Search found 13 matches
- Sun Jan 11, 2009 9:48 pm
- Forum: Legion & Legion Gold
- Topic: Download Legion Gold
- Replies: 11
- Views: 18755
- Sun Jan 11, 2009 9:39 pm
- Forum: Chariots of War
- Topic: AI aggression
- Replies: 5
- Views: 5777
- Sun Jan 11, 2009 9:02 pm
- Forum: Chariots of War
- Topic: Active Tactical Battle in CoW is possible?
- Replies: 2
- Views: 3307
I actually like the battle system. Unlike in modern warfare, ancient commanders had little way to communicate orders to their troops once battle was actuated. The battle plan was laid out the night before, and then it was up to the commander. That said, Spartan's system is better, as at least the de...
- Sun Jan 11, 2009 8:57 pm
- Forum: Chariots of War
- Topic: Need help with the grand campaign game
- Replies: 14
- Views: 12541
An alternate strategy is to start in a corner of the map. I found that Dilmuni (Qatar), though tiny at start, is actually fairly easy: lots of Tribal Independents to munch on and grow bigger. Once you win the first two wars (that country in Yemen and the Nabatu, in that order) you will be the one bi...
- Thu Nov 15, 2007 11:31 pm
- Forum: Chariots of War
- Topic: Marketing?
- Replies: 3
- Views: 5764
Yeah, that's the gaming industry for you today. You either have a ton of money, because you don't take any risks with innovative gaming but go for the well-established sellers (EA, Ubisoft- and sadly, Bethesda and Creative Assembly, too) and can afford to buy a ton of publicity, or you take risks, m...
- Sun Nov 04, 2007 1:57 am
- Forum: Chariots of War
- Topic: Man, these skirmishers are hard!!!!
- Replies: 6
- Views: 8705
If you can't beat em, join em. In my Dilmuni game, when I got into a huge war with the enormous Hittites and a bogged down, high-casualty, back-and-forth campaign in egypt, I was using mixed armies of 4 Swordsmen, 2 Gish-giger Battle Carts, and 2 Sabrum Qualatum. These did well against smaller natio...
- Sun Nov 04, 2007 1:39 am
- Forum: Chariots of War
- Topic: Suggestions for COW II
- Replies: 4
- Views: 5304
How about, all nations playable, (like in CoW1) and include just as many nations, no matter how obscure. My suggestion would be to take the map a little further north, so that the steppe nations meet in the north. You could also expand it east to the Indus valley, as the premise of CoW is to cover t...
- Sun Nov 04, 2007 1:20 am
- Forum: Chariots of War
- Topic: Marketing?
- Replies: 3
- Views: 5764
Marketing?
First of all, thanks to Slitherine for making some really great games- realistic, accessible, detailed, historically accurate, and tons of other great features. CoW in particular has great atmosphere, captures the chaotic, almost-lawless attitude of ancient Mesopotamia very well. It is also one of t...
- Sun Nov 04, 2007 1:07 am
- Forum: Chariots of War
- Topic: Too much gold
- Replies: 3
- Views: 4985
Exactly. Just don't do it if you don't like it. I do think that the economic side of CoW is on the easy side too (I've never been in a critical situation economically in the 10 full games and dozens of partial games I've played) but the game makes up for it in that, although a small, undiverse count...
- Sun Nov 04, 2007 1:02 am
- Forum: Chariots of War
- Topic: No Navy?
- Replies: 17
- Views: 13597
- Sun Nov 04, 2007 12:54 am
- Forum: Chariots of War
- Topic: Any way to lay Seige on a city?
- Replies: 3
- Views: 5133
From Wikipedia The earliest representations of siege warfare is dated to the Protodynastic Period of Egypt, c.3000 BC. These show symbolic destruction of city walls by divine animals using hoes. The first siege equipment is known from Egyptian tomb reliefs of the 24th century BC, showing Egyptian s...
- Sun Nov 04, 2007 12:50 am
- Forum: Chariots of War
- Topic: Camel Riders?
- Replies: 13
- Views: 12907
- Tue Sep 04, 2007 11:47 pm
- Forum: Chariots of War
- Topic: Does anyone still plays CoW?
- Replies: 24
- Views: 22290