Search found 11 matches
- Thu Jan 07, 2021 3:40 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Conditional events
- Replies: 5
- Views: 2371
Re: Conditional events
Hi again! With your help, I think I am really getting it, but I am still trying to understand some things. After exploring the script commands list, I could not indentify wich one can I use to make appear a pop up text. What I would like to get is the same structure of the reinforcements texts: a bi...
- Fri Jan 01, 2021 11:11 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Conditional events
- Replies: 5
- Views: 2371
Re: Conditional events
Thak you to both of you for your answers!
- Fri Jan 01, 2021 11:06 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Soul Grinder OP
- Replies: 5
- Views: 3560
- Wed Dec 30, 2020 11:41 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Conditional events
- Replies: 5
- Views: 2371
Conditional events
Hello! I resumed the work in my little proyect and would like to know if there is some easy way to create conditional events, like if some squad reach some tile in the scenario, a message appears, or if somebody get killed, reinforcements appear. If it needs some prgramming, I fear, I will not be ab...
- Wed Dec 30, 2020 11:23 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Soul Grinder OP
- Replies: 5
- Views: 3560
Re: Soul Grinder OP
I always try to shoot in the rear of every unit, of course. I admit, that I cannot achieve that every time. But I remember clearly shooting a grinder in the rear, with a Land Speeder cannon, and I could not see any special effects. It was nothing significant. That should NEVER happen! Soulgrinders a...
- Wed Dec 30, 2020 12:09 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Soul Grinder OP
- Replies: 5
- Views: 3560
Re: Soul Grinder OP
I have got the same feeling. Actually, I am so far to be searching for a tactic for winning a game while running away from the soul grinders, since the only downside of the chaos army seems to be that it is not specially fast (no vehicles, no artillery). But it does no work yet. Last time one destro...
- Fri Nov 27, 2020 11:30 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How do you Delete units using the Editor?
- Replies: 3
- Views: 4021
Re: How do you Delete units using the Editor?
Well, I must say, that it does not work for me. I´m not able to delete units in this way, nor in any other way that I can think of.
- Fri Nov 20, 2020 6:59 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How do I erase an object?
- Replies: 2
- Views: 2062
Re: How do I erase an object?
Thanks, I will read the document.
- Thu Nov 19, 2020 9:49 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How do I build a hill
- Replies: 2
- Views: 1769
Re: How do I build a hill
Short and easy! Thanks.
- Thu Nov 19, 2020 9:47 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How do I erase an object?
- Replies: 2
- Views: 2062
How do I erase an object?
When I make a mistake and want to correct it, how can I do it? I cannot erase damage or rocks...
Thank you!
Thank you!
- Thu Nov 19, 2020 8:45 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: How do I build a hill
- Replies: 2
- Views: 1769
How do I build a hill
Hi!
It is my first time at all trying to design a custom scenario. So, I am probably missing something very obvious, but... How do I build a hill (or an ascending street or something like that), how do I change the height of the terrain? Thank you for yor time.
It is my first time at all trying to design a custom scenario. So, I am probably missing something very obvious, but... How do I build a hill (or an ascending street or something like that), how do I change the height of the terrain? Thank you for yor time.