Search found 9 matches
- Wed Oct 26, 2022 1:24 am
- Forum: Master of Magic
- Topic: I have only one wish for this game
- Replies: 3
- Views: 949
- Wed Oct 26, 2022 1:22 am
- Forum: Master of Magic
- Topic: Ideas for Combat AI and mechanics
- Replies: 1
- Views: 670
Re: Ideas for Combat AI and mechanics
The one thing I'd like different from MoM on the world map (strategic combat, not tactical battle combat) is to have a zone of control on units. The one problem with army movements on the world map is that enemy AI will go right past my units, attacking the city instead. Thus, if I have two cities I...
- Sat Oct 22, 2022 1:14 am
- Forum: Master of Magic
- Topic: Master of Magic doesn't need a storyline
- Replies: 15
- Views: 1831
Re: Master of Magic doesn't need a storyline
I agree about the story line being nonessential. It isn't the storyline I'm looking forward to -- I make my own story! I hope it is optional or shallow or doesn't interfere with gameplay if there is a story.
- Wed Oct 12, 2022 4:31 am
- Forum: Master of Magic Classic
- Topic: So, what makes Master of Magic so great?
- Replies: 8
- Views: 6581
Re: So, what makes Master of Magic so great?
To me, the unbalanced nature of races was critical to the game... The unbalanced nature of the races is how you play the game with different difficulty levels. If you want more of a challenge, choose a race that isn't as good. If you are playing on the hardest setting, choose one of the better race...
- Tue Nov 02, 2021 3:08 pm
- Forum: News & Announcements
- Topic: Master of Magic: Development Diary #4 - October 2021
- Replies: 3
- Views: 5991
Re: Master of Magic: Development Diary #4 - October 2021
Naww. Some females just prefer to be clean shaven.
- Mon Jun 28, 2021 5:07 pm
- Forum: Master of Magic Classic
- Topic: So, what makes Master of Magic so great?
- Replies: 8
- Views: 6581
Re: So, what makes Master of Magic so great?
Well, it wasn't the AI nor the stability, but despite these issues us fans liked it. 1. The breadth of magic. Magic in MoM ranged from simple little spells to grand spells that affect everything. Some global spells even wreck havoc on the player who casts it (chaos spells)! There have not been any g...
- Wed Jun 02, 2021 6:04 pm
- Forum: Master of Magic
- Topic: My wishlist for MoM
- Replies: 2
- Views: 1806
Re: My wishlist for MoM
I wasn't being thorough in my suggestions above. There are additional tactical combat features that could be added to MoM combat to enhance it, but only if you feel it won't make the game too complicated for casual players. Generally, I believe the added tactics from tactical war games would add con...
- Tue May 25, 2021 3:06 pm
- Forum: Master of Magic
- Topic: My wishlist for MoM
- Replies: 2
- Views: 1806
Re: My wishlist for MoM
As an alternate to ZOC, it would be nice to be able to set an army stack to intercept any army that moves next to it, as if that army had actually moved into the same square/hex. This would address my issue of being able to control one's territory by stopping enemy (or any foreign) units. It was ver...
- Mon May 24, 2021 11:00 pm
- Forum: Master of Magic
- Topic: My wishlist for MoM
- Replies: 2
- Views: 1806
My wishlist for MoM
I have a few suggestions for features. These are typically features found in war games but would fit well with MoM. 1. Give units a zone of control (ZOC) in combat and on the overland map. If you haven't heard of "zone of control," it is a feature typically of strategy war games, but would...