Search found 10 matches

by Martin_Goliath
Tue Oct 11, 2011 5:25 pm
Forum: Panzer Corps
Topic: Combat calculations: the kill probability
Replies: 20
Views: 11154

Just hope someone can post/confirm the actually miss/suppress/kill % formula. Yes, it would be great if someone in the dev team could drop a hint on this! As mentioned above, the miss percentage is quite solid. The kill percentages are what I found best fitted all the combats I cared to check again...
by Martin_Goliath
Mon Sep 05, 2011 8:05 pm
Forum: Panzer Corps
Topic: Should there be a tech-level stat?
Replies: 16
Views: 2393

I'm pretty sure the actual combat calculations aren't spread across the source code but concentrated in one place, so it'd be essently only tweaking a single formula, introducing an additional multiplicator. It SHOULD be relatively trivial to implement. As for it being worth it ... answer my questi...
by Martin_Goliath
Mon Sep 05, 2011 5:18 pm
Forum: Panzer Corps
Topic: The Fun Factor
Replies: 51
Views: 5996

Thank you for your reply. It is paramount the "quick" combat estimator is accurate. If only the extensive prediction information gives you a warning you could lose and lose big then using this would become mandatory, and having to bring up a screen before most or all combats would be a ma...
by Martin_Goliath
Sat Sep 03, 2011 7:24 pm
Forum: Panzer Corps
Topic: Should there be a tech-level stat?
Replies: 16
Views: 2393

What you’re asking for is a bit of a rewrite to the code. Not that it can’t be done – but would it be worth it? I'm pretty sure the actual combat calculations aren't spread across the source code but concentrated in one place, so it'd be essently only tweaking a single formula, introducing an addit...
by Martin_Goliath
Sat Aug 13, 2011 1:10 pm
Forum: Panzer Corps
Topic: Combat calculations: the kill probability
Replies: 20
Views: 11154

When the game shows you the odds, initiative is alos a factor...thats why when you do mass attacks the odds get better (well sometimes) Yes, and I suppose that is because the combat prediction takes suppression into account, which is affected by initiative. The effective attack value and hence the ...
by Martin_Goliath
Sat Aug 13, 2011 9:21 am
Forum: Panzer Corps
Topic: Combat calculations: the kill probability
Replies: 20
Views: 11154

Now the initiative dice roll can be +2,+1,0,-1,-2. Thanks for clarifying that! EDIT: What is your definition of 2:1 attack or 3:2 attack ? Are you referring to the actual unit "strenght" ? With "2:1 attack" I mean effective attack value 2 vs effective defence value 1, etc. I thi...
by Martin_Goliath
Sat Aug 13, 2011 8:42 am
Forum: Panzer Corps
Topic: Combat calculations: the kill probability
Replies: 20
Views: 11154

Taken from PG 2 Manual, so this may not be 100% accurate for PC: Initiative is an estimate of a unit’s ability to react quickly in combat. Initiative is determined by the equipment used in battle, the terrain upon which the battle takes place, and the experience of the units. It is also adjusted by...
by Martin_Goliath
Fri Aug 12, 2011 7:30 pm
Forum: Panzer Corps
Topic: Combat calculations: the kill probability
Replies: 20
Views: 11154

Very interesting. I believe you are right, the numbers fit my impressions. I didn't pay much attention to probabilities for I can see them directly and have an idea. I am dying to know about how initiative comes into work though. I knew it's not linear, and around a difference of 4, there is also a...
by Martin_Goliath
Fri Aug 12, 2011 6:07 pm
Forum: Panzer Corps
Topic: Combat calculations: the kill probability
Replies: 20
Views: 11154

This cannot be right, for you did not take initiative into account. More I have played, more I come to realize that initiative may be the most important attribute of melee units in Panzer. For instance, when you attack a Mustang, usually you will find yourself probability-wise facing more losses th...
by Martin_Goliath
Fri Aug 12, 2011 2:55 pm
Forum: Panzer Corps
Topic: Combat calculations: the kill probability
Replies: 20
Views: 11154

Combat calculations: the kill probability

Maybe this has already been discussed elsewhere, but anyway: I got curious about how the kill probabilities in combats are determined. The combat log ('L' hotkey) does a fine job explaining the effective attack and defence strengths used in a combat, but how those numbers lead to the displayed perce...

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