Search found 10 matches

by Jernau77
Sat Apr 16, 2011 3:09 pm
Forum: Field of Glory : AAR's
Topic: MRR vs Carthage
Replies: 28
Views: 20457

Just chiming in to say that I really enjoy your AARs. I think good, easy to understand AARs are one of the best ways to learn how to play, and I find yours top notch.

I'm looking forward to seeing how the battle develops. Good luck!
by Jernau77
Thu Mar 24, 2011 11:30 pm
Forum: Field of Glory Digital
Topic: Improving The Single Player Game
Replies: 29
Views: 5130

*Hot seat DAG battles *Player purchase for AI army list Let me add my vote for these. Also, a better AI couldn't hurt (the current one isn't bad, but it does have its failings; guess I should go try multiplayer...). I'd also enjoy some kind of campaign. Doesn't even need to be something too complic...
by Jernau77
Sun Mar 20, 2011 11:26 am
Forum: Field of Glory Digital
Topic: Suggestion: Combat Results Box
Replies: 7
Views: 1332

The black display is scrollable with the mouse wheel if you put your mouse cursor over the black area. I wish the scroll history was larger or that it was possible to pause combat resolution during the opponent's turn, though. Often it happens that I'd like to have a look at some combat but I can't...
by Jernau77
Mon Feb 21, 2011 11:55 am
Forum: Field of Glory Digital
Topic: combat resolution? Non comprende!
Replies: 104
Views: 13843

There's obviously an advantage to ganging up on a unit. My point is that this advantage doesn't manifest itself until the next turn, where melee-combat kicks in. One question, since I'm not very familiar with the game yet: doesn't melee combat kick in during the opponent's turn? In that case, it mi...
by Jernau77
Sun Feb 20, 2011 9:59 pm
Forum: Field of Glory Digital
Topic: Typos in Army Lists
Replies: 4
Views: 947

Another typo, in the name of one of the nations in the Storm of Arrows army list: it's portuguese, not portugese.
by Jernau77
Fri Feb 18, 2011 12:35 pm
Forum: Field of Glory Digital
Topic: combat resolution? Non comprende!
Replies: 104
Views: 13843

Are we really to accept that well-disciplined cavalry would do such a thing, placing themselves in such a poor situation after having carried out a successful slashing attack of the kind cavalry are supposed to perform? Needless to say, the cavalry in question found themselves then in trouble, whic...
by Jernau77
Fri Feb 18, 2011 12:23 pm
Forum: Field of Glory Digital
Topic: combat resolution? Non comprende!
Replies: 104
Views: 13843

On the historial accuracy we are sure this is one of the best models of ancient warfare. There is extensive research in to why combat results have the non deterministic outcomes and the FoG tabletop section can explain these to you as this is where the original designers live. They can give you bat...
by Jernau77
Fri Feb 18, 2011 11:00 am
Forum: Field of Glory Digital
Topic: combat resolution? Non comprende!
Replies: 104
Views: 13843

As I mentioned up thread, I'm still a newb at this game and I've only played the AI so far, but here's my opinion for what it's worth. I think partially the problem may lie with the tabletop roots of the rules. Combat calculation in the computer version is a two tier system: dice hits + casualty per...
by Jernau77
Thu Feb 17, 2011 11:51 am
Forum: Field of Glory Digital
Topic: combat resolution? Non comprende!
Replies: 104
Views: 13843

Hi, I'm kind of a newb, I've only been playing the historical scenarios against the AI so far. What I've found so far is that the game is a bit random, yes, but that is usual for these kind of games, and the randomness tends to even out over the whole combat. The problem comes in when the initial im...
by Jernau77
Wed Feb 16, 2011 11:11 am
Forum: Field of Glory Digital
Topic: slitherine/matrix compatibility
Replies: 0
Views: 371

slitherine/matrix compatibility

Hi, I've been thinking on getting two of the expansions, Storm of Arrows and Sword and Scimitars, and I just noticed that they're also available for purchase at the matrix games website. However, for some reason, the pricing structure and promos are different there and as far as I can tell the two p...

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