Search found 5 matches

by mnky
Mon Jul 24, 2023 8:53 am
Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
Topic: Really important multiplayer improvements
Replies: 2
Views: 2882

Re: Really important multiplayer improvements

Could you explain what you mean by "waypoint movement"? I'm not sure what that is. Fairly simple. If you have more than one path to go to a target tile , i need a way to choose the path. In XCom you can set a waypoint. Simple as that. Why? Because in MP sometimes i KNOW where the opponent...
by mnky
Mon Jul 24, 2023 8:32 am
Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
Topic: Firing Range Prediction
Replies: 3
Views: 2850

Re: Firing Range Prediction

Good suggestion
by mnky
Thu Feb 02, 2023 8:37 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
Topic: Really important multiplayer improvements
Replies: 2
Views: 2882

Really important multiplayer improvements

Unfortunatly MP in Gladius is not well supported. It is missing some things: * Waypointed movement. Unable to control pathing is making this a big drawback for tactics * MP Savegames can be loaded by anybody and the loading can be used to cheat by simply seeing the full extend of the other factions ...
by mnky
Wed Jul 21, 2021 8:24 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Where does too much overflow production go?
Replies: 0
Views: 2003

Where does too much overflow production go?

Example: Unit costs 36 Production, but i do 40 per turn. The production is repeated with the same units. Where does the remainder go? Is it stored up forever until i use it or does it never go past 4 overflow production? It would be nice if its stored up. It would actually be bad for Space Marines, ...
by mnky
Wed Jul 21, 2021 8:14 am
Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
Topic: Space Marine Late Game Improvement: more than one unit per turn!
Replies: 0
Views: 3391

Space Marine Late Game Improvement: more than one unit per turn!

Hello, here is a little suggestion for a buff that does only affect late game production. Since Space Marines can only have a single city and the game is limited to 1 production per round, this is my suggestion. allow for multiple units to be produced if enough production is available. If more than ...

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