Search found 13 matches
- Mon Mar 23, 2026 2:14 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Unit Tweaks Mod V2.0 - Tweaks for Upgraded Units
- Replies: 3
- Views: 1536
Unit Tweaks Mod V2.0 - Additional Information
Unit Design The mods changes favour overall upgrades to offense and defense, rarely just one or the other. If only offense improves, the added cost becomes a risk in that the points are lost if the unit dies, before you got enough value from it. If only defense improves, there seems to come problem...
- Mon Mar 23, 2026 2:08 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Unit Tweaks Mod V2.0 - Tweaks for Upgraded Units
- Replies: 3
- Views: 1536
Unit Tweaks Mod V2.0 - Astra Militarum and Chaos changes
Astra Militarum Elite_LemanRussVanquisher (580 points) Abilities: Hull Reinforcement (100), Extensive Target Practice (20) FSCost 40 540 580 Cost 40 540 580 Reasoning: Hull Reinforment estimates to 460 * ((415/265 – 1) / 2 + 1) = 590. So both the original and this version get's the upgrade heavily ...
- Sun Mar 22, 2026 1:16 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Unit Tweaks Mod V2.0 - Tweaks for Upgraded Units
- Replies: 3
- Views: 1536
Unit Tweaks Mod V2.0 - Space Marines and Ork changes
List of Mod Changes The format for the describing the changes is as follows: Unit Name (as it is in squads.csv), followed by it's total point cost Abilities : names of purchased abilities and an estimate for how much they cost Stat Name (as it is in squads.csv), change (new value - old value), old ...
- Sun Mar 22, 2026 1:05 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Unit Tweaks Mod V2.0 - Tweaks for Upgraded Units
- Replies: 3
- Views: 1536
Unit Tweaks Mod V2.0 - Tweaks for Upgraded Units
Introduction A mod with changes to most upgraded units, such as purchasing more abilites, minor boosts to chaos (often to secondary weapons, but defense, speed and morale upgrades occur as well) and sometimes redesigns with other abilites. It also includes changes from V1.0 (and later) to some unup...
- Sun Mar 22, 2026 12:00 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Unit Tweaks Mod V1.0
- Replies: 2
- Views: 4432
Unit Tweaks Mod V1.2
A minor update to V1.2, in combination with the soon-to-be post for V2.0 - it seems like the valkyrie could use a cost decrease. It is slightly above a 300 point landspeeder in durability, so it's not uncommon for these things to get destroyed quickly. It's missiles are not that far above those of 2...
- Sun Mar 01, 2026 6:20 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Unit Tweaks Mod V1.0
- Replies: 2
- Views: 4432
Unit Tweaks Mod V1.1
Changes to HeraldOfNurgle and Killa_Kan_Rocket for 1.1 and a preview of a nearly finished 2.0 version for upgraded units. After having some time to play around with the upgraded units and seeing that chaos units are scaled at 25% increase to cost and 50% increase to hp, I could see that I had not gi...
- Sun Dec 07, 2025 10:02 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Unit Tweaks Mod V1.0
- Replies: 2
- Views: 4432
Unit Tweaks Mod V1.0
Unit Tweaks Mod V1.0 Tweaks to units I've found to be underperforming and changed to my taste - added here, so others might enjoy them too. Most units are fine, but a few are not in my opinion. Some changes are easy to argue for, though the details of how and how much a unit should change is a litt...
- Wed Oct 02, 2019 10:48 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: I found out how to make chaos spawn level properly
- Replies: 0
- Views: 7108
I found out how to make chaos spawn level properly
There are some chaos units that are unable to level past level 2 if you get them there, but I found a workaround. The affected units are Chaos Spawn, Demonettes, Screamers and Seekers of Slannesh - currently, once they reach level 2, they get a hit point boost, but are unable to get additional xp an...
- Thu Mar 14, 2019 2:25 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Random Damage ?
- Replies: 7
- Views: 12569
Re: Random Damage ?
It's in the box of stats that pops up near your target, when you hover your mouse over the weapon you'd like to shoot it with.
- Thu Mar 07, 2019 6:03 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Random Damage ?
- Replies: 7
- Views: 12569
Re: Random Damage ?
Sometimes I've wondered if the damage potential shows what you'd get in a best case scenario as I've seen those "very high" with little to no effect some times too. What you're describing sounds more like average damage (which would make good sense). For example, if I had an attack that di...
- Thu Feb 28, 2019 1:37 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: What does leveling do for chaos units?
- Replies: 3
- Views: 9066
Re: What does leveling do for chaos units?
Aha, I found part of the confusion, on the army point buy screen, the difference in hit points between a level 1 and 2 unit are not shown, although upon inspection on the subsequent deploy mode, a levelled unit will show a higher hit point total than before. Edit: and then it shows fine the next mat...
- Thu Feb 28, 2019 11:04 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: What does leveling do for chaos units?
- Replies: 3
- Views: 9066
Re: What does leveling do for chaos units?
Yes, just need to progress a little in this campaign to get some levelled units. So far I have a level 2 Herald of Khorne Herald of Khorne, level 2 Hit points 600, Ballistic Armor 100, Heavy Armor 60 Move Points 34, Actions 2, reactions 1, Morale 220 Weapon: Hellblade - range 1, accuracy 80, shots 1...
- Thu Feb 28, 2019 7:36 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: What does leveling do for chaos units?
- Replies: 3
- Views: 9066
What does leveling do for chaos units?
When playing as chaos in a skirmish campaign, units can gain experience but there are no choices to make that I can see when it does level. In the next match, if I do get the unit again, it will show as one level higher, but I have yet to see any new abilites or changes to offensive or defensive sta...