Search found 107 matches
- Tue Jan 27, 2026 6:58 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Replies: 5492
- Views: 1115350
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Hey Tony, thank you for your pm i got no Mail Info so i saw this today Even Not for new Posts here. Thank you and Tobi for your help here! I will Update and try the files and thank you as well to ajs81 and phacs. To the the Community too nice to See that in our current times with so much pressure ev...
- Thu Jan 22, 2026 5:57 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Replies: 5492
- Views: 1115350
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Thu Jan 22, 2026 4:19 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Replies: 5492
- Views: 1115350
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Vanilla PanzerCorps is working fine no crashes and i check this yesterday evening but not completly for Vichy France Units with the mount/unmount button. And i was a little bit motivated after checking everything and remove all US Units and replace them by units from PAK Mod :lol: Screenshot 2026-01...
- Wed Jan 21, 2026 8:03 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Replies: 5492
- Views: 1115350
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Ahh, this did not solve my issue
.
Still the same when i play PC and start Operation Torch to start US with the US Campaign after round 6 something triggers a crash.
i check the Torch.pzscn with the scenario editor and everythings is ok.
Still the same when i play PC and start Operation Torch to start US with the US Campaign after round 6 something triggers a crash.
i check the Torch.pzscn with the scenario editor and everythings is ok.
- Tue Jan 20, 2026 7:16 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Replies: 5492
- Views: 1115350
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Thanks a lot mate check Oran as well and the Carrier there make the same error. nice hint to be honest i never thought to check the files there.
- Tue Jan 20, 2026 7:00 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Replies: 5492
- Views: 1115350
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
got it!
[ERROR] Unit at (7,8)[air] has invalid type.
I found this in the steam folder for PC.
[ERROR] Unit at (7,8)[air] has invalid type.
I found this in the steam folder for PC.
- Tue Jan 20, 2026 6:56 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Replies: 5492
- Views: 1115350
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
is it necessary to use the jsgme application?
i take the second option and copy&paste the original folder to PAK Mod and add the 3.0, 3.1, 3.2 and so on.
Under Mods i have no USCorps that's why i ask.
i take the second option and copy&paste the original folder to PAK Mod and add the 3.0, 3.1, 3.2 and so on.
Under Mods i have no USCorps that's why i ask.
- Tue Jan 20, 2026 6:42 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Replies: 5492
- Views: 1115350
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
I'm not so experinced in using tools for files for this how was you able to find this?
- Tue Jan 20, 2026 5:38 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Replies: 5492
- Views: 1115350
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Thank you for thwe workaround but it was not working for me
.
i used Alt-E to force the crash but this time it happens in round 8.
i used Alt-E to force the crash but this time it happens in round 8.
- Mon Jan 19, 2026 9:34 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Replies: 5492
- Views: 1115350
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Hey,
i played Allied Corps from Torch and on Turn 7, when i had done my moves and KI Turn it crash but it is not clear why.
would it help to abload the gameplay to fix this?
i played Allied Corps from Torch and on Turn 7, when i had done my moves and KI Turn it crash but it is not clear why.
would it help to abload the gameplay to fix this?
- Mon Oct 20, 2025 5:45 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Replies: 5492
- Views: 1115350
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
pngtree-1-million-views-celebration-background-design-png-image_4462692.png Congrats mates! well-deserved for your work! :) This mod is very popular and is a powerful driver of progress for our favorite game, but recently the developers have lost momentum, either because they are tired or because t...
- Sun Sep 07, 2025 7:38 am
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Replies: 5492
- Views: 1115350
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Heyho, maybe two bugs or not but so far every special/support unit in the grant campaign was useable till i reach Minsk and Smolensk Minsk Mission: Mörser Karl can't be move to support the troops to conquer Brest Smolensk Mission: Instead of Helmut Wirnsberger i recieve an Pz. 1A. Heinrich Rondorf i...
- Wed Aug 27, 2025 5:44 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Replies: 5492
- Views: 1115350
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
I searched the topic but didn't found something.
what is the benefit for using the Panzer IV Pflug?
what is the benefit for using the Panzer IV Pflug?
- Mon Aug 25, 2025 6:23 am
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Replies: 5492
- Views: 1115350
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Hi, thank you for your input for this toppic :) i was on vacation and could check it this morning. The movement was 19 for BF-109 D1 and 12 for JU-87 i change this and it change the movment for the planes for me as well. when i reset the equipemnt file (i like to double check things) and restart a n...
- Fri Aug 15, 2025 10:00 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Replies: 5492
- Views: 1115350
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
I check the complete installation on my Main Gaming Rig again and now it looks like as expected but still all planes are not able to cross rivers or forest. Screenshot 2025-08-16 000015.png This time i copy nearby everything what is related to graphics or ui from _optional folder. Edit: I used now t...
- Mon Aug 11, 2025 3:39 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Replies: 5492
- Views: 1115350
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Does all your planes have this problem or just one type? All planes have this. From Fall Weiß Screenshot 2025-08-11 175509.png Yes, all Updates in use (make a new folder for troubleshooting), i use first the full Mod, then i copy&paste Update 3.10 till 3.30 into the folder last step i copy&p...
- Tue Aug 05, 2025 3:14 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
- Replies: 5492
- Views: 1115350
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Greetings, first at all thank you for this mod! I was a long time not happy with the vanilla game and it took a long time to get my motivation for the game and then i found your mod by luck. I was wondering why i can't fly everywhere with the planes, the dark fields are not accessable for my plane. ...
- Tue Feb 18, 2025 7:27 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2822
- Views: 616084
Re: Erik's campaigns, mods and multiplayer scenarios
Hey Erik,
Semper Fi 1941-1942
Second Mission
3rd Mission Free the Island with the Paramarines
Secondary objective: Kill all enemy units both islands clean no enemy units but 3 were Missing
Semper Fi 1941-1942
Second Mission
3rd Mission Free the Island with the Paramarines
Secondary objective: Kill all enemy units both islands clean no enemy units but 3 were Missing
- Tue Dec 24, 2024 9:08 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2822
- Views: 616084
Re: Erik's campaigns, mods and multiplayer scenarios
Hmm, i replayed the mission on an easier level and now i got 300 prestige to the next level and some more units alive. Another question because i don't pay any attention to this in the past. i can only "official" upgrade the recruits to MG 41 Units if i want to upgrade some Marines i need ...
- Sun Dec 22, 2024 12:56 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2822
- Views: 616084
Re: Erik's campaigns, mods and multiplayer scenarios
Hey Erik, Squad Mod Semper Fi 1st Campaign. It has been a while to play and i'm not sure but i had some money from the first mission and thought i can use it in the next but no money at the start off the mission. did something changed? if my memory is not wrong i was sure that i could use this money...