Search found 40 matches
- Sat Aug 28, 2021 3:59 pm
- Forum: Battle Academy : Scenario Design
- Topic: HOW TO: Create Axis Missions...
- Replies: 40
- Views: 34374
Re: HOW TO: Create Axis Missions...
Perhaps pip can post a file that we all ca use to switch the flags when we switch over to play a scenario as the Germans. Maybe this is the easiest way. As worded, the instructions are not complete enough. Thanks..
- Sat Aug 28, 2021 2:45 pm
- Forum: Battle Academy : Scenario Design
- Topic: HOW TO: Create Axis Missions...
- Replies: 40
- Views: 34374
Re: HOW TO: Create Axis Missions...
"+ the icons need to be switched around. You need to grab the UNITICON texture from CORE\ and pop it into your custom campaign directory, then swap them around." What is meant by "them"? Them refers to >1 item. But here, only one file is mentioned. I found the UNITICON file and p...
- Thu Jun 10, 2021 9:06 pm
- Forum: Battle Academy 2 – Eastern Front
- Topic: Basic Design Question
- Replies: 8
- Views: 2676
Re: Basic Design Question
I am posting here and just got BA2 out of curiosity. On Steam they claimed an editor came with the product. While I knew this is light wargame, I paid 40 bucks just to see why this product has been rated so high. The editor was key however. I have published many combat mission and command mod ops sc...
- Thu Jun 10, 2021 4:25 pm
- Forum: Battle Academy 2 – Eastern Front
- Topic: Basic Design Question
- Replies: 8
- Views: 2676
Re: Basic Design Question
Thanks I see the deployed units and the battle now "runs" . Still not sure how to set the turn limit. I see the hours to dusk and mins/move option. Does that have anything to do with the turn limit? Or is there a box to fill in having the exact turn number? Another question how do you add ...
- Thu Jun 10, 2021 4:25 pm
- Forum: Battle Academy 2 – Eastern Front
- Topic: Basic Design Question
- Replies: 8
- Views: 2676
Re: Basic Design Question
Thanks I see the deployed units and the battle now "runs" . Still not sure how to set the turn limit. I see the hours to dusk and mins/move option. Does that have anything to do with the turn limit? Or is there a box to fill in having the exact turn number? Another question how do you add ...
- Thu Jun 10, 2021 11:34 am
- Forum: Battle Academy 2 – Eastern Front
- Topic: Basic Design Question
- Replies: 8
- Views: 2676
Re: Basic Design Question
Thanks. I see the basic map when I start a campaign, but the battle ends when I start it. So, I guess I need to specify the number of turns and/or add some units to the map. I think I can handle the later, but how are games turns specified.
- Wed Jun 09, 2021 1:22 pm
- Forum: Battle Academy 2 – Eastern Front
- Topic: Basic Design Question
- Replies: 8
- Views: 2676
Basic Design Question
Trying to understand the editor and with trial and error, I think I can make a basic map and populate it with a few units. (Very basic) However, at that point, how do you convert the map into something that will launch within BA3? Can't find any reference to this key step. Once I have something work...
- Thu Oct 19, 2017 1:41 pm
- Forum: Field of Glory II
- Topic: Field Glory 2 vs Pike and Shot Campaigns
- Replies: 25
- Views: 6386
Re: Field Glory 2 vs Pike and Shot Campaigns
Thank you. Are they produced by the same developers?
- Thu Oct 19, 2017 1:19 pm
- Forum: Field of Glory II
- Topic: Field Glory 2 vs Pike and Shot Campaigns
- Replies: 25
- Views: 6386
Field Glory 2 vs Pike and Shot Campaigns
On the surface, the mechanics seem similar. Other than a change in era, what else is different with FoG2? Thoughts?
Kevin
Kevin
- Wed Aug 23, 2017 11:26 pm
- Forum: News & Announcements
- Topic: Gettysburg: The Tide Turns Version 1.04 is now LIVE
- Replies: 3
- Views: 5436
Re: Gettysburg: The Tide Turns Version 1.04 is now LIVE
I think I see a tiny 1.04 all the way on the left hand side (center) of the opening screen on my Steam version. If I am reading that correctly, Steam players have been updated automatically. I will get my magnifying glass to verify. 
Kevin

Kevin
- Wed Aug 23, 2017 11:16 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Great Game but Improvements needed.
- Replies: 8
- Views: 5168
Re: Great Game but Improvements needed.
By flanking, I was suggesting a positive fire modifier for the attacker firing into the rear or flank of a enemy facing the other way. Fire coming from the "rear" three hexes for example. This a common practice in board games. I think you are on the right track re: FOV and C2. Nothing need...
- Wed Aug 23, 2017 11:09 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Online Play
- Replies: 3
- Views: 3906
Re: Online Play
My Slitherine account info gets me in. That was not obvious. Thanks for pointing that out.
Kevin
Kevin
- Tue Aug 22, 2017 12:45 am
- Forum: Gettysburg: The Tide Turns
- Topic: Online Play
- Replies: 3
- Views: 3906
Online Play
Within the game, the software will not create an account. Is this feature active?
Kevin
Kevin
- Mon Aug 21, 2017 3:30 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Editor
- Replies: 3
- Views: 2011
Re: Editor
Thanks. By series, do you mean the 4 games from Shenandoah Studio? The first three are not hexes based.
Kevin
Kevin
- Mon Aug 21, 2017 1:34 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Great Game but Improvements needed.
- Replies: 8
- Views: 5168
Re: Great Game but Improvements needed.
Four things I would like to see after playing all night for the first time (apart from fixing the killer advance bug): - Fog of War - Some form of command, control and leadership system - Flanking fire effects (apart from being surrounded) - Ability to rotate the map to north south east and west vie...
- Mon Aug 21, 2017 1:12 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Editor
- Replies: 3
- Views: 2011
Editor
Any chance the game will get an editor for OOBs, unit placement, objective placement etc.. I know there are other priorities. But we all enjoy our editors
Kevin

Kevin
- Mon Aug 21, 2017 1:00 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Game freezes redux
- Replies: 3
- Views: 2008
Re: Game freezes redux
Can report that the game crashes on a Confederate AI attempted advance in the "Best 3 hours" battle. Played several times as the Confederate human vs Union AI without issue. The attempted advance was at or near the Round Top hex. I am on version 1.03 from Steam. I will keep playing a bit m...
- Sun Aug 20, 2017 2:54 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Terrain Effects on Combat
- Replies: 6
- Views: 2539
Re: Terrain Effects on Combat
Thanks, I found the game manual over at Steam as well. So I will take a look.
Kevin
Kevin
- Sun Aug 20, 2017 1:54 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Terrain Effects on Combat
- Replies: 6
- Views: 2539
Re: Terrain Effects on Combat
Actually, I would like to info before buying. So if you can provide a description of how/if terrain effects combat and LOS it would be great.
Thanks
Kevin
Thanks
Kevin
- Sun Aug 20, 2017 1:25 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Terrain Effects on Combat
- Replies: 6
- Views: 2539
Terrain Effects on Combat
I have not found a description of this yet. How do things like elevation and woods effect LOS, cover and concealment? Additionally, what is the unit scale and range over which combat takes place.
Thanks
Kevin
Thanks
Kevin