Search found 9 matches
- Wed Oct 02, 2019 1:14 pm
- Forum: Field of Glory: Empires
- Topic: Game Playability
- Replies: 15
- Views: 2401
Re: Game Playability
Tiered victory conditions? Or a higher rate of Legacy gain for based on nation start.
- Sat Sep 28, 2019 4:54 am
- Forum: Field of Glory: Empires
- Topic: Tracking metal usage
- Replies: 22
- Views: 3281
Re: Tracking metal usage
Stainless Steel Rats 

- Fri Sep 27, 2019 7:01 pm
- Forum: Field of Glory: Empires
- Topic: Grognerd's Guide to Structures, Trade Goods and the Economy updated!
- Replies: 9
- Views: 2053
Re: Grognerd's Guide to Structures, Trade Goods and the Economy updated!
Aghhh I am afk, can't wait to see changes. Thanks again for your work. I've said it before without this I am not sure how much I'd play.
- Sun Sep 22, 2019 10:27 pm
- Forum: Field of Glory: Empires
- Topic: Update 1.04 "Triumph" - A Preview
- Replies: 12
- Views: 2531
Re: Update 1.04 "Triumph" - A Preview
Thank you! A use for horses and the retaliation sounds perfect. Can't wait.
- Wed Aug 28, 2019 2:42 am
- Forum: Field of Glory: Empires
- Topic: [SUGGESTION] Auto Shuffle and Build Queues
- Replies: 2
- Views: 691
Re: [SUGGESTION] Auto Shuffle and Build Queues
+1 couldn't agree more. Still need some help in the mid game though. I do love the semi random select but we do need better tools to manage it.
- Sun Aug 25, 2019 1:36 pm
- Forum: Field of Glory: Empires
- Topic: Cavalry and Battle Frontage Solution
- Replies: 49
- Views: 7819
Re: Cavalry and Battle Frontage Solution
Back to the game paradox, mind the gap! 1. FOG2 Cavalry extremely valuable in context, don't charge formed HI head on though. 2. FOGE Cavalry almost pointless. Claiming zero military history expertise but I have played more than my share of ancient wargames, going back to WRG and playing against a c...
- Sun Aug 25, 2019 10:36 am
- Forum: Field of Glory: Empires
- Topic: [SUGGESTION] Auto management
- Replies: 0
- Views: 376
[SUGGESTION] Auto management
Great game 4.5*'s. But feel the same as majority about regional micro vs province auto, fix this and you have 5*'s. Issue is game mechanics massively reward regional specialisation and auto operates at province. Game is crying out for a regional auto, can you port the existing auto so it works at re...
- Sun Aug 25, 2019 10:15 am
- Forum: Field of Glory: Empires
- Topic: Objectives stopped ~t70 Maurya
- Replies: 4
- Views: 694
Re: Objectives stopped ~t70 Maurya
Thanks both. My last and furthest West was Media and I've sat back consolidating since hoping for Babylon etc just sitting there with Wonders to get nice objectives on them as well. I had got to no1 but Macedonia now racing away, as they did in my Rome camapaign. Investing v heavily in culture now s...
- Sun Aug 25, 2019 9:29 am
- Forum: Field of Glory: Empires
- Topic: Objectives stopped ~t70 Maurya
- Replies: 4
- Views: 694
Objectives stopped ~t70 Maurya
First - great game, decadence/culture mechanic and semi random build choice are wins. Playing Maurya as my second full campaign on t97, and for the past 20 turns I'm not getting any objectives. Is there a mechanic I'm not getting, or unique to Maurya or is this a bug? I'm a stable empire bordering o...