Search found 46 matches

by Grenadier79
Fri Feb 24, 2017 1:42 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: After 150+ games of multi player, some things to say
Replies: 1
Views: 1556

Re: After 150+ games of multi player, some things to say

All good points :D

Would love to see a techmarine and apothecary (and the Ork version Mekboy/Painboy) added.
by Grenadier79
Mon Feb 13, 2017 6:20 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Techmarine and Mekboy
Replies: 6
Views: 2440

Re: Techmarine and Mekboy

Hi guys, yep we are listening. If we get to expand Sanctus Reach then there will certainly be new units added, cant say which ones right now but units that can repair will be on the list. oh, and the spirit of the wolf vehicle repair is a bug ;) Cheers, Gordon. Thanks man! Great game and one of the...
by Grenadier79
Sun Feb 12, 2017 7:21 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Techmarine and Mekboy
Replies: 6
Views: 2440

Re: Techmarine and Mekboy

He can? No haven't noticed. Would be weird tho. Priester is a healer not repair. This game is supposed to be realistic.
by Grenadier79
Sun Feb 12, 2017 2:59 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Some bugs
Replies: 19
Views: 7153

Re: Some bugs

I've also noticed that Dreadnaughts fire 4 rounds but only hit 1 character in a squad. While other guns hit more or all characters. Even if it kills that character it fire's the other shots into nothing.
by Grenadier79
Sun Feb 12, 2017 2:57 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Techmarine and Mekboy
Replies: 6
Views: 2440

Re: Techmarine and Mekboy

No anwser? Not even from a dev?
by Grenadier79
Thu Feb 09, 2017 7:41 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Techmarine and Mekboy
Replies: 6
Views: 2440

Techmarine and Mekboy

Will there be an option the repair damaged vehicles/skimmers/walkers ect?
Will there be a techamarine and mekboy added?
by Grenadier79
Thu Feb 09, 2017 2:47 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: Editor manual?
Replies: 12
Views: 5301

Re: Editor manual?

It's ok if you don't understand it yet. Just forget that part :mrgreen: Once I've given my campaign an name it still does not show in my multiplayer list :?: Could you explain step by step what to do? all I need to know is this: -create a map :arrow: check -place units :arrow: check -(re)place objec...
by Grenadier79
Thu Feb 09, 2017 10:27 am
Forum: Sanctus Reach Mods and Scenario Design
Topic: Editor manual?
Replies: 12
Views: 5301

Re: Editor manual?

This might be obvious, I need to type it out: Lets say round one has eight matchups on three maps. Best-of-three, from round one, moves on to round two. Round two has four matchups on three maps. Best-of-three, from round two, moves on to round three. Round three has two matchups on three maps, and...
by Grenadier79
Thu Feb 09, 2017 9:06 am
Forum: Sanctus Reach Mods and Scenario Design
Topic: Editor manual?
Replies: 12
Views: 5301

Re: Editor manual?

I've sent you a PM.
by Grenadier79
Sun Feb 05, 2017 8:08 am
Forum: Sanctus Reach Mods and Scenario Design
Topic: Editor manual?
Replies: 12
Views: 5301

Re: Editor manual?

Thanks man. Don't really understand it yet as I need to figure it out also. But willen try.

What I'm working on is a system where I want to host a tourney based on the tabletop system.
Players can choose an armylist which they use during 3 battle's.
by Grenadier79
Sat Feb 04, 2017 4:09 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: Editor manual?
Replies: 12
Views: 5301

Re: Editor manual?

What I'm really interested in is:

-placing objectives
-creating deployment zones
-how to play the scenario
by Grenadier79
Sat Feb 04, 2017 1:07 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: Editor manual?
Replies: 12
Views: 5301

Editor manual?

Will there be an manual for the editor?
by Grenadier79
Fri Feb 03, 2017 8:40 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: How to create a map
Replies: 4
Views: 2146

Re: How to create a map

Thanks man! Will try it out.
by Grenadier79
Fri Feb 03, 2017 2:43 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: How to create a map
Replies: 4
Views: 2146

Re: How to create a map

And how fo I use this plug in?
by Grenadier79
Fri Feb 03, 2017 10:00 am
Forum: Sanctus Reach Mods and Scenario Design
Topic: How to create a map
Replies: 4
Views: 2146

How to create a map

Is it possible to create a random map? Just select what you like and the game creates a map?
Or do I need to create a map from scratch?
by Grenadier79
Sat Jan 21, 2017 9:25 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Editor (existing maps)
Replies: 5
Views: 1533

Re: Editor (existing maps)

Thanks mate. Will try that. So I can edit the existing maps and alter them to be used for MP battle's?
by Grenadier79
Sat Jan 21, 2017 4:42 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Editor (existing maps)
Replies: 5
Views: 1533

Editor (existing maps)

Is it possible to edit/use existing maps in editor?
And how do you use a map for MP?
by Grenadier79
Sat Jan 21, 2017 7:14 am
Forum: Sanctus Reach Tech Support
Topic: game freeces in editor
Replies: 7
Views: 3079

Re: game freeces in editor

I'm really a n00b when it comes to technical computer stuff so I have no idea how to fix this :?
by Grenadier79
Sat Jan 21, 2017 7:12 am
Forum: Sanctus Reach Tech Support
Topic: game freeces in editor
Replies: 7
Views: 3079

Re: game freeces in editor

So far just while loading units.
Game runs fine.
by Grenadier79
Fri Jan 20, 2017 11:50 am
Forum: Sanctus Reach Tech Support
Topic: game freeces in editor
Replies: 7
Views: 3079

Re: game freeces in editor

Steam version

DxDiag is in Dutch (I think) :)

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