Re: Battlefield: Europe MOD v2.4
New or modified units, part 2. The Italians also get their share of new units with the next release. :) Though not exactly a new unit, the Cannone 105/28 now has the correct gun shield so it looks cool, and it is available for purchase (or upgrade) from turn 25. Not a very good unit of course, give...