Yes, I guess 4 CP is the most balanced change.
Another issue is the powerful 17cm K18 artillery with a range of 7 is available right from the start of the game, while historically it entered service in 1941.
Search found 269 matches
- Wed Jul 29, 2026 7:46 am
- Forum: Order of Battle Series
- Topic: On the utility of StuG III (B/D/E) series in German campaigns
- Replies: 4
- Views: 2460
- Sat Jul 18, 2026 6:44 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2933
- Views: 1026473
Re: Erik's campaigns, mods and multiplayer scenarios
More feedback on the 1939-1940 West German grand campaigns: there are some balance issues. The income is high enough to always use elite replacement for everything, so in the second half of the campaign you have multiple 5-star units. Also the secondary objective rewards aren't very satisfying. In ...
- Tue Jul 14, 2026 12:20 pm
- Forum: Order of Battle Series
- Topic: Why couldn't I spawn fighter aircraft at this airfield?
- Replies: 2
- Views: 457
Re: Why couldn't I spawn fighter aircraft at this airfield?
I think the +4 is the global capacity (all airfields and carriers on map). The local airfield could only provide for 10 (9 for the bombers with an extra +1)
- Mon Jul 13, 2026 3:43 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2933
- Views: 1026473
Re: Erik's campaigns, mods and multiplayer scenarios
Hi Erik,
In your Germany 1939-40 West campaign, I played Narvik scenario and it seems bugged. According to instructions, once you get hold of the mobilization center, each sunk destroyer should spawn a new unit there, but I got all my destroyers sunk and yet no land unit spawned, even if I ...
In your Germany 1939-40 West campaign, I played Narvik scenario and it seems bugged. According to instructions, once you get hold of the mobilization center, each sunk destroyer should spawn a new unit there, but I got all my destroyers sunk and yet no land unit spawned, even if I ...
- Thu Jul 09, 2026 5:35 pm
- Forum: Order of Battle Series
- Topic: On the utility of StuG III (B/D/E) series in German campaigns
- Replies: 4
- Views: 2460
On the utility of StuG III (B/D/E) series in German campaigns
Does anybody use this unit in the German Blitzkgrieg/Panzerkrieg campaigns? In my opinion, at 5 CPs, it is not worth it, as it is worse than a tank and worse than an artillery.
Historically it was one of the most common armor used by the Germans, but only because it was a cheaper replacement for ...
Historically it was one of the most common armor used by the Germans, but only because it was a cheaper replacement for ...
- Thu Jul 09, 2026 5:23 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Ambience & Weather Effects stops working
- Replies: 0
- Views: 1810
Ambience & Weather Effects stops working
The ambience sounds (background machinegun and explosions sounds) stops every time I start a new mission.
They could be heard for like a second during the mission briefing, then a crackle is heard and then complete silence (I stopped the music from preferences).
They could be heard for like a second during the mission briefing, then a crackle is heard and then complete silence (I stopped the music from preferences).
- Wed Jul 08, 2026 6:10 pm
- Forum: Order of Battle Series
- Topic: Order of Battle - The Unit Navigator Tool
- Replies: 166
- Views: 154877
Re: Order of Battle - The Unit Navigator Tool
I renewed the certificates. Anyway the SSL warnings are not an issue as long you do not enter any kind of information in there.
- Sun Feb 08, 2026 9:34 pm
- Forum: Order of Battle Series
- Topic: Custom challenge mode for campaigns
- Replies: 2
- Views: 10747
Custom challenge mode for campaigns
Increasing the difficulty by increasing the strength of all enemy units does not feel right to me, so I came up with a system that increases the difficulty in a more realistic way: restrict units available for purchase.
So we have 6 classes for ground units (Inf, Recon, Arty, Tank, AA, AT) and 4 ...
So we have 6 classes for ground units (Inf, Recon, Arty, Tank, AA, AT) and 4 ...
- Sun Feb 08, 2026 9:01 pm
- Forum: Order of Battle Series
- Topic: unit navigator tool not working?
- Replies: 12
- Views: 15454
- Wed Aug 16, 2023 8:29 pm
- Forum: Order of Battle Series
- Topic: On balance of BK/PK/ES campaigns
- Replies: 4
- Views: 1548
Re: On balance of BK/PK/ES campaigns
I'm not complaining about difficulty. The campaigns can definitely be won by only using cheap units of every class. But the prestige is so tight that you don't get to experiment with a LOT of units Germans have in their equipment roster. Yes, I can afford a couple of Tiger tanks, but then a self ...
- Fri Aug 11, 2023 9:14 am
- Forum: Order of Battle Series
- Topic: On balance of BK/PK/ES campaigns
- Replies: 4
- Views: 1548
On balance of BK/PK/ES campaigns
I always find myself short of RP in these campaigns. After repairing the damaged units and upgrading a single unit from one scenario to the next, I have only 200/300 RP left just enough for battle replacements. Seeing how many equipment types the Germany has, which I cannot afford to buy, is kind of ...
- Mon Jul 24, 2023 3:55 pm
- Forum: Order of Battle Series
- Topic: Efficacy of WaffenSS Spec?
- Replies: 15
- Views: 3060
Re: Efficacy of WaffenSS Spec?
Towards the end of Panzerkrieg campaign I have downgraded the SS arty to 75mm leIG without transport so I could upgrade the tank to Tiger according to CP limit (first H, then E as soon as available). At Kursk the SS Tiger had 5 stars. I couldnt care less for lack of specializations.
- Sat Jul 08, 2023 3:53 pm
- Forum: Order of Battle Series
- Topic: Efficacy of WaffenSS Spec?
- Replies: 15
- Views: 3060
Re: Efficacy of WaffenSS Spec?
I am halfway into Panzerkrieg (with 2nd SS specialization), and I fill my SS CP with 1 Panzer, 1 Inf, 1 75mm arty. I find I always stockpile more SS RP than regular RP, so the advantage is that I can always use elite replacements for SS and the panzer is always upgraded to best available model. I ...
- Sat Jul 08, 2023 3:44 pm
- Forum: Order of Battle Series
- Topic: Great game, remembers me of Pacific General
- Replies: 2
- Views: 1188
Great game, remembers me of Pacific General
Being a fan of old SSI 5-Star Series, I enjoy OoB a lot, especially the supply system.
It remembers me of the old Pacific General (https://store.steampowered.com/app/1741130/Pacific_General/). While old, it still feature some mechanics that were not implemented in other games, such as:
- Night ...
It remembers me of the old Pacific General (https://store.steampowered.com/app/1741130/Pacific_General/). While old, it still feature some mechanics that were not implemented in other games, such as:
- Night ...
- Sun Mar 28, 2021 4:50 pm
- Forum: Panzer Corps
- Topic: Is looking through the veil still fun? - Using scenario editor to ease the difficulty/break the game
- Replies: 3
- Views: 1485
Re: Is looking through the veil still fun? - Using scenario editor to ease the difficulty/break the game
I am using the scenario editor to edit the overpowered heroes on special units received for free in DLC39-40. For example Oleh Dir: from Move +3 Init +3 to Move +1 Init +2. My own rules is the sum of bonus attributes not to be greater than 3 in '39 and 4 in '40.
- Sun Mar 28, 2021 4:44 pm
- Forum: Panzer Corps
- Topic: Why do you still stick with the OG Panzer Corps?
- Replies: 182
- Views: 109455
Re: Why do you still stick with the OG Panzer Corps?
Looks to be PC2 is like Panzer General 3D was for the PG series. I really don't like 3D graphics for a wargame.
- Sun Mar 28, 2021 4:40 pm
- Forum: Panzer Corps
- Topic: Custom and Advanced Difficulty Settings
- Replies: 85
- Views: 176560
Re: Custom and Advanced Difficulty Settings
It is the settings that keeps me coming back for more on this great game
Agree.
I am currently using a custom difficulty with:
Player prestige: 50%
AI prestige: 50%
Turns: -5
That is a combination between Rommel and Guderian, with a PP penalty for the AI. This way it's like in the old Panzer ...
- Wed Feb 12, 2020 5:58 pm
- Forum: Panzer Corps
- Topic: Exaggerated AI reinforcements
- Replies: 11
- Views: 5118
Re: Exaggerated AI reinforcements
No, it was Harkov'42. And I also remember something similar in Vitebsk scenario. It was clearly not scripted, the Soviet AI likes to buy KV tanks the same as Poland buys tankettes in 1939 DLC. Maybe it's because difficulty has 150% AI prestige, but it doesn't feel right anyway.
- Thu Feb 06, 2020 8:34 am
- Forum: Panzer Corps
- Topic: Exaggerated AI reinforcements
- Replies: 11
- Views: 5118
Re: Exaggerated AI reinforcements
This has nothing to do with the outcome of previous battles. Also it has nothing to do with supply lines, since the game does not abstracticize them. The units can pop-up out of thin air behind your lines if you bypass a insignificant town.
Also, I had no problems if the AI would purchase a balance ...
Also, I had no problems if the AI would purchase a balance ...
- Wed Feb 05, 2020 8:36 pm
- Forum: Panzer Corps
- Topic: Exaggerated AI reinforcements
- Replies: 11
- Views: 5118
Exaggerated AI reinforcements
Playing DLC, you have probably noticed that towards the end of a scenario, in an enemy held town, the AI will start buying units, usually spamming the most expensive unit it can buy.
Playing GC42 East, I have just witnessed the AI buying 5 (FIVE!) KV-1 tanks around a town. Fortunately I was able to ...
Playing GC42 East, I have just witnessed the AI buying 5 (FIVE!) KV-1 tanks around a town. Fortunately I was able to ...