Search found 4 matches

by lurumagno
Sun Feb 05, 2023 10:05 pm
Forum: Field of Glory II: Modding
Topic: Units in combat modification (shot at)
Replies: 9
Views: 1462

Re: Units in combat modification (shot at)

Done!

At the moment it works great....

You're still a great moder. :)

ty!
by lurumagno
Sun Feb 05, 2023 10:53 am
Forum: Field of Glory II: Modding
Topic: Units in combat modification (shot at)
Replies: 9
Views: 1462

Re: Units in combat modification (shot at)

ok... if you can help me with one last thing plz... :oops: If what I want is that the troops do not block the vision of missile units, but do not shoot when they are in combat? I try to edit it myself, but icons "disappear"... I'm just looking for a slightly more challenging IA on the batt...
by lurumagno
Sat Feb 04, 2023 8:44 pm
Forum: Field of Glory II: Modding
Topic: Units in combat modification (shot at)
Replies: 9
Views: 1462

Re: Units in combat modification (shot at)

Seems to work! thanks mate. :D

Have you noticed if the AI takes advantage of this well?...
by lurumagno
Sat Feb 04, 2023 1:19 pm
Forum: Field of Glory II: Modding
Topic: Units in combat modification (shot at)
Replies: 9
Views: 1462

Units in combat modification (shot at)

Gretings, I would like to know what I have to change so that units that are in close combat can be shot by missile units. I have tried to edit the "shooting" file in the lines: "// Can't shoot if in Close Combat or Pursuing. if ((IsInCloseCombat(me) == 0) && (MightPursue(me) =...

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