the editor show all units that become available during the scenario, in case u want to define some reinforcements or use some units as early prototypes.
only ways to see real dates are with the unit editor or by viewing equipment.pzeqp with an editor or exel
Search found 12 matches
- Thu Sep 22, 2011 11:30 am
- Forum: Panzer Corps : Scenario Design
- Topic: Equipment availability (different dates in game and editor?)
- Replies: 4
- Views: 1253
- Thu Sep 22, 2011 2:48 am
- Forum: Panzer Corps : Scenario Design
- Topic: SE Unit rename
- Replies: 0
- Views: 842
SE Unit rename
someone posted an modified Equipment File here to rename all SE units to SS but many users edit the equipment files or use Files providet with mods, in this case the modified equipment file is not very usefull made a little script to modify any equipment file and rename and/or add/replace any unit e...
- Sat Sep 17, 2011 10:20 pm
- Forum: Panzer Corps : Scenario Design
- Topic: How to install Generic Mod Enabler
- Replies: 114
- Views: 198036
yes after moscow 41 (desicive) you go to sealion 42 (harder than first one)
link with campaign tree:
viewtopic.php?t=27280&start=0
link with campaign tree:
viewtopic.php?t=27280&start=0
- Sat Sep 17, 2011 2:20 pm
- Forum: Panzer Corps : Scenario Design
- Topic: How to install Generic Mod Enabler
- Replies: 114
- Views: 198036
as long as you don´t finished a map previous to any change it works lets say you on greece and want add the Map Pack on map pack next map is crete, if you safe one turn before end of map you can add it end the map test the crete map, if you dont like it remove the map pack and go back to your last t...
- Sat Sep 17, 2011 12:34 pm
- Forum: Panzer Corps : Scenario Design
- Topic: How to install Generic Mod Enabler
- Replies: 114
- Views: 198036
- Sat Sep 17, 2011 12:29 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Equipment Editor Suggestions
- Replies: 4
- Views: 1302
- Fri Sep 16, 2011 8:14 pm
- Forum: Panzer Corps : Scenario Design
- Topic: "Switchable" units; "ranged direct" fire
- Replies: 16
- Views: 3346
- Fri Sep 16, 2011 9:14 am
- Forum: Panzer Corps : Scenario Design
- Topic: "Switchable" units; "ranged direct" fire
- Replies: 16
- Views: 3346
- Thu Sep 15, 2011 9:13 pm
- Forum: Panzer Corps
- Topic: Destroyer AA
- Replies: 1
- Views: 821
ships in wwII most times defend against Aircraft, they are more mobile than ships with offensive attack against Aircraft ships can hunt down Air units, not useful... 1 Bomber atack an ship, next round 4 AA destroyers atack the aircraft, that´s not the best idea with the limitations of turn based com...
- Tue Sep 13, 2011 11:27 pm
- Forum: Panzer Corps
- Topic: Anti-Tank units in the game
- Replies: 34
- Views: 8125
Nice ideas the profile of units is something needet, disembark also, must be an trait havy ary and heavy at/AA dont disembark (they are more defensive and not that mobile, but more damage and range) but the others can be used offensive, makes them more useful to core weight: use greater or an value ...
- Tue Sep 13, 2011 8:46 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New units : German Motorcycle Bicycle an Horse transport !
- Replies: 36
- Views: 13369
This is also my solution atm but my problem remains, if i want to define as special transport, like RSO for towed at/ari thats not possible on PG 2 (PG 3D in Germany ;-) ) transports woke a bit different (like auto disembark for light units and an selection of units that work with a special transpor...
- Sun Sep 11, 2011 8:41 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New units : German Motorcycle Bicycle an Horse transport !
- Replies: 36
- Views: 13369
some trouble with new transport Units: there is no way to restrict transports to units, or I cant find a way to do it. if i define a new transport (bicicles or something like that) than i cant restrict the use of that transport to infantry... an 8.8 towed by bikes is a bit strange.. and another prob...