Search found 12 matches

by spiritxx
Thu Sep 22, 2011 11:30 am
Forum: Panzer Corps : Scenario Design
Topic: Equipment availability (different dates in game and editor?)
Replies: 4
Views: 1253

the editor show all units that become available during the scenario, in case u want to define some reinforcements or use some units as early prototypes.

only ways to see real dates are with the unit editor or by viewing equipment.pzeqp with an editor or exel
by spiritxx
Thu Sep 22, 2011 2:48 am
Forum: Panzer Corps : Scenario Design
Topic: SE Unit rename
Replies: 0
Views: 842

SE Unit rename

someone posted an modified Equipment File here to rename all SE units to SS but many users edit the equipment files or use Files providet with mods, in this case the modified equipment file is not very usefull made a little script to modify any equipment file and rename and/or add/replace any unit e...
by spiritxx
Sat Sep 17, 2011 10:20 pm
Forum: Panzer Corps : Scenario Design
Topic: How to install Generic Mod Enabler
Replies: 114
Views: 198036

yes after moscow 41 (desicive) you go to sealion 42 (harder than first one)


link with campaign tree:
viewtopic.php?t=27280&start=0
by spiritxx
Sat Sep 17, 2011 2:20 pm
Forum: Panzer Corps : Scenario Design
Topic: How to install Generic Mod Enabler
Replies: 114
Views: 198036

as long as you don´t finished a map previous to any change it works lets say you on greece and want add the Map Pack on map pack next map is crete, if you safe one turn before end of map you can add it end the map test the crete map, if you dont like it remove the map pack and go back to your last t...
by spiritxx
Sat Sep 17, 2011 12:34 pm
Forum: Panzer Corps : Scenario Design
Topic: How to install Generic Mod Enabler
Replies: 114
Views: 198036

yes (as long as no mod enabler for pc is ready)
by spiritxx
Sat Sep 17, 2011 12:29 pm
Forum: Panzer Corps : Scenario Design
Topic: Equipment Editor Suggestions
Replies: 4
Views: 1302

miss only one function:

if i have changed something and switch to another unit without pressing the commit unit button a safety question commit unit yes/no can be nice - you can make it optional for the pople like me ...
by spiritxx
Fri Sep 16, 2011 8:14 pm
Forum: Panzer Corps : Scenario Design
Topic: "Switchable" units; "ranged direct" fire
Replies: 16
Views: 3346

or give us the ability to mod the AI^^
by spiritxx
Fri Sep 16, 2011 9:14 am
Forum: Panzer Corps : Scenario Design
Topic: "Switchable" units; "ranged direct" fire
Replies: 16
Views: 3346

never seen it, on russia there are some SU that can switch, but ai don´t use it
by spiritxx
Thu Sep 15, 2011 9:13 pm
Forum: Panzer Corps
Topic: Destroyer AA
Replies: 1
Views: 821

ships in wwII most times defend against Aircraft, they are more mobile than ships with offensive attack against Aircraft ships can hunt down Air units, not useful... 1 Bomber atack an ship, next round 4 AA destroyers atack the aircraft, that´s not the best idea with the limitations of turn based com...
by spiritxx
Tue Sep 13, 2011 11:27 pm
Forum: Panzer Corps
Topic: Anti-Tank units in the game
Replies: 34
Views: 8125

Nice ideas the profile of units is something needet, disembark also, must be an trait havy ary and heavy at/AA dont disembark (they are more defensive and not that mobile, but more damage and range) but the others can be used offensive, makes them more useful to core weight: use greater or an value ...
by spiritxx
Tue Sep 13, 2011 8:46 pm
Forum: Panzer Corps : Scenario Design
Topic: New units : German Motorcycle Bicycle an Horse transport !
Replies: 36
Views: 13369

This is also my solution atm but my problem remains, if i want to define as special transport, like RSO for towed at/ari thats not possible on PG 2 (PG 3D in Germany ;-) ) transports woke a bit different (like auto disembark for light units and an selection of units that work with a special transpor...
by spiritxx
Sun Sep 11, 2011 8:41 pm
Forum: Panzer Corps : Scenario Design
Topic: New units : German Motorcycle Bicycle an Horse transport !
Replies: 36
Views: 13369

some trouble with new transport Units: there is no way to restrict transports to units, or I cant find a way to do it. if i define a new transport (bicicles or something like that) than i cant restrict the use of that transport to infantry... an 8.8 towed by bikes is a bit strange.. and another prob...

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