I've tried this a few times, but can't say I enjoyed it. The AI just trips over itself unendingly. I don't think the Romans could ever win vs a human opponent.
I agree with this which makes me think this is not a good representation of the battle. Anyway, I still cannot even beat the AI on this ...
Search found 11 matches
- Sun Jan 09, 2011 11:18 pm
- Forum: Field of Glory Digital
- Topic: FOG's Battle of Tigranocerta . . . UGH!
- Replies: 19
- Views: 2432
- Thu Jan 06, 2011 5:00 pm
- Forum: Field of Glory Digital
- Topic: FOG's Battle of Tigranocerta . . . UGH!
- Replies: 19
- Views: 2432
- Thu Jan 06, 2011 5:42 am
- Forum: Field of Glory Digital
- Topic: FOG's Battle of Tigranocerta . . . UGH!
- Replies: 19
- Views: 2432
- Thu Jan 06, 2011 5:38 am
- Forum: Field of Glory Digital
- Topic: FOG's Battle of Tigranocerta . . . UGH!
- Replies: 19
- Views: 2432
Ah, good. So it isn't just me! Thanks for all the replies. I'll try the battle again soon.
This is jumping the gun a bit, but if it proves virtually impossible to get a win as the Romans then I don't really think this battle can be called Tigranocerta anymore without some alteration to the scenario ...
This is jumping the gun a bit, but if it proves virtually impossible to get a win as the Romans then I don't really think this battle can be called Tigranocerta anymore without some alteration to the scenario ...
- Wed Jan 05, 2011 7:40 pm
- Forum: Field of Glory Digital
- Topic: FOG's Battle of Tigranocerta . . . UGH!
- Replies: 19
- Views: 2432
Thanks for the reply, Morbio. That's a pretty sizable number of break points, but it cost you the game. I've had similar problems. I've gotten as high as 36 without losing (a draw). I've gotten a few more break points than 36, but I had to put myself at risk in order to do so and it cost the game(s ...
- Wed Jan 05, 2011 12:49 am
- Forum: Field of Glory Digital
- Topic: FOG's Battle of Tigranocerta . . . UGH!
- Replies: 19
- Views: 2432
FOG's Battle of Tigranocerta . . . UGH!
Hi all,
As a recent post indicated earlier, I just recently got FOG. It's quite addicting and I've been enjoying the game very much. I've also been spending quite a bit of time trying to best understand the system with all it's POA's, troop qualities, etc. Everything is going fine, but I want to ...
As a recent post indicated earlier, I just recently got FOG. It's quite addicting and I've been enjoying the game very much. I've also been spending quite a bit of time trying to best understand the system with all it's POA's, troop qualities, etc. Everything is going fine, but I want to ...
- Wed Dec 29, 2010 9:32 pm
- Forum: Field of Glory Digital
- Topic: Automatically Pursuing Fleeing Enemy Unit (Newbie Question)
- Replies: 12
- Views: 1509
- Tue Dec 28, 2010 10:59 pm
- Forum: Field of Glory Digital
- Topic: Automatically Pursuing Fleeing Enemy Unit (Newbie Question)
- Replies: 12
- Views: 1509
- Tue Dec 28, 2010 8:41 pm
- Forum: Field of Glory Digital
- Topic: Automatically Pursuing Fleeing Enemy Unit (Newbie Question)
- Replies: 12
- Views: 1509
Sorry, I forgot to ask. . . .
How does the program decide which units continue forward (TheGrayMouser's comments are a good start)? Is there a formula, base chance, etc.? In short, I would like to have some more concrete idea on how this is determined by the game. Knowing this will be helpful when ...
How does the program decide which units continue forward (TheGrayMouser's comments are a good start)? Is there a formula, base chance, etc.? In short, I would like to have some more concrete idea on how this is determined by the game. Knowing this will be helpful when ...
- Tue Dec 28, 2010 8:24 pm
- Forum: Field of Glory Digital
- Topic: Automatically Pursuing Fleeing Enemy Unit (Newbie Question)
- Replies: 12
- Views: 1509
Thanks for the quick replies. I really appreciate it.
I understand the need to have pursuit rules, as well as anarchy rules for those less than disciplined warrior units (or other types of units outside of command range). I have no problem with, say, less disciplined units continuing pursuit in the ...
I understand the need to have pursuit rules, as well as anarchy rules for those less than disciplined warrior units (or other types of units outside of command range). I have no problem with, say, less disciplined units continuing pursuit in the ...
- Tue Dec 28, 2010 6:24 pm
- Forum: Field of Glory Digital
- Topic: Automatically Pursuing Fleeing Enemy Unit (Newbie Question)
- Replies: 12
- Views: 1509
Automatically Pursuing Fleeing Enemy Unit (Newbie Question)
Hi All,
I recently received a copy of FOG with the ROR expansion for the PC for Christmas. I have enjoyed the game so far, but since I am not familiar with this ruleset some finer details are still being internalized. One question that I want to ask concerns units under my control automatically ...
I recently received a copy of FOG with the ROR expansion for the PC for Christmas. I have enjoyed the game so far, but since I am not familiar with this ruleset some finer details are still being internalized. One question that I want to ask concerns units under my control automatically ...