Search found 8 matches

by OBG_Marko
Thu Oct 22, 2020 8:38 am
Forum: Fantasy General II - Invasion
Topic: Suggestion - Change "Fortify"
Replies: 11
Views: 2819

Re: Suggestion - Change "Fortify"

you are correct
they will auto-fortify if they have an action left when you end the turn/skip this unit
if they have both actions left and are wounded, they will auto-rest instead
by OBG_Marko
Mon Sep 07, 2020 11:30 am
Forum: Fantasy General II - Invasion: Tech Support
Topic: FG II - xbox achievement bug
Replies: 3
Views: 1412

Re: FG II - xbox achievement bug

Hi,

thank you for reporting that. It seems this particular achievement is currently broken on consoles.
It will be fixed with the next patch.
Sorry for the inconvenience.
by OBG_Marko
Thu Apr 09, 2020 11:41 am
Forum: Fantasy General II - Invasion
Topic: Movement issues
Replies: 4
Views: 2272

Re: Movement issues

Units have different types of movement. This can be seen in the left hand panel (when a unit is selected) in one of the golden icons ("promotions"). Younglings and Berserkers for example have "All Terrain Movement", which allows them to traverse forests with ease, while cavalry i...
by OBG_Marko
Thu Dec 12, 2019 3:00 pm
Forum: Fantasy General II - Invasion
Topic: Owin's Ford - Victory conditions
Replies: 1
Views: 975

Re: Owin's Ford - Victory conditions

"Reach the exit zone with all heroes" refers to all units with the Hero promotion. So basically all units with a close-up portrait (at the start of your Army list).
Named units are not considered heroes, as you can name them yourself after they reach level 3.
by OBG_Marko
Tue Oct 15, 2019 8:41 am
Forum: Fantasy General II - Invasion
Topic: New Bug in Dragon Isles
Replies: 1
Views: 1044

Re: New Bug in Dragon Isles

Thanks.
Apparently if you summon a unit on top of the Dragonspire it gets the "Dekeema" tag. Took me a while to figure that out :lol:
Will be fixed with next patch.
by OBG_Marko
Fri Sep 13, 2019 3:09 pm
Forum: Fantasy General II - Invasion
Topic: Questions on combat mechanics
Replies: 7
Views: 2125

Re: Questions on combat mechanics

Correct. Each combat phase calculates attacks separately, that's why charging is so powerful.
by OBG_Marko
Thu Sep 12, 2019 9:01 pm
Forum: Fantasy General II - Invasion
Topic: Questions on combat mechanics
Replies: 7
Views: 2125

Re: Questions on combat mechanics

Because your Devourer only has 3 attacks with their sword (inspect the weapon tooltip), thus he can only kill 3 units of the skeleton squad.
by OBG_Marko
Mon Sep 09, 2019 2:55 pm
Forum: Fantasy General II - Invasion
Topic: Questions on combat mechanics
Replies: 7
Views: 2125

Re: Questions on combat mechanics

Hi, we're glad you like it! 1) Each point of armour (or morale) increases the damage resistance by roughly 7% (1/14). Whenever a unit receives enough damage that a squadmember is completely wounded, there is a change it dies instead. This chance can be increased/decreased by different factors such a...

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