Search found 10 matches

by eblingus
Thu Jun 13, 2024 3:29 pm
Forum: Scramble: Battle of Britain
Topic: Scramble really needs a save game option
Replies: 0
Views: 721

Scramble really needs a save game option

Just started playing the demo - love it so far, but seriously, game needs a save option.
Real life happens, and no matter how short a game is, it's really not so short that I enjoy losing all my progress when I have to stop and deal with other things in my life. Thanks.
by eblingus
Thu Jun 13, 2024 3:25 pm
Forum: Scramble: Battle of Britain
Topic: Questions About Demo
Replies: 1
Views: 816

Re: Questions About Demo

You may be confusing the Backspace icon (rectangle) with the Enter icon (L-shaped icon). Both are used frequently in the UI.
for list of keys - go to the menu - customize controls. It lists all the commands and keys assigned.
by eblingus
Tue Jul 07, 2020 4:49 am
Forum: Field of Glory II: Tech Support
Topic: Scenario bug Frigidas
Replies: 7
Views: 837

Re: Scenario bug Frigidas

Just found 5 more units that don't match up between the two files
by eblingus
Tue Jul 07, 2020 4:36 am
Forum: Field of Glory II: Tech Support
Topic: Scenario bug Frigidas
Replies: 7
Views: 837

Scenario bug Frigidas

This time, in the correct forum: The scenario for Frigidas has unit lists that do not match: Frigitas_E.BAM has 2 more LIMITANII units than Frigitas_T.BAM for the same side: Frigitas_T.BAM UNITTS_1_4 LIMITANII UNITTS_1_5 AUX_ARCHERS UNITTS_1_6 AUX_PALATINA UNITTS_1_7 LEGIO_COMITATENSIS UNITTS_1_8 LE...
by eblingus
Sun Jul 05, 2020 4:32 am
Forum: Pike & Shot
Topic: Interview to Richard Bodley Scott on Wargamer.com
Replies: 4
Views: 6234

Re: Interview to Richard Bodley Scott on Wargamer.com

Interesting take by RBS - that computer wargames will replace table-top ones. LOL I have always tired quickly of computer wargames myself, because of their greatest flaw to me: the rules and dice are hidden from the player. With TT games, you have a copy of the rules and get to see every dice roll, ...
by eblingus
Sun Mar 01, 2020 11:23 pm
Forum: Field of Glory II: Tech Support
Topic: FUNCTION CohesionTest code error?
Replies: 2
Views: 585

FUNCTION CohesionTest code error?

in FUNCTION CohesionTest, in section "// Troops fighting nasty impact types" One of the three possible conditions is: if (IsUnitSquadType(me, "Heavy_Chariots") == 1) { uniqueModifier = 1; PrintStringLiteralX(UIString, 0, "\n"); // v1.5.4 addition PrintStringX(UIString, ...
by eblingus
Wed Feb 26, 2020 2:01 pm
Forum: Field of Glory II: Tech Support
Topic: F6 Debug in multiplayer games
Replies: 1
Views: 555

F6 Debug in multiplayer games

For me, F6 Debug mode in multiplayer games does not work. Is that expected?
Thanks
by eblingus
Wed Feb 19, 2020 5:42 am
Forum: Field of Glory II: Modding
Topic: FUNCTION ModifiedCloseCombatDamage
Replies: 3
Views: 908

Re: FUNCTION ModifiedCloseCombatDamage

Sorry, I should have posted the code for FUNCTION ModifiedCloseCombatDamage the relevant sections are: damage = 50; and // Modify according to net POA POAmodifier = 16 * POA; POAmodifier += 10000; POAmodifier /= 10; damage *= POAmodifier; damage /= 1000; If I put in POA = 100 then: POAmodifier = 16 ...
by eblingus
Mon Feb 17, 2020 5:28 pm
Forum: Field of Glory II: Modding
Topic: FUNCTION ModifiedCloseCombatDamage
Replies: 3
Views: 908

FUNCTION ModifiedCloseCombatDamage

The manual says that "100 POA difference is roughly equivalent to a 33% combat modifier." but FUNCTION ModifiedCloseCombatDamage multiplies POA by 16, not 33. Is there something I am missing? Also, is there a way to run the .BSF files through a tool to step through the code, like I would d...

Go to advanced search