Fair point. No units escaped - they were all routed when they left the map. There is no wagon, nor anything else of any obvious interest and the briefing didn't suggest anything to me either.
I'm not bothered if it turns out to be a bug (it's pretty minor after all). I'm concerned that I may be ...
Search found 20 matches
- Mon Feb 28, 2011 10:56 am
- Forum: HISTORY™ Great Battles Medieval
- Topic: Narbonne: A Long Road. What are you supposed to do?
- Replies: 3
- Views: 1781
- Sat Feb 26, 2011 12:04 am
- Forum: HISTORY™ Great Battles Medieval
- Topic: Narbonne: A Long Road. What are you supposed to do?
- Replies: 3
- Views: 1781
Narbonne: A Long Road. What are you supposed to do?
I've just played the Narbonne scenario from The Tale of the Honourable Knight (the one called A Long Road). I won both times I played it - meaning I routed all the enemy forces, with a 78 for 14 casualty ratio. However, on the summary screen at the end I can see four boxes describing various rewards ...
- Mon Feb 14, 2011 2:47 pm
- Forum: HISTORY™ Great Battles Medieval
- Topic: What causes squads to gain experience?
- Replies: 2
- Views: 1678
- Mon Feb 14, 2011 12:51 pm
- Forum: HISTORY™ Great Battles Medieval
- Topic: What causes squads to gain experience?
- Replies: 2
- Views: 1678
What causes squads to gain experience?
Am I correct in thinking that squads gain experience only for kills and therefore 20 kills for 10 losses is better than 15 kills for 5 losses?
The reason I ask is that when I first fought the "Perigord - Night Attack" scenario my tactics were poor and I suffered a lot of casualties before scraping ...
The reason I ask is that when I first fought the "Perigord - Night Attack" scenario my tactics were poor and I suffered a lot of casualties before scraping ...
- Sun Jan 30, 2011 1:21 pm
- Forum: HISTORY™ Great Battles Medieval : Tech Support
- Topic: CPU consumption while idle
- Replies: 1
- Views: 1220
CPU consumption while idle
I recently noticed that GBM has started to run sluggishly on my PC. I assumed this was a problem with underlying system but when I started investigating I noticed that gbm.exe consumes just under 50% of the CPU even while idle (eg with the campaign screen displayed but otherwise doing nothing). Is ...
- Mon Jan 17, 2011 10:11 pm
- Forum: HISTORY™ Great Battles Medieval
- Topic: Is there a way to stop archers firing?
- Replies: 1
- Views: 1483
Is there a way to stop archers firing?
I've noticed other posts here that mention that archers collect far more kills than other units, particularly in the early scenarios. In some cases I wanted to moderate that by letting my foot soldiers engage enemy units that had routed and then rallied. I thought they would make easy kills for my ...
- Sun Jan 16, 2011 1:26 pm
- Forum: HISTORY™ Great Battles Medieval
- Topic: Why would I dismount my general?
- Replies: 0
- Views: 1209
Why would I dismount my general?
I notice in browsing the army management screen that I can have my general dismounted if I wish. However, as best I can tell, all the stats for a dismounted general are the same or worse. So, is there a benefit to having Sir William on foot? The only one I can think of is that on foot I can vary his ...
- Mon Jan 10, 2011 11:28 am
- Forum: HISTORY™ Great Battles Medieval
- Topic: Can you cancel a movement order
- Replies: 2
- Views: 1591
- Sun Jan 09, 2011 5:40 pm
- Forum: HISTORY™ Great Battles Medieval
- Topic: Can you cancel a movement order
- Replies: 2
- Views: 1591
Can you cancel a movement order
I received a copy of Great Battles Medieval for Christmas and I'm just starting to work through it. It's great. Brings back fond memories of Legion Arena. However, I'm struggling with one thing - is it possible to cancel a movement order for a unit after you've issued it but before it has completed ...
- Tue Jun 17, 2008 10:36 pm
- Forum: Legion Arena & CoM
- Topic: Rise of Carthage Mod - Work in Progress
- Replies: 6
- Views: 5921
I finally finished the third and fourth installments of The Rise of Carthage tonight. Apologies for dropping in and out like this - real life gets in the way.
Anyway, I have a couple more comments. As with Britannicus I find that I can't delete saved games. It isn't really a problem because I can ...
Anyway, I have a couple more comments. As with Britannicus I find that I can't delete saved games. It isn't really a problem because I can ...
- Tue Jun 03, 2008 11:06 pm
- Forum: Legion Arena & CoM
- Topic: Rise of Carthage Mod - Work in Progress
- Replies: 6
- Views: 5921
- Mon Jan 28, 2008 4:45 pm
- Forum: Legion Arena & CoM
- Topic: Recommendations for a Slitherine game that follows LA?
- Replies: 7
- Views: 6010
- Thu Jan 24, 2008 2:00 pm
- Forum: Legion Arena & CoM
- Topic: Recommendations for a Slitherine game that follows LA?
- Replies: 7
- Views: 6010
- Tue Jan 22, 2008 2:18 pm
- Forum: Legion Arena & CoM
- Topic: Recommendations for a Slitherine game that follows LA?
- Replies: 7
- Views: 6010
Recommendations for a Slitherine game that follows LA?
I've played through both campaigns in Legion Arena and the Britannicus mod and I'm wondering what to try next. From reading here I get the impression that the two candidates are either Cult of Mithras or Spartan. Would anyone like to talk me into either one :)
I'm wary of CoM because, well, ghosts ...
I'm wary of CoM because, well, ghosts ...
- Thu Jan 17, 2008 4:39 pm
- Forum: Legion Arena & CoM
- Topic: Britannicus, a Legion Arena Mod
- Replies: 106
- Views: 177436
- Thu Jan 17, 2008 4:15 pm
- Forum: Legion Arena & CoM
- Topic: Britannicus, a Legion Arena Mod
- Replies: 106
- Views: 177436
- Mon Jan 14, 2008 12:52 pm
- Forum: Legion Arena & CoM
- Topic: Britannicus, a Legion Arena Mod
- Replies: 106
- Views: 177436
- Wed Jan 09, 2008 11:11 pm
- Forum: Legion Arena & CoM
- Topic: Britannicus, a Legion Arena Mod
- Replies: 106
- Views: 177436
I finally finished the Britannicus campaign over the Christmas period and I've been really impressed at how neatly it moves on from the original LA campaigns. I thought the story line works well, especially the fact that we get to see Britannicus and his men develop in a realistic time frame. I was ...
- Tue Nov 20, 2007 9:49 pm
- Forum: Legion Arena & CoM
- Topic: Britannicus, a Legion Arena Mod
- Replies: 106
- Views: 177436
- Tue Nov 20, 2007 9:46 am
- Forum: Legion Arena & CoM
- Topic: Britannicus, a Legion Arena Mod
- Replies: 106
- Views: 177436
I'm obviously very late to this thread, however, I've just started playing the Britannicus mod and I've noticed an odd behaviour. In the first few scenarios I've taken care to minimise my losses so that, for example, by the end of "Bandits" I've lost 4 Velites. However, when I start the 4th scenario ...