Search found 3 matches

by licker34
Wed Jul 18, 2018 9:02 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Scripted Events and time counter events - BALANCING
Replies: 5
Views: 1488

Re: Scripted Events and time counter events - BALANCING

Static defenses do have indirect fire. The problem many people seem to have is that they overlook line of sight issues. If you plop down a tower in the middle of a forest you won't see anything. And due to how cover works, you won't IF on anything which moves adjacent if they are in forest/ruin eit...
by licker34
Tue Jul 17, 2018 3:18 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Scripted Events and time counter events - BALANCING
Replies: 5
Views: 1488

Re: Scripted Events and time counter events - BALANCING

Static defenses do have indirect fire. The problem many people seem to have is that they overlook line of sight issues. If you plop down a tower in the middle of a forest you won't see anything. And due to how cover works, you won't IF on anything which moves adjacent if they are in forest/ruin eith...
by licker34
Sat Jul 14, 2018 11:45 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Ask Us Anything about Warhammer 40,000: Gladius
Replies: 38
Views: 14484

Re: Ask Us Anything about Warhammer 40,000: Gladius

Like the game so far and wanted to say goodjob, but if there is one thing i would like included in game it would be the ability to change hotkeys and have the abilities on different units be bound to keys as well, cause as the game currently stands there is no use for keyboard essentially, also be ...

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