Search found 538 matches
- Wed Jan 22, 2025 9:31 pm
- Forum: Panzer Corps 2
- Topic: extract scenario from savefile?
- Replies: 3
- Views: 1213
Re: extract scenario from savefile?
Thanks, but I wasn't looking to edit the save file directly or indirectly. I'm asking if the scenario information ("reset scenario") can be extracted out of a save game and converted to a pz2scn file that in turn can be edited by the Scenario Editor? Or are scenarios whose files you've mis...
- Mon Jan 20, 2025 8:13 pm
- Forum: Panzer Corps 2
- Topic: extract scenario from savefile?
- Replies: 3
- Views: 1213
extract scenario from savefile?
Can I edit the scenario used for a savegame in the scenario editor? (Any saved game must contain all that's needed, or you couldn't do "reset scenario") I created a scenario, started a game, accidentally overwrote the scenario file. Can I extract the starting position of a saved game into ...
- Tue Sep 03, 2024 10:22 pm
- Forum: Panzer Corps 2
- Topic: Panzer Corps 2 Pacific DLC Shelved
- Replies: 81
- Views: 23160
Re: Panzer Corps 2 Pacific DLC Shelved
I'm old enough to remember the Star General game, one of the five stars games, and how massively disappointing it was. I think it is a good thing that the devs have shelved the idea of a Pacific game based on the PC2 game engine. Star General completely failed to understand the rock-papers-scissors ...
- Thu Nov 19, 2020 10:20 am
- Forum: Fantasy General II - Invasion
- Topic: Campaign Tree
- Replies: 0
- Views: 868
Campaign Tree
Where can I find campaign trees for Fantasy General 2?
Ideally ones spoiling the various rewards.
Cheers
Ideally ones spoiling the various rewards.
Cheers
- Fri Nov 13, 2020 12:44 pm
- Forum: Fantasy General II - Invasion
- Topic: Feedback from a veteran player
- Replies: 11
- Views: 5641
Re: Feedback from a veteran player
Actually the supply cost would kind of force you into filling your army with "unwanted" units, as you work around your supply limits, but better units would still be more desirable. Instead, we are using gold and resource cost (and the need to be able to afford it) as differentiator, but ...
- Thu Nov 05, 2020 11:28 am
- Forum: Fantasy General II - Invasion
- Topic: Fantasy General II - Patch 7 is out! New units and content
- Replies: 3
- Views: 3707
Re: Fantasy General II - Patch 7 is out! New units and content
Maybe I'm late to the party but what does Unit Renaming Removed - Level restrictions on unit renaming. Name your unit whenever you want! mean? I mean how did it work previously? What was the change? Were you restricted to only renaming certain units? Or only units of a certain level? Or what? Just C...
- Thu Nov 05, 2020 11:19 am
- Forum: Fantasy General II - Invasion
- Topic: Feedback from a veteran player
- Replies: 11
- Views: 5641
Re: Feedback from a veteran player
Unit supply (food) It's great to see that units can have different supply requirement but I feel this system is currently greatly underused. Most units require 1 supply and there are units which need 2 supply. I feel like increasing these numbers could get a better strategic decision ability to the...
- Thu Nov 05, 2020 11:09 am
- Forum: Fantasy General II - Invasion
- Topic: Feedback from a veteran player
- Replies: 11
- Views: 5641
Re: Feedback from a veteran player
Exploit attack option I would like to see an option to NOT occupy enemy hex after the enemy unit retreats or gets destroyed. This gives the player more options to make good decisions. Hmm. I think we need to take a step back and think about the time period depicted. Is this a reasonable request for...
- Tue Nov 03, 2020 1:47 pm
- Forum: Fantasy General II - Invasion
- Topic: Suggestion - Change "Fortify"
- Replies: 11
- Views: 2970
Re: Suggestion - Change "Fortify"
With respect, that game is 25 years old.
I'm not saying your argument isn't valid from the "that's why" angle; I'm saying you should expect most of your customers comparing your game with contemporary offerings (such as Panzer Corps).
- Mon Nov 02, 2020 8:17 pm
- Forum: Fantasy General II - Invasion
- Topic: Feedback from a veteran player
- Replies: 11
- Views: 5641
Re: Feedback from a veteran player
Agreed. Once your army has passed by the initial upgrade step, your weapons just stockpile while you await armor and liquid mana to upgrade further.
- Sun Nov 01, 2020 8:04 pm
- Forum: Fantasy General II - Invasion
- Topic: Suggestion - Change "Fortify"
- Replies: 11
- Views: 2970
Re: Suggestion - Change "Fortify"
I must say, the way you can't move after acting means a huge change in how to play this type of game.
So often I'm making a ranged attack with my archers/slingers only to get confused I can't move back to allow a fresh melee unit to guard the vulnerable "artillery"...
So often I'm making a ranged attack with my archers/slingers only to get confused I can't move back to allow a fresh melee unit to guard the vulnerable "artillery"...
- Sun Nov 01, 2020 8:01 pm
- Forum: Fantasy General II - Invasion
- Topic: Core units survivability
- Replies: 3
- Views: 1154
Re: Core units survivability
In Panzer games, the all-important quality is that you can lead with armored units. This means the AI won't go for frontal assaults, even when that would lead to the player losing a core unit. In other words, there's a really important quality of these games that are invisible. The enjoyment is dire...
- Sun Nov 01, 2020 7:50 pm
- Forum: Fantasy General II - Invasion
- Topic: Core units survivability
- Replies: 3
- Views: 1154
Core units survivability
Hi, New to Fantasy General, but have played Panzer General/Corps pretty extensively. Maybe I just need to unlearn old habits, but I'm getting the distinct impression I can't keep my core units alive in FG2. Scouting ahead is crucial, and the sight horizon is painfully short. Over and over again, ene...
- Sun Nov 01, 2020 3:30 pm
- Forum: Fantasy General II - Invasion
- Topic: Feedback from a veteran player
- Replies: 11
- Views: 5641
Re: Feedback from a veteran player
Swap units This feature requires the player to press a button (like movement skill) and it will change cursor to swap mode. In this mode two friendly adjacent units that have a movement action available can swap positions. This will use movement action of both units. In every Panzer General/Corps g...
- Tue Jun 11, 2019 11:10 am
- Forum: Panzer Corps 2
- Topic: Dev Diaries will resume soon
- Replies: 23
- Views: 7176
Re: Dev Diaries will resume soon
Appreciated! 
Of course, vacations is just around the corner, so we shouldn't expect much before September...
Of course, vacations is just around the corner, so we shouldn't expect much before September...
- Tue Jun 11, 2019 11:01 am
- Forum: Panzer Corps 2
- Topic: Impossible Siege Video
- Replies: 17
- Views: 5858
Re: Impossible Siege Video
This is why we need to give them constructive feedback. :mrgreen: Absolutely. Just to clarify: my point wasn't about "paladin auras". :wink: My point was - don't ask players to micromanage the exact path of their recon units. Instead of moving it one step, resolving that combat, moving it...
- Wed Jun 05, 2019 12:02 pm
- Forum: Panzer Corps 2
- Topic: Impossible Siege Video
- Replies: 17
- Views: 5858
Re: Impossible Siege Video
How's that for useful recon? Sounds useful to me. ;) I apologize if my comments have played even a small part in making you sound so defensive about recon. Yes, this actually does sound useful. Thing is Kerensky, PC1 recon was useful too - that wasn't the criticism. The criticism was that to unlock...
- Thu May 09, 2019 12:10 pm
- Forum: Panzer Corps 2
- Topic: Teamwork in Panzer Corps 2
- Replies: 5
- Views: 2611
Re: Teamwork in Panzer Corps 2
Trying to guess at what this means: If you can have 8 armies, and each army can be either human or computer controlled and freely assigned to a "team", this technically satisfies the OPs request. Hoping for more than random maps to support this, however, is probably far-fetched. (Once the ...
- Thu May 09, 2019 12:00 pm
- Forum: Panzer Corps 2
- Topic: Best feature from the twitch stream?
- Replies: 25
- Views: 7053
Re: Best feature from the twitch stream?
Technically, there is no problem to implement the old behavior as an option. We just need to add a check - what was the last command, and if it was movement, did it reveal any units. I just don't understand why this would be any improvement. As I was working on Panzer Corps and PGF before it, I hav...
- Thu May 09, 2019 11:12 am
- Forum: Panzer Corps 2
- Topic: GUI resizing
- Replies: 9
- Views: 3546
Re: GUI resizing
Thank you for prompt replies. Great to hear.
(Usually when the devs are aware of the issue things end up well. It's the games where you realize nobody at all have even considered the issue that falls flat. For some reason, sci-fi simulator games seems to have an especially bad record here...)
(Usually when the devs are aware of the issue things end up well. It's the games where you realize nobody at all have even considered the issue that falls flat. For some reason, sci-fi simulator games seems to have an especially bad record here...)