Search found 4 matches

by rubycando
Thu Feb 18, 2021 8:30 am
Forum: Panzer Corps 2 Scenario Design
Topic: Changing Unit/Hero Traits
Replies: 4
Views: 1585

Re: Changing Unit/Hero Traits

As it stands right now (1.1.14 for me) RiverCrossing is NOT working. This exists in game but it does not do anything. Perhaps in the future the developers will use it.
Altering unit traits does not work programmatically (meaning lua programming). After you change the unit, some kind of function ...
by rubycando
Wed Feb 10, 2021 12:14 pm
Forum: Panzer Corps 2 Scenario Design
Topic: Modding Questions - Finding existing Heroes
Replies: 10
Views: 5480

Re: Modding Questions - Finding existing Heroes

There's a few things I was trying to do where I discovered the guessed way does not work.

Creating a hero with {type = Fuel, mod = 100} and {type = Speed, mod = 20} works as expected but {type = Range, mod = 2} does not.
Neither do negative numbers.
Funny enough if you mod the units.csv to have ...
by rubycando
Wed Feb 10, 2021 10:34 am
Forum: Panzer Corps 2 Scenario Design
Topic: Modding Questions - Finding existing Heroes
Replies: 10
Views: 5480

Re: Modding Questions - Finding existing Heroes

@Kerensky

Thank you for your reply it sounds like the DLC code could be useful to some degree.

@dalfrede

While I already knew those from another forum post it's still useful to have them like this. Thank you for that list.

Clarification:

When I spoke about properties and the ones I know, I ...
by rubycando
Tue Feb 09, 2021 5:00 pm
Forum: Panzer Corps 2 Scenario Design
Topic: Modding Questions - Finding existing Heroes
Replies: 10
Views: 5480

Modding Questions - Finding existing Heroes

Straight to the point, I'm interested in a few things:

Q1: Where does the game store the heroes while playing?
Obs: It's lua so it's a table, but ... what's the name of it? To what "super structure" does it belong to (ex.: Player , world, etc)? Is there a difference between how this gets stored in ...

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