Search found 274 matches

by stevefprice
Sun Jun 14, 2026 8:54 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 930089

Re: Erik's campaigns, mods and multiplayer scenarios


Yeah Parreigo did a pretty definitive take on the Eastern front, The Russian Campaign. I think his earlier versions are a bit more balanced however, as it is now the Soviets can basically just turtle and have a good chance of winning. Still wishing there was a counterfactual type multiplayer map ...
by stevefprice
Fri May 15, 2026 9:40 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 930089

Re: Erik's campaigns, mods and multiplayer scenarios


More thinking out loud.


You need to stop that 'thinking out loud' rubbish, it's poor form and not very British. I believe it's very Teutonic and that you are being influenced :mrgreen:

Mea culpa but I just use the tools available :).

The Chines RP needs looking at to prevent that tom foolery ...
by stevefprice
Tue May 12, 2026 3:43 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 930089

Re: Erik's campaigns, mods and multiplayer scenarios

I'm not giving any positions away here because the allies know Normandy is crawling with Axis troops :mrgreen: . This is v2.0 that we are playing to the end just to really make sure it is broken :)

The allies have not made any real mistakes, just the Germans are far too strong. Look at the RP I ...
by stevefprice
Tue Apr 21, 2026 10:16 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 930089

Re: 2v2 Vesting Holland 1940 4.0

Erik2 wrote: Mon Apr 13, 2026 7:25 am 2v2 Vesting Holland 1940 4.0

https://jottacloud.com/s/457c3fb91ee5b3 ... 087e30ba24
@Erik2,

Under Mods 5.4 or 5.5?
by stevefprice
Tue Apr 07, 2026 12:11 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 930089

Re: Erik's campaigns, mods and multiplayer scenarios

Brenmusik wrote: Tue Apr 07, 2026 11:37 am Nothing wrong in gaming the system .. is there?
If it's good enough for Captain Kirk then it's good enough for me :mrgreen:

Possibly one the younglings might not get :wink:
by stevefprice
Tue Apr 07, 2026 12:08 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 930089

Re: Erik's campaigns, mods and multiplayer scenarios

nero156 wrote: Tue Apr 07, 2026 11:43 am ha its good to know how many Rp do You have! :lol: :lol: :lol:
:lol: I'd worry if I was ever in danger of needing to spend it all :D
by stevefprice
Tue Apr 07, 2026 8:36 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 930089

Re: Erik's campaigns, mods and multiplayer scenarios

@KarisFraMauro -

China vs Japan, battle of the transport ships :D

Context for everyone else, as the Chinese nationalist (blue) player I have used my transports to bottle up the Japanes Transports. The game is can the Japanese sink mine faster than I can replace them whilst I sink theirs.

China ...
by stevefprice
Thu Apr 02, 2026 4:19 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 930089

Re: Erik's campaigns, mods and multiplayer scenarios



The sight of a 10 strength Frenchie with a German commander – had he no shame?
Leading the charge onto Utah, around turn 50 was a little upsetting (you know who you are).



:mrgreen: :mrgreen:

In the immortal, and translated, words of Manuel:

"Quoi? Je ne sais rien!! Je suis de Paris!!"

I ...
by stevefprice
Fri Mar 27, 2026 5:20 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 930089

Re: Erik's campaigns, mods and multiplayer scenarios

Mulberries were the 'portable' ports you might be thinking of. Very useful even if a bit dodgy in a storm.

Consensus does seem to be Axis are over powered. Play right they can be excellent in the beginning but run out of steam, or in cavalry parlance, spent. Then all the Germans reserves rock up ...
by stevefprice
Tue Mar 24, 2026 2:26 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 930089

Re: Erik's campaigns, mods and multiplayer scenarios


PS. If we do not finish earlier versions, how will we know how good or bad they are?


Agreed on the trains, the Allies were able to trash the lines plus anything that move. I'd asl say more construction units for the allies or add the Kent coast with airfields.

The French tanks seem ok, I'd ...
by stevefprice
Tue Mar 24, 2026 12:05 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 930089

Re: Erik's campaigns, mods and multiplayer scenarios


Also I was shattered at the premature end of the Overlord 2 vs 2 game, even though it was only version 1.4. A 1 vs 1 version of Overlord would be awesome though.


Overlord 1.3 and 1.4 were massively in favour of the Axis. Against Bren the Eastern Germans have taken over the British beaches and ...
by stevefprice
Fri Mar 13, 2026 12:28 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 930089

Re: 2v2 Japan-China 1937-39 3.4

FrancoisPhilidor wrote: Sun Mar 01, 2026 9:15 am

Hi,
playing your Finland 1941.
Just wanted to say that the guns transported on trucks are always trucks and never disembark.

Have you tried loading them on to a train, moving them and then unloading?
by stevefprice
Thu Jan 29, 2026 1:06 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 930089

Re: 2v2 Operation Overlord 1944 1.4


2v2 Operation Overlord 1944 1.4
https://www.dropbox.com/scl/fi/70y918utvxae17v1sg1ob/2v2-Operation-Overlord-1944-1.4.zip?rlkey=azvlassdb6b961hquffedrfc6&dl=0

Added 1 construction grp to each German faction.
Added German semi-static flak units along the coast
Increased RP income for all factions ...
by stevefprice
Tue Jan 27, 2026 2:22 pm
Forum: Order of Battle : World War II - Multiplayer
Topic: finding other players
Replies: 19
Views: 18709

Re: finding other players

Brenmusik wrote: Tue Jan 27, 2026 12:41 pm ..and here.

Flag on the screen goes round and round, all day long :roll:
wheels on the bus..... :mrgreen:
by stevefprice
Tue Jan 27, 2026 11:24 am
Forum: Order of Battle : World War II - Multiplayer
Topic: finding other players
Replies: 19
Views: 18709

Re: finding other players

KarisFraMauro wrote: Tue Jan 27, 2026 4:04 am Got a ton of games going right now so the other player concern is addressed. Aaaand... Multiplayer is taking one of its usual hiatus :( Generally sorts itself out after a few days. Guess it'll be my Rimworld addiction in the interim.
Yeap, can't log in either
by stevefprice
Wed Jan 07, 2026 7:03 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 930089

Re: Erik's campaigns, mods and multiplayer scenarios

Brenmusik wrote: Tue Dec 30, 2025 10:50 pm I hope the lack of supply ships remains, It caused the Allies problems, first few turns - especially for the Americans.
There are ways :)
by stevefprice
Sat Dec 27, 2025 11:25 pm
Forum: Order of Battle Series
Topic: can artillery attack ships??
Replies: 12
Views: 4448

Re: can artillery attack ships??


Hi guys

I saw sth I had not seen before. Artillery firing at a ship. I suspect it was because the ship was in port. Anybody seen this before?


It'll be because the artillery targeted a specific hex rather than the unit, using the target hex icon. I've done it before, quite effective but utter ...
by stevefprice
Wed Dec 17, 2025 1:40 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 930089

Re: Erik's campaigns, mods and multiplayer scenarios


Overlord Turn 4

Third game was not the charm. Same message, same result (see previous page).

The liberation of Europe hits a brick wall!


I looked in the Editor and it does say 'Remove' command so need correcting as per the error message to an allowable command.

McAuslin was also struggling ...
by stevefprice
Wed Dec 17, 2025 8:16 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 930089

Re: Erik's campaigns, mods and multiplayer scenarios

Brenmusik wrote: Tue Dec 16, 2025 7:30 pm

As an aside, your lack of supply ships was a masterstroke :)
US industrial might foiled because the cleaner unplugged the conveyor belt so they could plug in the vacum cleaner :mrgreen:
by stevefprice
Tue Dec 16, 2025 10:15 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 930089

Re: Erik's campaigns, mods and multiplayer scenarios


Erik,
I tried to join the new Overlord 2v2 with you and Omistaja, but the JOIN button doesn't work. I tested it on the regular (not a mod) multiplayer screen and it worked with another scenario.
Pressing the button doesn't open the screen to allow you to pick your faction on your mod.
Any ideas ...

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