Search found 9 matches

by Fireball_ps
Mon Jul 09, 2007 9:50 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Overall review and critics for CEaW from my view
Replies: 6
Views: 2952

In my opinion Samichlaus is right with EVERY point. CEaE is faaaaar behind its potential.
by Fireball_ps
Sat Jun 30, 2007 9:59 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Weekly Turn Mod -UPDATED 1st JULY - Final Update
Replies: 23
Views: 8480

Pefect Mod !!

Finnaly we can play the war in a realistic time scale. I mean France surrendered after 6 weeks and this is impossible to do with the original game. And when it is impossible to do it automaticlly makes it much harder for Germany than it was back in the days!
by Fireball_ps
Thu Jun 28, 2007 2:05 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Desired detail level for future Commander series
Replies: 11
Views: 4340

I would like to see stacking, marine invasions (attack land hexes fromy sea with troops), better AI, paratroopers, possibility to build fortifications, more detailed technologies or at least dont name anti tank technology level 2 "anti tank technology" but name it 50 mm PAK or something li...
by Fireball_ps
Thu Jun 21, 2007 8:21 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Initial Thoughts
Replies: 5
Views: 2664

Great to hear! I cant wait to see this game to became the best world war 2 simulaton ever. I am just curious to see if you will implement a lot o fnew features via patch or if you will create a part 2. ;-)
by Fireball_ps
Wed Jun 20, 2007 10:41 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Initial Thoughts
Replies: 5
Views: 2664

Good thoughts. But we should differ between useful and needed extras and too much micromanagement. I support you in some points and we definetely need: 3. At this scale, paratroop/airborne units are needed. 4. Fortification of hexes should be an option during the game. (No individual engineer units ...
by Fireball_ps
Tue Jun 19, 2007 12:39 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Possible Upgrade for any future patch
Replies: 29
Views: 10414

1 sorched earth.ie units able to destroy cities and oil wells before beening overun. 2 Aircraft range circles 3 Engineer units say 2 per side to be able to build forts and strongh holds 4 Moblie anti air units like in PG 5 Able to move units and come back to them and fire. I support the points 1,2,3...
by Fireball_ps
Mon Jun 18, 2007 5:07 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Paratroopers
Replies: 12
Views: 4942

I strongly support this suggestion ! It would add some depth to the game and on this corps scale it would be ok to have a para Division.
by Fireball_ps
Thu Jun 07, 2007 9:31 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: The Map, the scale of The Game (150x72 hexes).
Replies: 19
Views: 9647

Can i maybe get an answer to this question?

Thanks a lot.

Fireball
by Fireball_ps
Tue May 29, 2007 4:49 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: The Map, the scale of The Game (150x72 hexes).
Replies: 19
Views: 9647

Hi!

Since you guys said that we will be able to mod all diferrent aspects of the game I wanted to know if it also possible to implement a bigger map. For example to create a game on the division scale. Or for a world map.

Thanks!

Fireball (SC2 Veteran :-) )

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