Search found 34 matches
- Thu Mar 28, 2019 1:28 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [ Mod Release Updated v1.2.3 & DLC's] The Planter Duo v2
- Replies: 2
- Views: 3048
Re: [ Mod Release Updated v1.2.3 & DLC's] The Planter Duo v2
Updated the mod to v2.0 V2.0 Added another planter unit, the Terrain Planter. This unit can change terrain to any one of Arctic, Desert, Grassland, Savanna, Tundra or Volcanic. It can also place Forest, Imperial Ruins and Rivers. NOTE: In order for the correct terrain graphic texture to appear after...
- Sat Mar 16, 2019 1:39 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [ Mod Release Updated v1.2.3 & DLC's] The Planter Duo v2
- Replies: 2
- Views: 3048
Re: [ Mod Release Updated v1.2.2 & DLC's] Special Resource Planter v1.1
Updated to v1.1 V1.1 Added two abilities to the Special Resource Planter: Plant Rocks: Place Rocks feature on any empty map tile. Remove Resource: Clears tiles of any of the eight special resources, outposts, rocks, brush, lightBrush, orkoid fungus, forest, wireweed and imperial ruins. Made all abil...
- Fri Mar 15, 2019 10:12 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [ Mod Release Updated v1.2.3 & DLC's] The Planter Duo v2
- Replies: 2
- Views: 3048
[ Mod Release Updated v1.2.3 & DLC's] The Planter Duo v2
The Planter Duo v2 The Special Resource Planter(SRP) and Terrain Planter(TP) are units that add\remove special resources and change terrain features. Included in the mod is factions vanilla xml files with the SRP and TP added to the starting units but if you already have modded faction xml files the...
- Thu Mar 14, 2019 5:07 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod Updated v1.2.2 & DLC's] Dangerous Planet Expanded v1.6
- Replies: 11
- Views: 6252
Re: [Mod Updated v1.2.2 & DLC's] Dangerous Planet Expanded v1.6
Big update this time for v1.6. Be aware that i have edited the faction HQ's now so if you have mods that do the same they will clash, my mod folder is set to be at the top. V1.6 LAIRS Increased max unit spawn count at any one time on normal and Castellan lairs to 6 and elite lairs to 2. Added a seco...
- Sat Mar 09, 2019 8:40 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: Allied SM Fortress of Redemption
- Replies: 0
- Views: 1002
Allied SM Fortress of Redemption
Why have allied Space Marine factions gone back to dumping their Fortress of Redemption's in your area from turn 1?
I thought this annoying behaviour had been previously fixed.
Has the recent Tyranid DLC broken the fix?
I thought this annoying behaviour had been previously fixed.
Has the recent Tyranid DLC broken the fix?
- Sat Mar 09, 2019 6:02 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [ Mod Release v1.2.2 & DLC's] Alien Landscape v1.0
- Replies: 0
- Views: 2558
[ Mod Release v1.2.2 & DLC's] Alien Landscape v1.0
Alien Landscape v1.0 As Gladius does not have any landscape options other than the standard green grass\trees, beige sand etc, i have created a mod inspired by the Fungal Biome from Civilization: Beyond Earth to make a similar landscape in Gladius. So if your bored of the standard terrain colours th...
- Sat Mar 09, 2019 5:59 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod Updated v1.2.2 & DLC's] Dangerous Planet Expanded v1.6
- Replies: 11
- Views: 6252
Re: [Mod Updated v1.2.2 & DLC's] Dangerous Planet Expanded v1.5
Just finished russian translation. Put it in attachments. Thanks for your mod :) PS. Maybe it is possible to spawn neutrals of the same type from single lair? Meganob and feral boys from single battle wagon, psychnoien and psychnoien queen from the same nest? For example, every 5 turns - lesser neu...
- Sat Mar 02, 2019 3:09 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod Updated v1.2.2 & DLC's] Dangerous Planet Expanded v1.6
- Replies: 11
- Views: 6252
Re: [Mod Updated v1.2.2 & DLC's] Dangerous Planet Expanded v1.5
V1.5
Added neutral lairs for Neophyte Hybrid's and a Renegade Tyrannofex, also changed texture colours for these units.
Replaced the range 2 heavy bolter weapons with range 3 krak missiles on both Rebel Guards Lairs and the Kastelan Robot Lair .
Increased all lairs hp to 50.
Added neutral lairs for Neophyte Hybrid's and a Renegade Tyrannofex, also changed texture colours for these units.
Replaced the range 2 heavy bolter weapons with range 3 krak missiles on both Rebel Guards Lairs and the Kastelan Robot Lair .
Increased all lairs hp to 50.
- Fri Mar 01, 2019 12:38 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod Updated v1.2.2 & DLC's] Dangerous Planet Expanded v1.6
- Replies: 11
- Views: 6252
Re: [Mod Updated v1.2.2 & DLC's] Dangerous Planet Expanded v1.4
Mod updated for game version 1.2.2 and DLC's.
- Fri Mar 01, 2019 12:37 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod v1.2.2 & DLC's] Team Colour Texture Fix and Improvement Mod v1.3
- Replies: 9
- Views: 5220
Re: [Mod v1.2.2 & DLC's] Team Colour Texture Fix and Improvement Mod v1.3
Mod works for game version 1.2.2 and DLC's.
- Fri Mar 01, 2019 12:35 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod v1.2.2 & DLC's] Selection Circle Removal v1.0
- Replies: 8
- Views: 3641
Re: [Mod v1.2.2 & DLC's] Selection Circle Removal v1.0
Mod works for game version 1.2.2 and DLC's.
- Wed Aug 15, 2018 6:14 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod v1.2.2 & DLC's] Selection Circle Removal v1.0
- Replies: 8
- Views: 3641
Re: [Mod Release v1.0.8] Selection Circle Removal v1.0
Interesting idea, though I am wondering how this looks per the mini-map. "You obviously don’t understand the purpose of the mod." Is not a very endearing way to sell your idea per a mod. "The selection circles, resource dashed outline and city tile border are ugly and spoil the visua...
- Wed Aug 15, 2018 4:47 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod v1.2.2 & DLC's] Selection Circle Removal v1.0
- Replies: 8
- Views: 3641
Re: [Mod Release v1.0.8] Selection Circle Removal v1.0
These circles and outlines are there to hold your hand, I don’t need my hand held and much prefer a more natural visual look. If not for screenshots, I don't understand: How can you then say what unit is selected and what resource is yours?? If you are playing the game then you should know that whe...
- Wed Aug 15, 2018 3:54 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod v1.2.2 & DLC's] Selection Circle Removal v1.0
- Replies: 8
- Views: 3641
Re: [Mod Release v1.0.8] Selection Circle Removal v1.0
This mod simply removes the unnecessary unit selection circles, dashed outline around resources and the glowy team colouring border around your city tiles. :?: What? What's the purpose? removing UI to make screenshots? I already find the selection circles are not enough big, because . sometimes I m...
- Wed Aug 15, 2018 8:56 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod v1.2.2 & DLC's] Selection Circle Removal v1.0
- Replies: 8
- Views: 3641
[Mod v1.2.2 & DLC's] Selection Circle Removal v1.0
Selection Circle Removal v1.0 This mod simply removes the unnecessary unit selection circles, dashed outline around resources and the glowy team colouring border around your city tiles. The files are: SelectionCircle.dds - Unit selection circles OutpostBorder.dds - Dashed outline around resources Bo...
- Tue Aug 14, 2018 5:07 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod Updated v1.2.2 & DLC's] Dangerous Planet Expanded v1.6
- Replies: 11
- Views: 6252
Re: [Mod Updated] Dangerous Planet Expanded v1.4 for game version 1.0.8
Mod updated to v1.4.
Increased the hp and armour of all lairs.
The Rebel Guards and Kastelan Robot lairs now have heavy bolter weapons.
All the other organic lairs have a new weapon called Psionic Lash with a range of 3.
Reduced the attacks of the elite wildlife to 5.
Increased the hp and armour of all lairs.
The Rebel Guards and Kastelan Robot lairs now have heavy bolter weapons.
All the other organic lairs have a new weapon called Psionic Lash with a range of 3.
Reduced the attacks of the elite wildlife to 5.
- Fri Aug 10, 2018 9:25 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod v1.2.2 & DLC's] Team Colour Texture Fix and Improvement Mod v1.3
- Replies: 9
- Views: 5220
Re: [Mod Updated] Team Colour Texture Fix Mod v1.3 for game version 1.0.8
Added three sets of new camo textures for the AM Guardsmen, Heavy Weapons Team and Bullgryn.
Screenshots in first post.
Screenshots in first post.
- Fri Aug 10, 2018 3:00 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [Bug] AM Heavy Weapon Team diffuse texture error
- Replies: 0
- Views: 1862
[Bug] AM Heavy Weapon Team diffuse texture error
The team colourable areas on the AM Heavy Weapon Team diffuse texture are already coloured army green when they should be neutral according to the team colourable areas on the SIC texture.
Windows, Steam, 1.0.8
Windows, Steam, 1.0.8
- Thu Aug 09, 2018 9:12 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod Updated v1.2.2 & DLC's] Dangerous Planet Expanded v1.6
- Replies: 11
- Views: 6252
Re: [Mod Updated] Dangerous Planet Expanded v1.3 for game version 1.0.8
I've added the missing core files needed for non destructive modding.
- Wed Aug 08, 2018 7:24 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Modding
- Topic: [Mod v1.2.2 & DLC's] Team Colour Texture Fix and Improvement Mod v1.3
- Replies: 9
- Views: 5220
Re: [Mod] Team Colour Texture Fix Mod v1.2 for game version 1.0.8
Updated the mod.
Brightend up the diffuse.dds textures and adjusted the SIC.dds textures for the IG, Necrons and Orks as well.
Brightend up the diffuse.dds textures and adjusted the SIC.dds textures for the IG, Necrons and Orks as well.