Search found 1519 matches
- Mon Feb 14, 2022 8:29 am
- Forum: Order of Battle Series
- Topic: Is the game winding down?
- Replies: 63
- Views: 21844
Re: Is the game winding down?
[...] Propaganda poster trying to ridicule the difficult progression of the allied armies in Italy, comparing its speed to that of a snail.
:lol: Indeed ! 8) This reminds me of some awesome poping-up events during the custom Free France campaign :D (that can be found here: http://www ...
- Mon Feb 14, 2022 8:26 am
- Forum: Order of Battle Series
- Topic: Is the game winding down?
- Replies: 63
- Views: 21844
Re: Is the game winding down?
The development of new DLC is so slow because they are more busy with Starship Troopers Terran Command. Ah? Ok, thanks for this info :D
I really don't like the idea of the last part of Allied trilogy being the last DLC neither do I :evil: , but I can see that being the case.
If my memory is ...
- Sat Feb 12, 2022 9:36 am
- Forum: Order of Battle Series
- Topic: Is the game winding down?
- Replies: 63
- Views: 21844
Re: Is the game winding down?
It's true that the next DLC is a long time coming... :?
However, there is still a lot to do, in terms of content. :P
There was a discussion here: http://www.slitherine.com/forum/viewtopic.php?t=88657
And, together with historical scenarios, it may very well be possible to add some what-if ...
However, there is still a lot to do, in terms of content. :P
There was a discussion here: http://www.slitherine.com/forum/viewtopic.php?t=88657
And, together with historical scenarios, it may very well be possible to add some what-if ...
- Thu Feb 10, 2022 4:19 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Spanish Civil War Mod & Campaign (v0.90)
- Replies: 446
- Views: 185443
Re: Spanish Civil War Mod & Campaign (v0.75)
[...]
Alternatively, if you have already tried my mod in the new versions of the game (8.5.4 and 8.5.6), let me now. I will still plan to check extensively for problems with the newest versions in the future, but the more feedback and computers tested, the merrier :)
In version 9, the mod ...
- Fri Feb 04, 2022 8:46 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 947736
Re: Erik's campaigns & mods
You are welcome!
Okay, thank you for that information.
I think there are several pictures that may be helpful, but you'll see that in time.
Okay, thank you for that information.
I think there are several pictures that may be helpful, but you'll see that in time.
- Fri Feb 04, 2022 10:08 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 947736
Re: Erik's campaigns & mods
From the crossroad , I’ve just taken a quick look (for now) at the four different options/scenarios… Which all look very interesting and intense! :D
*************
France 1940 – Dinant :
-> Sec obj: 4 locations with silver flag but only 3 “red arrows” pointing over some of them… :| Weillen (between ...
*************
France 1940 – Dinant :
-> Sec obj: 4 locations with silver flag but only 3 “red arrows” pointing over some of them… :| Weillen (between ...
- Thu Feb 03, 2022 9:36 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 947736
Re: MicroMod 3.5
MicroMod 3.5
Link updated in first post.
France 1940 campaign.
01Gembloux1:
Removed British and Belgian bunkers & forts in the reserve list. They were probably put there by the game when I cropped the map to the west and the south.
Restricted the 'Kill German tanks' objective's targets to ...
- Thu Feb 03, 2022 9:35 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 947736
Re: Erik's campaigns & mods
... and, finally...
*******
Small French typos :
Once (French core engi.) “Sapeurs-mineurs” and once “Sapeurs- M ineurs”… two times identical please. :wink:
Regiment Leger -> Régiment Léger (the accents...)
Genie -> Génie
Locations on map ( with French accents here and there ):
Bossiere ...
*******
Small French typos :
Once (French core engi.) “Sapeurs-mineurs” and once “Sapeurs- M ineurs”… two times identical please. :wink:
Regiment Leger -> Régiment Léger (the accents...)
Genie -> Génie
Locations on map ( with French accents here and there ):
Bossiere ...
- Thu Feb 03, 2022 9:32 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 947736
Re: Erik's campaigns & mods
*******
ALLIED LAND DEFENSES :
I suggest:
1. :idea: Adding a few MG-fox (especially in the northern part of the map, to help cover this flank, cover the AFs – at least one in Sint-Truiden village, to ensure that the French AA unit in Wilderen has the possibility to travel by train, if the player ...
ALLIED LAND DEFENSES :
I suggest:
1. :idea: Adding a few MG-fox (especially in the northern part of the map, to help cover this flank, cover the AFs – at least one in Sint-Truiden village, to ensure that the French AA unit in Wilderen has the possibility to travel by train, if the player ...
- Thu Feb 03, 2022 9:29 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 947736
Re: Erik's campaigns & mods
*******
Do you have French aces in the mod yet? :?:
You’ve a list here (pt 3.2.3): https://fr.wikipedia.org/wiki/Liste_d%27as_de_l%27aviation#As_fran%C3%A7ais_2
:idea: Here are some candidates that are relevant in the context of this campaign (I think), with some translations from the ...
Do you have French aces in the mod yet? :?:
You’ve a list here (pt 3.2.3): https://fr.wikipedia.org/wiki/Liste_d%27as_de_l%27aviation#As_fran%C3%A7ais_2
:idea: Here are some candidates that are relevant in the context of this campaign (I think), with some translations from the ...
- Thu Feb 03, 2022 9:27 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2924
- Views: 947736
Re: Erik's campaigns & mods
8) France 1940 - Gembloux :
Nice scenario; the campaign looks very promising. :D
Here are few comments: :wink:
*******
BRIEFING :
As written in the scenario descry, it’s mainly a tank battle, so we’ve not really any ground to keep (as Gembloux itself or some defensive line) nor some AFs to ...
Nice scenario; the campaign looks very promising. :D
Here are few comments: :wink:
*******
BRIEFING :
As written in the scenario descry, it’s mainly a tank battle, so we’ve not really any ground to keep (as Gembloux itself or some defensive line) nor some AFs to ...
- Mon Jan 31, 2022 8:38 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Brave New World (total conversion) -v3.5 + No Counters
- Replies: 85
- Views: 42043
Re: Brave New World (total conversion) -v2.0
- Mon Jan 31, 2022 4:29 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Jarry's Custom Scenarios
- Replies: 25
- Views: 29312
Re: Jarry's Custom Scenarios
You're welcome! 
- Mon Jan 31, 2022 9:39 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Jarry's Custom Scenarios
- Replies: 25
- Views: 29312
Re: Jarry's Custom Scenarios
Oh, and by the way, very nice addition, the few US marine units with amphibious transport. :D
:!: Another point, as you've moved some of the units, the two northern coastal guns aren't visible now from start ( nor visible nor pointed using Red Arrows - which may now look strange, as the counter ...
:!: Another point, as you've moved some of the units, the two northern coastal guns aren't visible now from start ( nor visible nor pointed using Red Arrows - which may now look strange, as the counter ...
- Mon Jan 31, 2022 9:30 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Jarry's Custom Scenarios
- Replies: 25
- Views: 29312
Re: Jarry's Custom Scenarios
Keep up the good work!
- Mon Jan 31, 2022 9:27 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Jarry's Custom Scenarios
- Replies: 25
- Views: 29312
Re: Jarry's Custom Scenarios
More tweaks. This one is different enough that I'm going to call it v.2.0
[...]
Damn , you’ve indeed made a lot of modifications; I was just about to put some comments on the previous version… :lol:
:arrow: In any case, the following points are still relevant ( about Scheldt v2.0 ):
1 ...
- Sat Jan 29, 2022 5:48 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: BrucErik CSD Studio
- Replies: 1102
- Views: 246159
Re: BrucErik CSD Studio
- Thu Jan 27, 2022 8:58 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Brave New World (total conversion) -v3.5 + No Counters
- Replies: 85
- Views: 42043
Re: Brave New World (total conversion) -v2.0
Et voilà! 8)
Thanks. Cheer up, keep up the good work! :D
Thank you immensely, feedback is the most important thing for a modder. :D
You're welcome. 'Glad to be able to help a little. :D
[...] :!:
5- [...] The counter working during the battle is a must, you are right, but I don ...
- Thu Jan 27, 2022 8:21 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Brave New World (total conversion) -v3.5 + No Counters
- Replies: 85
- Views: 42043
Re: Brave New World (total conversion) -v2.0
Well, there is no income at all, which is a factor that can be interesting to exploit. And, as far as objectives are concerned, there are still other options to explore: validate some of them before the end of the scenario, unlock others (with events) during the scenario (either at a given moment or ...
- Thu Jan 27, 2022 8:16 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Brave New World (total conversion) -v3.5 + No Counters
- Replies: 85
- Views: 42043
Re: Brave New World (total conversion) -v2.0
I like it very much. :D
You know, after playing the first scenario, in which the Huszàr played an important role :twisted: I was "disappointed" not to find any in the second one. :? Fortunately, as expected, they reappeared later. :D
I also find interesting the concept of support units that are ...
You know, after playing the first scenario, in which the Huszàr played an important role :twisted: I was "disappointed" not to find any in the second one. :? Fortunately, as expected, they reappeared later. :D
I also find interesting the concept of support units that are ...