Search found 4 matches

by MorgTzu
Thu Jun 14, 2007 6:12 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Graphics
Replies: 6
Views: 2857

While we are on the topic of graphics... :idea: Iain, can you say if we will be able to edit the map...It would be a nice extra to mod it so that it has more photorealistic color in spots without becoming cluttered; make the mountains and oceans look more like you would see them on google earth at t...
by MorgTzu
Thu Jun 14, 2007 1:45 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: The defining quality of the game (in my view)
Replies: 9
Views: 4586

:P What he said...especially the part about the AI manuevering, being able to bring combined arms to bear on one point or schwerpunkt.
by MorgTzu
Thu Jun 14, 2007 1:25 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: The defining quality of the game (in my view)
Replies: 9
Views: 4586

As long as the AI is reasonably aggresive...can John or Iain comment on the AI's use of invasion in the current build?
by MorgTzu
Thu Jun 14, 2007 1:08 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: what are twelve unit types and are there aa and convoys?
Replies: 18
Views: 7370

I like freeboy's idea...never really thought 'bout that before, but to expand on it; When a new tech becomes available (and some of the basic imbeds or attachments could be available from the start, they just make the unit have higher supply draw if you choose to have them attached) so much smoother...

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