Search found 9 matches

by TalonThorn
Wed Oct 26, 2022 1:24 am
Forum: Master of Magic
Topic: I have only one wish for this game
Replies: 3
Views: 949

Re: I have only one wish for this game

I agree.
by TalonThorn
Wed Oct 26, 2022 1:22 am
Forum: Master of Magic
Topic: Ideas for Combat AI and mechanics
Replies: 1
Views: 670

Re: Ideas for Combat AI and mechanics

The one thing I'd like different from MoM on the world map (strategic combat, not tactical battle combat) is to have a zone of control on units. The one problem with army movements on the world map is that enemy AI will go right past my units, attacking the city instead. Thus, if I have two cities I...
by TalonThorn
Sat Oct 22, 2022 1:14 am
Forum: Master of Magic
Topic: Master of Magic doesn't need a storyline
Replies: 15
Views: 1831

Re: Master of Magic doesn't need a storyline

I agree about the story line being nonessential. It isn't the storyline I'm looking forward to -- I make my own story! I hope it is optional or shallow or doesn't interfere with gameplay if there is a story.
by TalonThorn
Wed Oct 12, 2022 4:31 am
Forum: Master of Magic Classic
Topic: So, what makes Master of Magic so great?
Replies: 8
Views: 6581

Re: So, what makes Master of Magic so great?

To me, the unbalanced nature of races was critical to the game... The unbalanced nature of the races is how you play the game with different difficulty levels. If you want more of a challenge, choose a race that isn't as good. If you are playing on the hardest setting, choose one of the better race...
by TalonThorn
Tue Nov 02, 2021 3:08 pm
Forum: News & Announcements
Topic: Master of Magic: Development Diary #4 - October 2021
Replies: 3
Views: 5991

Re: Master of Magic: Development Diary #4 - October 2021

Naww. Some females just prefer to be clean shaven.
by TalonThorn
Mon Jun 28, 2021 5:07 pm
Forum: Master of Magic Classic
Topic: So, what makes Master of Magic so great?
Replies: 8
Views: 6581

Re: So, what makes Master of Magic so great?

Well, it wasn't the AI nor the stability, but despite these issues us fans liked it. 1. The breadth of magic. Magic in MoM ranged from simple little spells to grand spells that affect everything. Some global spells even wreck havoc on the player who casts it (chaos spells)! There have not been any g...
by TalonThorn
Wed Jun 02, 2021 6:04 pm
Forum: Master of Magic
Topic: My wishlist for MoM
Replies: 2
Views: 1806

Re: My wishlist for MoM

I wasn't being thorough in my suggestions above. There are additional tactical combat features that could be added to MoM combat to enhance it, but only if you feel it won't make the game too complicated for casual players. Generally, I believe the added tactics from tactical war games would add con...
by TalonThorn
Tue May 25, 2021 3:06 pm
Forum: Master of Magic
Topic: My wishlist for MoM
Replies: 2
Views: 1806

Re: My wishlist for MoM

As an alternate to ZOC, it would be nice to be able to set an army stack to intercept any army that moves next to it, as if that army had actually moved into the same square/hex. This would address my issue of being able to control one's territory by stopping enemy (or any foreign) units. It was ver...
by TalonThorn
Mon May 24, 2021 11:00 pm
Forum: Master of Magic
Topic: My wishlist for MoM
Replies: 2
Views: 1806

My wishlist for MoM

I have a few suggestions for features. These are typically features found in war games but would fit well with MoM. 1. Give units a zone of control (ZOC) in combat and on the overland map. If you haven't heard of "zone of control," it is a feature typically of strategy war games, but would...

Go to advanced search