Would love to see a techmarine and apothecary (and the Ork version Mekboy/Painboy) added.
Search found 46 matches
- Fri Feb 24, 2017 1:42 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: After 150+ games of multi player, some things to say
- Replies: 1
- Views: 1556
Re: After 150+ games of multi player, some things to say
All good points
Would love to see a techmarine and apothecary (and the Ork version Mekboy/Painboy) added.
Would love to see a techmarine and apothecary (and the Ork version Mekboy/Painboy) added.
- Mon Feb 13, 2017 6:20 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Techmarine and Mekboy
- Replies: 6
- Views: 2440
Re: Techmarine and Mekboy
Hi guys, yep we are listening. If we get to expand Sanctus Reach then there will certainly be new units added, cant say which ones right now but units that can repair will be on the list. oh, and the spirit of the wolf vehicle repair is a bug ;) Cheers, Gordon. Thanks man! Great game and one of the...
- Sun Feb 12, 2017 7:21 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Techmarine and Mekboy
- Replies: 6
- Views: 2440
Re: Techmarine and Mekboy
He can? No haven't noticed. Would be weird tho. Priester is a healer not repair. This game is supposed to be realistic.
- Sun Feb 12, 2017 2:59 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Some bugs
- Replies: 19
- Views: 7153
Re: Some bugs
I've also noticed that Dreadnaughts fire 4 rounds but only hit 1 character in a squad. While other guns hit more or all characters. Even if it kills that character it fire's the other shots into nothing.
- Sun Feb 12, 2017 2:57 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Techmarine and Mekboy
- Replies: 6
- Views: 2440
Re: Techmarine and Mekboy
No anwser? Not even from a dev?
- Thu Feb 09, 2017 7:41 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Techmarine and Mekboy
- Replies: 6
- Views: 2440
Techmarine and Mekboy
Will there be an option the repair damaged vehicles/skimmers/walkers ect?
Will there be a techamarine and mekboy added?
Will there be a techamarine and mekboy added?
- Thu Feb 09, 2017 2:47 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Editor manual?
- Replies: 12
- Views: 5301
Re: Editor manual?
It's ok if you don't understand it yet. Just forget that part :mrgreen: Once I've given my campaign an name it still does not show in my multiplayer list :?: Could you explain step by step what to do? all I need to know is this: -create a map :arrow: check -place units :arrow: check -(re)place objec...
- Thu Feb 09, 2017 10:27 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Editor manual?
- Replies: 12
- Views: 5301
Re: Editor manual?
This might be obvious, I need to type it out: Lets say round one has eight matchups on three maps. Best-of-three, from round one, moves on to round two. Round two has four matchups on three maps. Best-of-three, from round two, moves on to round three. Round three has two matchups on three maps, and...
- Thu Feb 09, 2017 9:06 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Editor manual?
- Replies: 12
- Views: 5301
Re: Editor manual?
I've sent you a PM.
- Sun Feb 05, 2017 8:08 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Editor manual?
- Replies: 12
- Views: 5301
Re: Editor manual?
Thanks man. Don't really understand it yet as I need to figure it out also. But willen try.
What I'm working on is a system where I want to host a tourney based on the tabletop system.
Players can choose an armylist which they use during 3 battle's.
What I'm working on is a system where I want to host a tourney based on the tabletop system.
Players can choose an armylist which they use during 3 battle's.
- Sat Feb 04, 2017 4:09 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Editor manual?
- Replies: 12
- Views: 5301
Re: Editor manual?
What I'm really interested in is:
-placing objectives
-creating deployment zones
-how to play the scenario
-placing objectives
-creating deployment zones
-how to play the scenario
- Sat Feb 04, 2017 1:07 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Editor manual?
- Replies: 12
- Views: 5301
Editor manual?
Will there be an manual for the editor?
- Fri Feb 03, 2017 8:40 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How to create a map
- Replies: 4
- Views: 2146
Re: How to create a map
Thanks man! Will try it out.
- Fri Feb 03, 2017 2:43 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How to create a map
- Replies: 4
- Views: 2146
Re: How to create a map
And how fo I use this plug in?
- Fri Feb 03, 2017 10:00 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How to create a map
- Replies: 4
- Views: 2146
How to create a map
Is it possible to create a random map? Just select what you like and the game creates a map?
Or do I need to create a map from scratch?
Or do I need to create a map from scratch?
- Sat Jan 21, 2017 9:25 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Editor (existing maps)
- Replies: 5
- Views: 1533
Re: Editor (existing maps)
Thanks mate. Will try that. So I can edit the existing maps and alter them to be used for MP battle's?
- Sat Jan 21, 2017 4:42 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Editor (existing maps)
- Replies: 5
- Views: 1533
Editor (existing maps)
Is it possible to edit/use existing maps in editor?
And how do you use a map for MP?
And how do you use a map for MP?
- Sat Jan 21, 2017 7:14 am
- Forum: Sanctus Reach Tech Support
- Topic: game freeces in editor
- Replies: 7
- Views: 3079
Re: game freeces in editor
I'm really a n00b when it comes to technical computer stuff so I have no idea how to fix this 
- Sat Jan 21, 2017 7:12 am
- Forum: Sanctus Reach Tech Support
- Topic: game freeces in editor
- Replies: 7
- Views: 3079
Re: game freeces in editor
So far just while loading units.
Game runs fine.
Game runs fine.
- Fri Jan 20, 2017 11:50 am
- Forum: Sanctus Reach Tech Support
- Topic: game freeces in editor
- Replies: 7
- Views: 3079
Re: game freeces in editor
Steam version
DxDiag is in Dutch (I think)
DxDiag is in Dutch (I think)