Search found 15 matches

by wryun
Mon Mar 08, 2010 11:39 am
Forum: Spartan & Gates of Troy
Topic: Any chance of multiplayer code being written?
Replies: 2
Views: 2035

Have you tried Hamachi? Or for Spartan:

viewtopic.php?t=8807
by wryun
Mon Nov 19, 2007 10:52 pm
Forum: Spartan & Gates of Troy
Topic: Played the demo of Spartan :(
Replies: 14
Views: 12416

It's not that the diplomatic options are limited in number (as you say, there's almost an overabundance), it's that they still don't allow complex alliances (let alone the ability for a number of nations to act together) and the AI doesn't appear to use them at all. In other words, they're just anot...
by wryun
Sat Nov 17, 2007 5:30 am
Forum: Spartan & Gates of Troy
Topic: Played the demo of Spartan :(
Replies: 14
Views: 12416

Re: Played the demo of Spartan :(

I would not advise buying the game if you're that interested in realism. It's slightly better in that regard than something like Civ (mostly because of its narrower focus), but not by much. However, everyone has their own point of 'damn this is fake and completely breaks the immersion' - I remember ...
by wryun
Sat May 26, 2007 3:03 am
Forum: Spartan & Gates of Troy
Topic: Scenario/Mod for Gates of Troy - The Lost Prince of Atlantis
Replies: 36
Views: 28558

Wyrun: Thank you for your reply. I created a mod\Crete folder in the Gates of Troy folder. When I run the game I get the little window that offers me the option of loading the Crete mod, but I am not able to actually get the mod to run. All I get is the regular, unmodded, game. I have tried unzippi...
by wryun
Fri May 25, 2007 2:37 am
Forum: Spartan & Gates of Troy
Topic: Gates of Troy MP - Hamachi?
Replies: 0
Views: 2438

Gates of Troy MP - Hamachi?

Would it work? Anyone care to try it?

(Hamachi)
by wryun
Fri May 25, 2007 2:35 am
Forum: Spartan & Gates of Troy
Topic: Scenario/Mod for Gates of Troy - The Lost Prince of Atlantis
Replies: 36
Views: 28558

It should be inside the mod directory in your Gates of Troy folder; i.e. mod\crete. Take care that the program you used to unzip it didn't automatically create a directory for it (e.g. crete\mod\crete), or you had it set to not create the directories at all.
by wryun
Mon May 14, 2007 5:06 am
Forum: Spartan & Gates of Troy
Topic: Making it harder to hold a large empire
Replies: 5
Views: 4823

The thing I don't get about that masses-of-militia technique is where the heck people get enough food to feed them all. I am always worrying about food production after I get past 15 cities. I find it's usually easier to trade than produce for food, as long as you have enough gold/marble/iron citie...
by wryun
Thu May 10, 2007 11:17 pm
Forum: Spartan & Gates of Troy
Topic: Making it harder to hold a large empire
Replies: 5
Views: 4823

I hate to admit that it happened to me once. I made a distant nation vassal and when some other empire took one of their former cities (I couldn't send my armies that quick), they became independent again (and got conquered by their enemies anyway), so the answer is YES, it can happen to you player...
by wryun
Wed May 09, 2007 10:44 pm
Forum: Spartan & Gates of Troy
Topic: Hmm... what happened to the old unit list?
Replies: 5
Views: 4252

iainmcneil wrote:Yes sorry - one of the casualties of the change over. If we get time we'll go back and convert things across but its not a small job.
Thanks Iain. Wouldn't it be possible to just have a link to the 'old' bit of the website?
by wryun
Wed May 09, 2007 10:42 pm
Forum: Spartan & Gates of Troy
Topic: Making it harder to hold a large empire
Replies: 5
Views: 4823

Making it harder to hold a large empire

I was thinking that one of the things I find annoying about GoT is that holding a large empire is too easy. I never have the declaring independence things that happen to the AI, and I can control dissent no matter how high I tax or how few happiness buildings I have by employing masses Levy/Astynomi...
by wryun
Wed May 09, 2007 10:37 pm
Forum: Spartan & Gates of Troy
Topic: Spartan/GoT Question
Replies: 3
Views: 3413

I doubt it's anything; looks like a simple in-house scripting language... the braces are from C and the uppercase keywords are from any number of older languages.
by wryun
Wed May 09, 2007 10:31 am
Forum: Spartan & Gates of Troy
Topic: Hmm... what happened to the old unit list?
Replies: 5
Views: 4252

Hmm... what happened to the old unit list?

There used to be a web page with a list of units in Spartan/GoT comparing their strengths/weaknesses etc. Seems to have disappeared with the new website design :(
by wryun
Wed May 09, 2007 9:07 am
Forum: Spartan & Gates of Troy
Topic: Scenario/Mod for Gates of Troy - The Lost Prince of Atlantis
Replies: 36
Views: 28558

I've just been playing it this afternoon - thanks! A quick recap: got bitten by the initial invaders since my main army went south to conquer Gortyn originally. They captured Knossos after I'd issued the capital building order (1000 bricks... ouch). Managed to snatch it back with heavy losses. Slowl...
by wryun
Wed May 09, 2007 8:58 am
Forum: Spartan & Gates of Troy
Topic: Trojan Horse -- has anybody ever built it?
Replies: 7
Views: 6853

According to the files, it's just the Central Intelligence equivalent in the Trojan scenarios (i.e. you need full gold tech and have pursued the covert ops paths). Must try it... have to see the horse!
by wryun
Wed May 09, 2007 8:44 am
Forum: Spartan & Gates of Troy
Topic: Alliance with AI players
Replies: 7
Views: 5640

The high level diplomatic buildings allow some alliance type functions - e.g. long term peace (no attacks), marriage alliance (view troops). Haven't ever got the highest level (League Headquarters); it may allow something extra. EDIT: Just looked at the manual (doh). Nothing that interesting, at lea...

Go to advanced search