Search found 10 matches

by eblingus
Thu Jun 13, 2024 3:29 pm
Forum: Scramble: Battle of Britain
Topic: Scramble really needs a save game option
Replies: 2
Views: 15569

Scramble really needs a save game option

Just started playing the demo - love it so far, but seriously, game needs a save option.
Real life happens, and no matter how short a game is, it's really not so short that I enjoy losing all my progress when I have to stop and deal with other things in my life. Thanks.
by eblingus
Thu Jun 13, 2024 3:25 pm
Forum: Scramble: Battle of Britain
Topic: Questions About Demo
Replies: 1
Views: 7799

Re: Questions About Demo

You may be confusing the Backspace icon (rectangle) with the Enter icon (L-shaped icon). Both are used frequently in the UI.
for list of keys - go to the menu - customize controls. It lists all the commands and keys assigned.
by eblingus
Tue Jul 07, 2020 4:49 am
Forum: Field of Glory II: Tech Support
Topic: Scenario bug Frigidas
Replies: 7
Views: 1358

Re: Scenario bug Frigidas

Just found 5 more units that don't match up between the two files
by eblingus
Tue Jul 07, 2020 4:36 am
Forum: Field of Glory II: Tech Support
Topic: Scenario bug Frigidas
Replies: 7
Views: 1358

Scenario bug Frigidas

This time, in the correct forum:
The scenario for Frigidas has unit lists that do not match:
Frigitas_E.BAM has 2 more LIMITANII units than Frigitas_T.BAM for the same side:

Frigitas_T.BAM
UNITTS_1_4 LIMITANII
UNITTS_1_5 AUX_ARCHERS
UNITTS_1_6 AUX_PALATINA
UNITTS_1_7 LEGIO_COMITATENSIS
UNITTS_1_8 ...
by eblingus
Sun Jul 05, 2020 4:32 am
Forum: Pike & Shot
Topic: Interview to Richard Bodley Scott on Wargamer.com
Replies: 4
Views: 12300

Re: Interview to Richard Bodley Scott on Wargamer.com

Interesting take by RBS - that computer wargames will replace table-top ones. LOL I have always tired quickly of computer wargames myself, because of their greatest flaw to me: the rules and dice are hidden from the player. With TT games, you have a copy of the rules and get to see every dice roll ...
by eblingus
Sun Mar 01, 2020 11:23 pm
Forum: Field of Glory II: Tech Support
Topic: FUNCTION CohesionTest code error?
Replies: 2
Views: 872

FUNCTION CohesionTest code error?

in FUNCTION CohesionTest, in section "// Troops fighting nasty impact types"
One of the three possible conditions is:
if (IsUnitSquadType(me, "Heavy_Chariots") == 1)
{
uniqueModifier = 1;
PrintStringLiteralX(UIString, 0, "\n"); // v1.5.4 addition
PrintStringX(UIString, 0, "IDS_CT_HEAVY_CHARIOTS ...
by eblingus
Wed Feb 26, 2020 2:01 pm
Forum: Field of Glory II: Tech Support
Topic: F6 Debug in multiplayer games
Replies: 1
Views: 777

F6 Debug in multiplayer games

For me, F6 Debug mode in multiplayer games does not work. Is that expected?
Thanks
by eblingus
Wed Feb 19, 2020 5:42 am
Forum: Field of Glory II: Modding
Topic: FUNCTION ModifiedCloseCombatDamage
Replies: 3
Views: 1490

Re: FUNCTION ModifiedCloseCombatDamage

Sorry, I should have posted the code for FUNCTION ModifiedCloseCombatDamage
the relevant sections are:
damage = 50;
and
// Modify according to net POA
POAmodifier = 16 * POA;
POAmodifier += 10000;
POAmodifier /= 10;
damage *= POAmodifier;
damage /= 1000;

If I put in POA = 100 then:
POAmodifier = 16 ...
by eblingus
Mon Feb 17, 2020 5:28 pm
Forum: Field of Glory II: Modding
Topic: FUNCTION ModifiedCloseCombatDamage
Replies: 3
Views: 1490

FUNCTION ModifiedCloseCombatDamage

The manual says that "100 POA difference is roughly equivalent to a 33% combat modifier." but FUNCTION ModifiedCloseCombatDamage multiplies POA by 16, not 33. Is there something I am missing?

Also, is there a way to run the .BSF files through a tool to step through the code, like I would do if I ...

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