Search found 64 matches

by Horde
Sat Dec 03, 2022 11:35 pm
Forum: Field of Glory II: Medieval
Topic: Spanish translation corrections
Replies: 3
Views: 416

Re: Spanish translation corrections

Great list! But a couple of thoughts Lanceros Escoceses Temprano - Lanceros escoceses temprano Here I think the last word needs to be "tempranos" Pavisiers y Ballesteros - Pavisiers y ballesteros Pavisiers y Ballesteros novatos - Pavisiers y ballesteros novatos I have seen used the term &q...
by Horde
Sun Nov 20, 2022 10:45 am
Forum: Field of Glory II: Medieval - Modding
Topic: Question about evasion
Replies: 4
Views: 1967

Re: Question about evasion

rbodleyscott wrote: Sun Nov 20, 2022 8:04 am Yes, but not if they also had 1% lancers (and less than 100% bow)


Not without modding game scripts. Units with at least 50% lancer capability get 100% lancer capability at impact, and units with less get none.
I understand. Thanks!
by Horde
Sat Nov 19, 2022 11:43 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Question about evasion
Replies: 4
Views: 1967

Re: Question about evasion

One way would be to give the cavalry 1% heavy_lancers capability (in addition to their other capabilities). As far as I can tell from a look through the scripts, this would not have any effect on combat, but would prevent them from being able to evade. Alternatively they could be 1% light_lancers, ...
by Horde
Thu Nov 17, 2022 2:36 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Question about evasion
Replies: 4
Views: 1967

Question about evasion

How could I mod the game to forbid evasion to a particular unit that does it under normal rules? In this case, a cavalry unit that I don´t want to evade lancers in an scenario. Thanks in advance.
by Horde
Sun Aug 14, 2022 7:43 am
Forum: Field of Glory II: Medieval - Modding
Topic: A Game of Thrones Revamped(Current Version 1.5 Dec. 26th)
Replies: 71
Views: 14539

Re: A Game of Thrones Revamped(Current Version 1.3 July 7th)

Thanks for the suggestion! It seems that, stupidly, I thought this was a continuation of a previous mod that, as I have realized, was made by other user. I had contributed with some suggestions and quotes from the books in that one and when I saw this one I put my last message as a continuation of t...
by Horde
Tue Aug 09, 2022 3:55 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Hordes of the things !?
Replies: 3
Views: 2027

Re: Hordes of the things !?

Latro wrote: Wed Jun 08, 2022 2:24 pm I have some Ork like Things, if you want.
Hey it´s cool! They are like Bakshi ones.
by Horde
Tue Aug 09, 2022 12:38 pm
Forum: Field of Glory II: Medieval - Modding
Topic: A Game of Thrones Revamped(Current Version 1.5 Dec. 26th)
Replies: 71
Views: 14539

Re: A Game of Thrones Revamped(Current Version 1.3 July 7th)

I´m really glad you continued! I´m going to try the new version. The inclusion of Essos armies is awesome. Some things I have seen: -I see that you included the pike capability to westerosi well, pikemen. If you remember, in the other thread I defended that there should be pikes as they are describe...
by Horde
Sun Oct 03, 2021 1:30 pm
Forum: Field of Glory II: Medieval
Topic: Suggests about adjust the Teutonic Knights in the current Imperial&Hungary army lists
Replies: 12
Views: 2096

Re: Suggests about adjust the Teutonic Knights in the current Imperial&Hungary army lists

Yes, I get it, but what I mean is that there are no hard data that says that there was a better performance in those cases. Look to the Teutonic Knights: you read their ruleset and they don´t speak about training with arms and discipline, not about dedicating hours to warfare and formations, but abo...
by Horde
Sat Oct 02, 2021 10:53 am
Forum: Field of Glory II: Medieval
Topic: Suggests about adjust the Teutonic Knights in the current Imperial&Hungary army lists
Replies: 12
Views: 2096

Re: Suggests about adjust the Teutonic Knights in the current Imperial&Hungary army lists

Historical accurate should be placed at first,evidences prior to assumes .Did the household knights really more superior and fight more resilient than other feudal knights?More importantly is they're usually in really small amount.For example,the English.Henry III of the England had 30 or more knig...
by Horde
Mon Sep 27, 2021 7:35 am
Forum: Field of Glory II: Medieval
Topic: Suggests about adjust the Teutonic Knights in the current Imperial&Hungary army lists
Replies: 12
Views: 2096

Re: Suggests about adjust the Teutonic Knights in the current Imperial&Hungary army lists

I think the list should keep a unit with that stats, even if renamed, because I think it makes sense to have a small amounts of elite knights; it makes sense that, if you have six battle agregations of men-at-arms, one is better,represeting perhaps the household knight of the Emperor, a group that h...
by Horde
Sun Aug 22, 2021 5:13 pm
Forum: Field of Glory II: Medieval - Modding
Topic: How to increase the amount of casualties when chasing skirmishers
Replies: 2
Views: 927

How to increase the amount of casualties when chasing skirmishers

Does anyone know how can I mod the amount of casualties that skirmishers get when they are chased and not caught? I would like to mod it. Also, does anyone know if there can be established in the code than, when they are are chased but not caught, there´s a possibility that they decrease a cohesion ...
by Horde
Sat Apr 24, 2021 10:19 am
Forum: Field of Glory II: Medieval
Topic: Mounted Flank Charges into Infantry
Replies: 20
Views: 3282

Re: Mounted Flank Charges into Infantry

I prefer the FOGII system and I´m against automatic drops in unengaged units. Not against a rule like -1 to cohesion tests after being charged in the rear or something similar.
by Horde
Sat Apr 24, 2021 10:17 am
Forum: Field of Glory II: Medieval
Topic: Chevauchee? for later campaigns
Replies: 2
Views: 1091

Re: Chevauchee? for later campaigns

Could be fun, but I think that it is implemented it should be used in earlier campaigns too. It´s not like people didn´t raid before the Hundred Years War.
by Horde
Sat Apr 24, 2021 9:11 am
Forum: Field of Glory II: Medieval - Modding
Topic: Game of Thrones Mod
Replies: 43
Views: 13109

Re: Game of Thrones Mod

Thanks for your effort!
by Horde
Wed Apr 21, 2021 8:58 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Game of Thrones Mod
Replies: 43
Views: 13109

Re: Game of Thrones Mod

Ironborn Impact foot is not a crazy idea. Offensive spears are technically shock infantry in that they stick to a unit when pushing it back like impact foot do, but HW and defensive spears don't. I could consider Impact Foot for the Iron Raiders (but I'm keeping the axe based unit model because I t...
by Horde
Tue Apr 20, 2021 4:19 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Game of Thrones Mod
Replies: 43
Views: 13109

Re: Game of Thrones Mod

Looking forwards for the new armies! Just two things about the Iron Islands, perhaps they could do with some kind of impact foot infantry? Just saying it because of their reputation as fierce, and because I don´t recall many examples of two-handed weapons. That´s a minor thing, though, because heavy...
by Horde
Fri Apr 16, 2021 9:31 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Game of Thrones Mod
Replies: 43
Views: 13109

Re: Game of Thrones Mod

Tully longbowmen are quite good! Devastating against bannermen at range, and they erase enemy longbowmen in hand to hand combate due to the POA advantage.
by Horde
Thu Apr 15, 2021 8:59 am
Forum: Field of Glory II: Medieval - Modding
Topic: Game of Thrones Mod
Replies: 43
Views: 13109

Re: Game of Thrones Mod

I took a look to the book of World of Game of Thrones. North: It has an archaic feeling. For instance, northmen are described doing great mock battles that occupy an entire parish instead of smaller melees, like in early tourneys, in tune with the Dark Ages vibe of the list. We are told about the in...
by Horde
Mon Apr 12, 2021 8:04 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Game of Thrones Mod
Replies: 43
Views: 13109

Re: Game of Thrones Mod

Yes, perhaps what I´ve perceived is that raw spearmen were too prevalent in the army list. I´ve just opened the game to take a look: with small size, the generic list has 3 raw spearmen that you must take, an up to 11. But then, I understand that this list is the generic one, a local lord that has t...

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