Search found 274 matches
- Sun Jun 14, 2026 8:54 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 931327
Re: Erik's campaigns, mods and multiplayer scenarios
Yeah Parreigo did a pretty definitive take on the Eastern front, The Russian Campaign. I think his earlier versions are a bit more balanced however, as it is now the Soviets can basically just turtle and have a good chance of winning. Still wishing there was a counterfactual type multiplayer map ...
- Fri May 15, 2026 9:40 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 931327
Re: Erik's campaigns, mods and multiplayer scenarios
More thinking out loud.
You need to stop that 'thinking out loud' rubbish, it's poor form and not very British. I believe it's very Teutonic and that you are being influenced :mrgreen:
Mea culpa but I just use the tools available :).
The Chines RP needs looking at to prevent that tom foolery ...
- Tue May 12, 2026 3:43 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 931327
Re: Erik's campaigns, mods and multiplayer scenarios
I'm not giving any positions away here because the allies know Normandy is crawling with Axis troops :mrgreen: . This is v2.0 that we are playing to the end just to really make sure it is broken :)
The allies have not made any real mistakes, just the Germans are far too strong. Look at the RP I ...
The allies have not made any real mistakes, just the Germans are far too strong. Look at the RP I ...
- Tue Apr 21, 2026 10:16 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 931327
Re: 2v2 Vesting Holland 1940 4.0
@Erik2,Erik2 wrote: Mon Apr 13, 2026 7:25 am 2v2 Vesting Holland 1940 4.0
https://jottacloud.com/s/457c3fb91ee5b3 ... 087e30ba24
Under Mods 5.4 or 5.5?
- Tue Apr 07, 2026 12:11 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 931327
Re: Erik's campaigns, mods and multiplayer scenarios
If it's good enough for Captain Kirk then it's good enough for me
Possibly one the younglings might not get
- Tue Apr 07, 2026 12:08 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 931327
Re: Erik's campaigns, mods and multiplayer scenarios
- Tue Apr 07, 2026 8:36 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 931327
Re: Erik's campaigns, mods and multiplayer scenarios
@KarisFraMauro -
China vs Japan, battle of the transport ships :D
Context for everyone else, as the Chinese nationalist (blue) player I have used my transports to bottle up the Japanes Transports. The game is can the Japanese sink mine faster than I can replace them whilst I sink theirs.
China ...
China vs Japan, battle of the transport ships :D
Context for everyone else, as the Chinese nationalist (blue) player I have used my transports to bottle up the Japanes Transports. The game is can the Japanese sink mine faster than I can replace them whilst I sink theirs.
China ...
- Thu Apr 02, 2026 4:19 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 931327
Re: Erik's campaigns, mods and multiplayer scenarios
The sight of a 10 strength Frenchie with a German commander – had he no shame?
Leading the charge onto Utah, around turn 50 was a little upsetting (you know who you are).
:mrgreen: :mrgreen:
In the immortal, and translated, words of Manuel:
"Quoi? Je ne sais rien!! Je suis de Paris!!"
I ...
- Fri Mar 27, 2026 5:20 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 931327
Re: Erik's campaigns, mods and multiplayer scenarios
Mulberries were the 'portable' ports you might be thinking of. Very useful even if a bit dodgy in a storm.
Consensus does seem to be Axis are over powered. Play right they can be excellent in the beginning but run out of steam, or in cavalry parlance, spent. Then all the Germans reserves rock up ...
Consensus does seem to be Axis are over powered. Play right they can be excellent in the beginning but run out of steam, or in cavalry parlance, spent. Then all the Germans reserves rock up ...
- Tue Mar 24, 2026 2:26 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 931327
Re: Erik's campaigns, mods and multiplayer scenarios
PS. If we do not finish earlier versions, how will we know how good or bad they are?
Agreed on the trains, the Allies were able to trash the lines plus anything that move. I'd asl say more construction units for the allies or add the Kent coast with airfields.
The French tanks seem ok, I'd ...
- Tue Mar 24, 2026 12:05 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 931327
Re: Erik's campaigns, mods and multiplayer scenarios
Also I was shattered at the premature end of the Overlord 2 vs 2 game, even though it was only version 1.4. A 1 vs 1 version of Overlord would be awesome though.
Overlord 1.3 and 1.4 were massively in favour of the Axis. Against Bren the Eastern Germans have taken over the British beaches and ...
- Fri Mar 13, 2026 12:28 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 931327
Re: 2v2 Japan-China 1937-39 3.4
Have you tried loading them on to a train, moving them and then unloading?FrancoisPhilidor wrote: Sun Mar 01, 2026 9:15 am
Hi,
playing your Finland 1941.
Just wanted to say that the guns transported on trucks are always trucks and never disembark.
- Thu Jan 29, 2026 1:06 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 931327
Re: 2v2 Operation Overlord 1944 1.4
2v2 Operation Overlord 1944 1.4
https://www.dropbox.com/scl/fi/70y918utvxae17v1sg1ob/2v2-Operation-Overlord-1944-1.4.zip?rlkey=azvlassdb6b961hquffedrfc6&dl=0
Added 1 construction grp to each German faction.
Added German semi-static flak units along the coast
Increased RP income for all factions ...
- Tue Jan 27, 2026 2:22 pm
- Forum: Order of Battle : World War II - Multiplayer
- Topic: finding other players
- Replies: 19
- Views: 18731
Re: finding other players
wheels on the bus.....Brenmusik wrote: Tue Jan 27, 2026 12:41 pm ..and here.
Flag on the screen goes round and round, all day long![]()
- Tue Jan 27, 2026 11:24 am
- Forum: Order of Battle : World War II - Multiplayer
- Topic: finding other players
- Replies: 19
- Views: 18731
Re: finding other players
Yeap, can't log in eitherKarisFraMauro wrote: Tue Jan 27, 2026 4:04 am Got a ton of games going right now so the other player concern is addressed. Aaaand... Multiplayer is taking one of its usual hiatusGenerally sorts itself out after a few days. Guess it'll be my Rimworld addiction in the interim.
- Wed Jan 07, 2026 7:03 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 931327
Re: Erik's campaigns, mods and multiplayer scenarios
There are waysBrenmusik wrote: Tue Dec 30, 2025 10:50 pm I hope the lack of supply ships remains, It caused the Allies problems, first few turns - especially for the Americans.
- Sat Dec 27, 2025 11:25 pm
- Forum: Order of Battle Series
- Topic: can artillery attack ships??
- Replies: 12
- Views: 4459
Re: can artillery attack ships??
Hi guys
I saw sth I had not seen before. Artillery firing at a ship. I suspect it was because the ship was in port. Anybody seen this before?
It'll be because the artillery targeted a specific hex rather than the unit, using the target hex icon. I've done it before, quite effective but utter ...
- Wed Dec 17, 2025 1:40 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 931327
Re: Erik's campaigns, mods and multiplayer scenarios
Overlord Turn 4
Third game was not the charm. Same message, same result (see previous page).
The liberation of Europe hits a brick wall!
I looked in the Editor and it does say 'Remove' command so need correcting as per the error message to an allowable command.
McAuslin was also struggling ...
- Wed Dec 17, 2025 8:16 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 931327
Re: Erik's campaigns, mods and multiplayer scenarios
US industrial might foiled because the cleaner unplugged the conveyor belt so they could plug in the vacum cleaner
- Tue Dec 16, 2025 10:15 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 931327
Re: Erik's campaigns, mods and multiplayer scenarios
Erik,
I tried to join the new Overlord 2v2 with you and Omistaja, but the JOIN button doesn't work. I tested it on the regular (not a mod) multiplayer screen and it worked with another scenario.
Pressing the button doesn't open the screen to allow you to pick your faction on your mod.
Any ideas ...