Search found 21 matches
- Mon May 18, 2015 2:30 pm
- Forum: Online Ordering & Support
- Topic: Problems re-downloading installation files
- Replies: 2
- Views: 1914
Re: Problems re-downloading installation files
Thank you VPaulus
- Sun May 17, 2015 3:27 am
- Forum: Online Ordering & Support
- Topic: Problems re-downloading installation files
- Replies: 2
- Views: 1914
Problems re-downloading installation files
Dear Madam/Sir,
I would like to re-download the installation files for Panzer Korps. Doing so prompts me the following message:
Cannot download
This product is no longer available for download, this may be due to the maximum number of allowed attempts exceeded or the allotted time.
Please ...
I would like to re-download the installation files for Panzer Korps. Doing so prompts me the following message:
Cannot download
This product is no longer available for download, this may be due to the maximum number of allowed attempts exceeded or the allotted time.
Please ...
- Sat Aug 30, 2014 2:27 am
- Forum: Commander - The Great War
- Topic: My Experience: Was the Game Designer Serbian?
- Replies: 23
- Views: 16154
Re: My Experience: Was the Game Designer Serbian?
Why should Russian Empire have early access to bombers to start with?
- Sat Aug 30, 2014 2:25 am
- Forum: Commander - The Great War
- Topic: Redeeming Your Steam Key
- Replies: 9
- Views: 19668
Re: Redeeming Your Steam Key
Thanks! Wish there can be a solution in the future. Some games have a key enabled option in steam, which users can access. Perhaps slitherine could request the same.
- Tue Aug 19, 2014 5:00 pm
- Forum: Commander - The Great War
- Topic: Research & Lab Gains
- Replies: 3
- Views: 2962
Re: Research & Lab Gains
Thanks you are so nice! This game needs a thorough revision!
I decided to take a break and play some Anno, till I revisit it.
I decided to take a break and play some Anno, till I revisit it.
- Sun Aug 17, 2014 4:49 am
- Forum: Commander - The Great War
- Topic: Research & Lab Gains
- Replies: 3
- Views: 2962
Research & Lab Gains
How research is conducted is defined in game_research.lua
It takes into account two major components, the gameplay speed and the labincrement.
-- Total progress of tech this turn
local totalIncrement = gameplay.researchSpeed + labIncrement
The game play speed is defined as:
gameplay ...
It takes into account two major components, the gameplay speed and the labincrement.
-- Total progress of tech this turn
local totalIncrement = gameplay.researchSpeed + labIncrement
The game play speed is defined as:
gameplay ...
- Sun Aug 17, 2014 1:47 am
- Forum: Commander - The Great War
- Topic: Repairing Units drains ManPower
- Replies: 8
- Views: 3764
Re: Repairing Units drains ManPower
This is great! Thanks!
You know, I have rescaled everything to x10 MP to avoid rounding issues. The problem now is the quality drop, when we MP falls below 90%, does not occur.
And yes, I have edited both manpowerMax in factions.lua and mp in 1914.lua.
I am struggling to see what could have gone ...
You know, I have rescaled everything to x10 MP to avoid rounding issues. The problem now is the quality drop, when we MP falls below 90%, does not occur.
And yes, I have edited both manpowerMax in factions.lua and mp in 1914.lua.
I am struggling to see what could have gone ...
- Sat Aug 16, 2014 2:29 pm
- Forum: Commander - The Great War
- Topic: Redeeming Your Steam Key
- Replies: 9
- Views: 19668
Re: Redeeming Your Steam Key
I am sorry, maybe my question was not explained well.
My problem is I do not know what my key is and how to retrieve it. Usually Steam gives you an option at "Links" to see your product key, but I do not have this option for CGTW.
My problem is I do not know what my key is and how to retrieve it. Usually Steam gives you an option at "Links" to see your product key, but I do not have this option for CGTW.
- Sat Aug 16, 2014 5:16 am
- Forum: Commander - The Great War
- Topic: Repairing Units drains ManPower
- Replies: 8
- Views: 3764
Re: Repairing Units drains ManPower
Cheers
function GetMPOutput(faction)
local minimum = 50
return minimum + math.min(minimum, math.ceil(faction.mp * minimum / data.factions[faction.id+1].manpowerMax))
end
Could someone explain to me what is the meaning of: [faction.id+1]
I am having some issues understanding if the "+1" is ...
function GetMPOutput(faction)
local minimum = 50
return minimum + math.min(minimum, math.ceil(faction.mp * minimum / data.factions[faction.id+1].manpowerMax))
end
Could someone explain to me what is the meaning of: [faction.id+1]
I am having some issues understanding if the "+1" is ...
- Sat Aug 16, 2014 3:43 am
- Forum: Commander - The Great War
- Topic: Redeeming Your Steam Key
- Replies: 9
- Views: 19668
Re: Redeeming Your Steam Key
VPaulus,
Could you please tell us how to register a steam purchased game under our name in this forum?
Thanks!
Could you please tell us how to register a steam purchased game under our name in this forum?
Thanks!
- Sat Aug 16, 2014 3:37 am
- Forum: Commander - The Great War
- Topic: The true costs of ammunition
- Replies: 6
- Views: 5220
Re: The true costs of ammunition
Yup, BB bombardment costs 3, while artillery 10. It's insane. Bombers are probably equipped with homing missiles.
- Fri Aug 15, 2014 12:43 pm
- Forum: News & Announcements
- Topic: Sign up for the Warhammer 40,000: Armageddon beta!
- Replies: 35
- Views: 31524
Re: Sign up for the Warhammer 40,000: Armageddon beta!
Ups I signed up from moment zero, but did not apply on the forum.
Count me in!
Count me in!
- Thu Aug 14, 2014 1:18 pm
- Forum: Commander - The Great War
- Topic: Analysis
- Replies: 6
- Views: 3478
Re: Analysis
Hi Historion,
Thanks for your reply.
How do you count spaces to leave effective blanks in between, or do you do this manually one by one? I have tried tabulations, but it failed.
The available manpower is different to the actual manpower, which is tied to the population. For example Austria ...
Thanks for your reply.
How do you count spaces to leave effective blanks in between, or do you do this manually one by one? I have tried tabulations, but it failed.
The available manpower is different to the actual manpower, which is tied to the population. For example Austria ...
- Wed Aug 13, 2014 4:48 pm
- Forum: Commander - The Great War
- Topic: Analysis
- Replies: 6
- Views: 3478
Re: Analysis
By the way, some of your reasoning can be improved. We should attempt to scale MP by war mobilization and not nation population.
Please check some calculations, which I have made:
"Entente Powers, 1914" Population (M) Mobilization (M) Pop. / Mob. GDP $ GDP $ per head Game Scaling Pop. Scaling Mob ...
Please check some calculations, which I have made:
"Entente Powers, 1914" Population (M) Mobilization (M) Pop. / Mob. GDP $ GDP $ per head Game Scaling Pop. Scaling Mob ...
- Wed Aug 13, 2014 3:06 pm
- Forum: Commander - The Great War
- Topic: Repairing Units drains ManPower
- Replies: 8
- Views: 3764
Re: Repairing Units drains ManPower
If we rescale MP by a factor of 10, we should also update the "convoy.lua" file, so allied MP from convoys gets count correctly.
-- Manage existing convoys
gameplay.convoys = {}
for faction in alliance.factions do
for unit in faction.units do
if unit.alive and unit.prototype.name == "convoy ...
-- Manage existing convoys
gameplay.convoys = {}
for faction in alliance.factions do
for unit in faction.units do
if unit.alive and unit.prototype.name == "convoy ...
- Wed Aug 13, 2014 2:19 pm
- Forum: Commander - The Great War
- Topic: Analysis
- Replies: 6
- Views: 3478
Re: Analysis
Do you have your own mod historion?
I am heavily modifying mine with new cities, bug-fixes etc. I am thinking, I am probably wasting my time, since you are always running ahead of me.
If you do, would you be interested sharing it with the community?
I am heavily modifying mine with new cities, bug-fixes etc. I am thinking, I am probably wasting my time, since you are always running ahead of me.
If you do, would you be interested sharing it with the community?
- Wed Aug 13, 2014 2:06 pm
- Forum: Commander - The Great War
- Topic: Repairing Units drains ManPower
- Replies: 8
- Views: 3764
Re: Repairing Units drains ManPower
Did you read my mind?
I have also changed:
to:
I have also rescaled all MP costs, and now works like a charm!
I have also changed:
Code: Select all
MPrefund = math.floor(unit.prototype.costPP * unit.hp * 100 / 10000)Code: Select all
MPrefund = math.floor(unit.prototype.costMP * unit.hp * 100 / 10000)- Wed Aug 13, 2014 12:38 pm
- Forum: Commander - The Great War
- Topic: Repairing Units drains ManPower
- Replies: 8
- Views: 3764
Re: Repairing Units drains ManPower
Hi historion,
Accidentally I have made a similar post on steam, but from a different point of view, which I attach. You can also use this to your advantage to gain manpower. Honestly, manpower needs to start working with digits; integer makes no sense.
"When dismantling units in home territory, or ...
Accidentally I have made a similar post on steam, but from a different point of view, which I attach. You can also use this to your advantage to gain manpower. Honestly, manpower needs to start working with digits; integer makes no sense.
"When dismantling units in home territory, or ...
- Sat Aug 09, 2014 1:08 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Increase Manpower per turn
- Replies: 3
- Views: 3080
Re: Increase Manpower per turn
You are such a kind man! This made my day! Thank you. 
- Sat Aug 09, 2014 8:48 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Increase Manpower per turn
- Replies: 3
- Views: 3080
Increase Manpower per turn
I would like to cause a fixed manpower increase each turn per nation. Would this be possible to mod?
Thanks!
Thanks!