Search found 40 matches

by kevinkins
Sat Aug 28, 2021 3:59 pm
Forum: Battle Academy : Scenario Design
Topic: HOW TO: Create Axis Missions...
Replies: 40
Views: 34374

Re: HOW TO: Create Axis Missions...

Perhaps pip can post a file that we all ca use to switch the flags when we switch over to play a scenario as the Germans. Maybe this is the easiest way. As worded, the instructions are not complete enough. Thanks..
by kevinkins
Sat Aug 28, 2021 2:45 pm
Forum: Battle Academy : Scenario Design
Topic: HOW TO: Create Axis Missions...
Replies: 40
Views: 34374

Re: HOW TO: Create Axis Missions...

"+ the icons need to be switched around. You need to grab the UNITICON texture from CORE\ and pop it into your custom campaign directory, then swap them around." What is meant by "them"? Them refers to >1 item. But here, only one file is mentioned. I found the UNITICON file and p...
by kevinkins
Thu Jun 10, 2021 9:06 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Basic Design Question
Replies: 8
Views: 2676

Re: Basic Design Question

I am posting here and just got BA2 out of curiosity. On Steam they claimed an editor came with the product. While I knew this is light wargame, I paid 40 bucks just to see why this product has been rated so high. The editor was key however. I have published many combat mission and command mod ops sc...
by kevinkins
Thu Jun 10, 2021 4:25 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Basic Design Question
Replies: 8
Views: 2676

Re: Basic Design Question

Thanks I see the deployed units and the battle now "runs" . Still not sure how to set the turn limit. I see the hours to dusk and mins/move option. Does that have anything to do with the turn limit? Or is there a box to fill in having the exact turn number? Another question how do you add ...
by kevinkins
Thu Jun 10, 2021 4:25 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Basic Design Question
Replies: 8
Views: 2676

Re: Basic Design Question

Thanks I see the deployed units and the battle now "runs" . Still not sure how to set the turn limit. I see the hours to dusk and mins/move option. Does that have anything to do with the turn limit? Or is there a box to fill in having the exact turn number? Another question how do you add ...
by kevinkins
Thu Jun 10, 2021 11:34 am
Forum: Battle Academy 2 – Eastern Front
Topic: Basic Design Question
Replies: 8
Views: 2676

Re: Basic Design Question

Thanks. I see the basic map when I start a campaign, but the battle ends when I start it. So, I guess I need to specify the number of turns and/or add some units to the map. I think I can handle the later, but how are games turns specified.
by kevinkins
Wed Jun 09, 2021 1:22 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Basic Design Question
Replies: 8
Views: 2676

Basic Design Question

Trying to understand the editor and with trial and error, I think I can make a basic map and populate it with a few units. (Very basic) However, at that point, how do you convert the map into something that will launch within BA3? Can't find any reference to this key step. Once I have something work...
by kevinkins
Thu Oct 19, 2017 1:41 pm
Forum: Field of Glory II
Topic: Field Glory 2 vs Pike and Shot Campaigns
Replies: 25
Views: 6386

Re: Field Glory 2 vs Pike and Shot Campaigns

Thank you. Are they produced by the same developers?
by kevinkins
Thu Oct 19, 2017 1:19 pm
Forum: Field of Glory II
Topic: Field Glory 2 vs Pike and Shot Campaigns
Replies: 25
Views: 6386

Field Glory 2 vs Pike and Shot Campaigns

On the surface, the mechanics seem similar. Other than a change in era, what else is different with FoG2? Thoughts?

Kevin
by kevinkins
Wed Aug 23, 2017 11:26 pm
Forum: News & Announcements
Topic: Gettysburg: The Tide Turns Version 1.04 is now LIVE
Replies: 3
Views: 5436

Re: Gettysburg: The Tide Turns Version 1.04 is now LIVE

I think I see a tiny 1.04 all the way on the left hand side (center) of the opening screen on my Steam version. If I am reading that correctly, Steam players have been updated automatically. I will get my magnifying glass to verify. :)

Kevin
by kevinkins
Wed Aug 23, 2017 11:16 pm
Forum: Gettysburg: The Tide Turns
Topic: Great Game but Improvements needed.
Replies: 8
Views: 5168

Re: Great Game but Improvements needed.

By flanking, I was suggesting a positive fire modifier for the attacker firing into the rear or flank of a enemy facing the other way. Fire coming from the "rear" three hexes for example. This a common practice in board games. I think you are on the right track re: FOV and C2. Nothing need...
by kevinkins
Wed Aug 23, 2017 11:09 pm
Forum: Gettysburg: The Tide Turns
Topic: Online Play
Replies: 3
Views: 3906

Re: Online Play

My Slitherine account info gets me in. That was not obvious. Thanks for pointing that out.

Kevin
by kevinkins
Tue Aug 22, 2017 12:45 am
Forum: Gettysburg: The Tide Turns
Topic: Online Play
Replies: 3
Views: 3906

Online Play

Within the game, the software will not create an account. Is this feature active?

Kevin
by kevinkins
Mon Aug 21, 2017 3:30 pm
Forum: Gettysburg: The Tide Turns
Topic: Editor
Replies: 3
Views: 2011

Re: Editor

Thanks. By series, do you mean the 4 games from Shenandoah Studio? The first three are not hexes based.

Kevin
by kevinkins
Mon Aug 21, 2017 1:34 pm
Forum: Gettysburg: The Tide Turns
Topic: Great Game but Improvements needed.
Replies: 8
Views: 5168

Re: Great Game but Improvements needed.

Four things I would like to see after playing all night for the first time (apart from fixing the killer advance bug): - Fog of War - Some form of command, control and leadership system - Flanking fire effects (apart from being surrounded) - Ability to rotate the map to north south east and west vie...
by kevinkins
Mon Aug 21, 2017 1:12 pm
Forum: Gettysburg: The Tide Turns
Topic: Editor
Replies: 3
Views: 2011

Editor

Any chance the game will get an editor for OOBs, unit placement, objective placement etc.. I know there are other priorities. But we all enjoy our editors :)

Kevin
by kevinkins
Mon Aug 21, 2017 1:00 pm
Forum: Gettysburg: The Tide Turns
Topic: Game freezes redux
Replies: 3
Views: 2008

Re: Game freezes redux

Can report that the game crashes on a Confederate AI attempted advance in the "Best 3 hours" battle. Played several times as the Confederate human vs Union AI without issue. The attempted advance was at or near the Round Top hex. I am on version 1.03 from Steam. I will keep playing a bit m...
by kevinkins
Sun Aug 20, 2017 2:54 pm
Forum: Gettysburg: The Tide Turns
Topic: Terrain Effects on Combat
Replies: 6
Views: 2539

Re: Terrain Effects on Combat

Thanks, I found the game manual over at Steam as well. So I will take a look.

Kevin
by kevinkins
Sun Aug 20, 2017 1:54 pm
Forum: Gettysburg: The Tide Turns
Topic: Terrain Effects on Combat
Replies: 6
Views: 2539

Re: Terrain Effects on Combat

Actually, I would like to info before buying. So if you can provide a description of how/if terrain effects combat and LOS it would be great.
Thanks
Kevin
by kevinkins
Sun Aug 20, 2017 1:25 pm
Forum: Gettysburg: The Tide Turns
Topic: Terrain Effects on Combat
Replies: 6
Views: 2539

Terrain Effects on Combat

I have not found a description of this yet. How do things like elevation and woods effect LOS, cover and concealment? Additionally, what is the unit scale and range over which combat takes place.
Thanks
Kevin

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