you are correct
they will auto-fortify if they have an action left when you end the turn/skip this unit
if they have both actions left and are wounded, they will auto-rest instead
Search found 8 matches
- Thu Oct 22, 2020 8:38 am
- Forum: Fantasy General II - Invasion
- Topic: Suggestion - Change "Fortify"
- Replies: 11
- Views: 2819
- Mon Sep 07, 2020 11:30 am
- Forum: Fantasy General II - Invasion: Tech Support
- Topic: FG II - xbox achievement bug
- Replies: 3
- Views: 1412
Re: FG II - xbox achievement bug
Hi,
thank you for reporting that. It seems this particular achievement is currently broken on consoles.
It will be fixed with the next patch.
Sorry for the inconvenience.
thank you for reporting that. It seems this particular achievement is currently broken on consoles.
It will be fixed with the next patch.
Sorry for the inconvenience.
- Thu Apr 09, 2020 11:41 am
- Forum: Fantasy General II - Invasion
- Topic: Movement issues
- Replies: 4
- Views: 2272
Re: Movement issues
Units have different types of movement. This can be seen in the left hand panel (when a unit is selected) in one of the golden icons ("promotions"). Younglings and Berserkers for example have "All Terrain Movement", which allows them to traverse forests with ease, while cavalry i...
- Thu Dec 12, 2019 3:00 pm
- Forum: Fantasy General II - Invasion
- Topic: Owin's Ford - Victory conditions
- Replies: 1
- Views: 975
Re: Owin's Ford - Victory conditions
"Reach the exit zone with all heroes" refers to all units with the Hero promotion. So basically all units with a close-up portrait (at the start of your Army list).
Named units are not considered heroes, as you can name them yourself after they reach level 3.
Named units are not considered heroes, as you can name them yourself after they reach level 3.
- Tue Oct 15, 2019 8:41 am
- Forum: Fantasy General II - Invasion
- Topic: New Bug in Dragon Isles
- Replies: 1
- Views: 1044
Re: New Bug in Dragon Isles
Thanks.
Apparently if you summon a unit on top of the Dragonspire it gets the "Dekeema" tag. Took me a while to figure that out
Will be fixed with next patch.
Apparently if you summon a unit on top of the Dragonspire it gets the "Dekeema" tag. Took me a while to figure that out

Will be fixed with next patch.
- Fri Sep 13, 2019 3:09 pm
- Forum: Fantasy General II - Invasion
- Topic: Questions on combat mechanics
- Replies: 7
- Views: 2125
Re: Questions on combat mechanics
Correct. Each combat phase calculates attacks separately, that's why charging is so powerful.
- Thu Sep 12, 2019 9:01 pm
- Forum: Fantasy General II - Invasion
- Topic: Questions on combat mechanics
- Replies: 7
- Views: 2125
Re: Questions on combat mechanics
Because your Devourer only has 3 attacks with their sword (inspect the weapon tooltip), thus he can only kill 3 units of the skeleton squad.
- Mon Sep 09, 2019 2:55 pm
- Forum: Fantasy General II - Invasion
- Topic: Questions on combat mechanics
- Replies: 7
- Views: 2125
Re: Questions on combat mechanics
Hi, we're glad you like it! 1) Each point of armour (or morale) increases the damage resistance by roughly 7% (1/14). Whenever a unit receives enough damage that a squadmember is completely wounded, there is a change it dies instead. This chance can be increased/decreased by different factors such a...