Search found 1519 matches

by ColonelY
Mon Feb 14, 2022 8:29 am
Forum: Order of Battle Series
Topic: Is the game winding down?
Replies: 63
Views: 21844

Re: Is the game winding down?


[...] Propaganda poster trying to ridicule the difficult progression of the allied armies in Italy, comparing its speed to that of a snail.


:lol: Indeed ! 8) This reminds me of some awesome poping-up events during the custom Free France campaign :D (that can be found here: http://www ...
by ColonelY
Mon Feb 14, 2022 8:26 am
Forum: Order of Battle Series
Topic: Is the game winding down?
Replies: 63
Views: 21844

Re: Is the game winding down?


The development of new DLC is so slow because they are more busy with Starship Troopers Terran Command. Ah? Ok, thanks for this info :D

I really don't like the idea of the last part of Allied trilogy being the last DLC neither do I :evil: , but I can see that being the case.

If my memory is ...
by ColonelY
Sat Feb 12, 2022 9:36 am
Forum: Order of Battle Series
Topic: Is the game winding down?
Replies: 63
Views: 21844

Re: Is the game winding down?

It's true that the next DLC is a long time coming... :?

However, there is still a lot to do, in terms of content. :P
There was a discussion here: http://www.slitherine.com/forum/viewtopic.php?t=88657
And, together with historical scenarios, it may very well be possible to add some what-if ...
by ColonelY
Thu Feb 10, 2022 4:19 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Spanish Civil War Mod & Campaign (v0.90)
Replies: 446
Views: 185443

Re: Spanish Civil War Mod & Campaign (v0.75)


[...]

Alternatively, if you have already tried my mod in the new versions of the game (8.5.4 and 8.5.6), let me now. I will still plan to check extensively for problems with the newest versions in the future, but the more feedback and computers tested, the merrier :)


In version 9, the mod ...
by ColonelY
Fri Feb 04, 2022 8:46 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 947736

Re: Erik's campaigns & mods

You are welcome! :D

Okay, thank you for that information.
I think there are several pictures that may be helpful, but you'll see that in time. :wink:
by ColonelY
Fri Feb 04, 2022 10:08 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 947736

Re: Erik's campaigns & mods

From the crossroad , I’ve just taken a quick look (for now) at the four different options/scenarios… Which all look very interesting and intense! :D
*************
France 1940 – Dinant :

-> Sec obj: 4 locations with silver flag but only 3 “red arrows” pointing over some of them… :| Weillen (between ...
by ColonelY
Thu Feb 03, 2022 9:36 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 947736

Re: MicroMod 3.5


MicroMod 3.5
Link updated in first post.

France 1940 campaign.
01Gembloux1:
Removed British and Belgian bunkers & forts in the reserve list. They were probably put there by the game when I cropped the map to the west and the south.
Restricted the 'Kill German tanks' objective's targets to ...
by ColonelY
Thu Feb 03, 2022 9:35 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 947736

Re: Erik's campaigns & mods

... and, finally...
*******
Small French typos :
Once (French core engi.) “Sapeurs-mineurs” and once “Sapeurs- M ineurs”… two times identical please. :wink:
Regiment Leger -> Régiment Léger (the accents...)
Genie -> Génie

Locations on map ( with French accents here and there ):
Bossiere ...
by ColonelY
Thu Feb 03, 2022 9:32 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 947736

Re: Erik's campaigns & mods

*******
ALLIED LAND DEFENSES :
I suggest:

1. :idea: Adding a few MG-fox (especially in the northern part of the map, to help cover this flank, cover the AFs – at least one in Sint-Truiden village, to ensure that the French AA unit in Wilderen has the possibility to travel by train, if the player ...
by ColonelY
Thu Feb 03, 2022 9:29 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 947736

Re: Erik's campaigns & mods

*******
Do you have French aces in the mod yet? :?:

You’ve a list here (pt 3.2.3): https://fr.wikipedia.org/wiki/Liste_d%27as_de_l%27aviation#As_fran%C3%A7ais_2

:idea: Here are some candidates that are relevant in the context of this campaign (I think), with some translations from the ...
by ColonelY
Thu Feb 03, 2022 9:27 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2924
Views: 947736

Re: Erik's campaigns & mods

8) France 1940 - Gembloux :

Nice scenario; the campaign looks very promising. :D

Here are few comments: :wink:
*******
BRIEFING :

As written in the scenario descry, it’s mainly a tank battle, so we’ve not really any ground to keep (as Gembloux itself or some defensive line) nor some AFs to ...
by ColonelY
Mon Jan 31, 2022 4:29 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Jarry's Custom Scenarios
Replies: 25
Views: 29312

Re: Jarry's Custom Scenarios

You're welcome! :D
by ColonelY
Mon Jan 31, 2022 9:39 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Jarry's Custom Scenarios
Replies: 25
Views: 29312

Re: Jarry's Custom Scenarios

Oh, and by the way, very nice addition, the few US marine units with amphibious transport. :D

:!: Another point, as you've moved some of the units, the two northern coastal guns aren't visible now from start ( nor visible nor pointed using Red Arrows - which may now look strange, as the counter ...
by ColonelY
Mon Jan 31, 2022 9:30 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Jarry's Custom Scenarios
Replies: 25
Views: 29312

Re: Jarry's Custom Scenarios

8) Very interesting scenario. Thanks & congratulations

Keep up the good work! :D
by ColonelY
Mon Jan 31, 2022 9:27 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Jarry's Custom Scenarios
Replies: 25
Views: 29312

Re: Jarry's Custom Scenarios


More tweaks. This one is different enough that I'm going to call it v.2.0
[...]


Damn , you’ve indeed made a lot of modifications; I was just about to put some comments on the previous version… :lol:

:arrow: In any case, the following points are still relevant ( about Scheldt v2.0 ):

1 ...
by ColonelY
Sat Jan 29, 2022 5:48 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 1102
Views: 246159

Re: BrucErik CSD Studio

:P More than 1'000 posts! :D
by ColonelY
Thu Jan 27, 2022 8:58 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Brave New World (total conversion) -v3.5 + No Counters
Replies: 85
Views: 42043

Re: Brave New World (total conversion) -v2.0




Et voilà! 8)

Thanks. Cheer up, keep up the good work! :D


Thank you immensely, feedback is the most important thing for a modder. :D

You're welcome. 'Glad to be able to help a little. :D


[...] :!:
5- [...] The counter working during the battle is a must, you are right, but I don ...
by ColonelY
Thu Jan 27, 2022 8:21 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Brave New World (total conversion) -v3.5 + No Counters
Replies: 85
Views: 42043

Re: Brave New World (total conversion) -v2.0

Well, there is no income at all, which is a factor that can be interesting to exploit. And, as far as objectives are concerned, there are still other options to explore: validate some of them before the end of the scenario, unlock others (with events) during the scenario (either at a given moment or ...
by ColonelY
Thu Jan 27, 2022 8:16 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Brave New World (total conversion) -v3.5 + No Counters
Replies: 85
Views: 42043

Re: Brave New World (total conversion) -v2.0

I like it very much. :D

You know, after playing the first scenario, in which the Huszàr played an important role :twisted: I was "disappointed" not to find any in the second one. :? Fortunately, as expected, they reappeared later. :D

I also find interesting the concept of support units that are ...

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