Search found 10 matches

by JorkdaOrk
Thu Apr 14, 2022 12:39 am
Forum: Warhammer 40,000: Battlesector
Topic: A couple of bugs, melee
Replies: 1
Views: 1165

Re: A couple of bugs, melee

There is no back hitting when your unit is charged. Additionally the Hormagaunts have the skill to leap, which counts as charging, and then there will also be no hitting back. If you want to charge with a unit without leap skill, don't do any movement. When a unit moves one point it won't be able to...
by JorkdaOrk
Thu Jan 10, 2019 12:31 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer Scenario - [2vsAI] Soprotivlenie
Replies: 0
Views: 667

Multiplayer Scenario - [2vsAI] Soprotivlenie

Fictive scenario - two Kompanien of German Mountain Infantry (Gebirgsjäger) and their support units try to take a village in the Caucasus defended by the Red Army in 1942. They also try to proof which Kompanie is the best. Fun&fast simple scenario - small map - only 15 turns. Very randomized so ...
by JorkdaOrk
Wed Jan 09, 2019 4:37 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Vanishing Plane
Replies: 11
Views: 2206

Re: Vanishing Plane

Sorry for multi posting but it would be hard to read in one post. I think with the help of some cups of coffee I found the problem. With the event "start turn" it gives another random spawn as soon as the turn of the other human player starts. Didn't realize this because at the beginning I...
by JorkdaOrk
Tue Jan 08, 2019 6:20 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Vanishing Plane
Replies: 11
Views: 2206

Re: Vanishing Plane

@bebro
In another playtest I did right now with Player 2 (green) also set to AI everything was also OK in my game.
The issue seems only to occur with two human players. :cry:
Maybe this is why I didn't realize it earlier.

Edit: Deleted Attachments
by JorkdaOrk
Tue Jan 08, 2019 5:30 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Vanishing Plane
Replies: 11
Views: 2206

Re: Vanishing Plane

So a brand new installation of Order of Battle and another playtest. Parameters Game Version 7.1.4 Scenario Version 7.1.4 Scenario: [2vsAI] Soprotivlenie 2.1 B.saz Multiplayer Hotseat Player 2 Human - Off-Map Air Supply on Player 3 Human - Off-Map Air Supply on Player 4 AI - Off-Map Air Supply on Co...
by JorkdaOrk
Tue Jan 08, 2019 3:58 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Vanishing Plane
Replies: 11
Views: 2206

Re: Vanishing Plane

As I can't save replays in scenarios at the moment, I created a savegame instead of it. Maybe you can use that and turn it into a replay? Then I'd upload one. Or is there a workaround to make a replay now? Thank you for testing. Well - is there any possibility to create a replay from a multiplayer ...
by JorkdaOrk
Tue Jan 08, 2019 12:30 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Vanishing Plane
Replies: 11
Views: 2206

Re: Vanishing Plane

The game was played with off map air supply.
by JorkdaOrk
Mon Jan 07, 2019 5:21 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Vanishing Plane
Replies: 11
Views: 2206

Re: Vanishing Plane

I see - thank you very much. Well I had the plane vanishing once with the green team, Than it worked with the green team but vanished with the brown team in two games. As I can't save replays in scenarios at the moment, I created a savegame instead of it. Maybe you can use that and turn it into a re...
by JorkdaOrk
Mon Jan 07, 2019 12:26 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Vanishing Plane
Replies: 11
Views: 2206

Re: Vanishing Plane

OK. Would be great if we could solve this issue. It's in File Events->Berg Braun->Spawn Braun 3 . A randomised trigger activates a timer after which the three planes spawn. Spawns fine and no problem with the FW190s so far. The Stuka is not in the unit list as it's spawned. The FW190s aren't either....
by JorkdaOrk
Mon Jan 07, 2019 3:43 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Vanishing Plane
Replies: 11
Views: 2206

Vanishing Plane

Hello there, I'm donig a scenario by the editor, but I have a problem. There spawn three planes for the Human Player, and one gets lost after one turn. It spawnes correctly, the player can move it one turn, but after the AI-turn it's just vanished. :cry: Two FW-190 spawn correctly and stay, but the ...

Go to advanced search