Search found 4 matches

by DestroyerofSid
Tue Aug 14, 2018 9:03 pm
Forum: Field of Glory II: Scenario Design
Topic: Counterattacking if a line is breached?
Replies: 11
Views: 3199

Re: Counterattacking if a line is breached?

As far as the script is concerned, your rectangle does not exist. You need to specify the coordinates of the lower corner of the rectangle, followed by the coordinates of the higher corner. x2 needs to be higher than x1, and y2 needs to be higher than y1. You need to use 30,36,36,41 not 30,41,36,36...
by DestroyerofSid
Tue Aug 14, 2018 7:19 pm
Forum: Field of Glory II: Scenario Design
Topic: Counterattacking if a line is breached?
Replies: 11
Views: 3199

Counterattacking if a line is breached?

Was searching to see if this was possible and saw Odenathaus had asked a similar question; however I'm having poor luck emulating his results. Here's what I have: { if(side==1) { If(PlayerUnitIn(30,41,36,36,0,0,1)==1) { MoveTeamCoord(1,0,-1,-1,920); Play-testing shows the enemy does not move even af...
by DestroyerofSid
Wed Aug 01, 2018 12:34 pm
Forum: Field of Glory II: Scenario Design
Topic: Higher breakpoint for a particular epic battle?
Replies: 2
Views: 1368

Re: Higher breakpoint for a particular epic battle?

Ah the UI does not change automatically, that would explain a lot. Thanks!
by DestroyerofSid
Tue Jul 31, 2018 11:09 pm
Forum: Field of Glory II: Scenario Design
Topic: Higher breakpoint for a particular epic battle?
Replies: 2
Views: 1368

Higher breakpoint for a particular epic battle?

Hey guys, Am currently in the process of creating a series of battles but have had poor luck trying to adjust the breakpoint for a particular battle. I tried cannibalising the special victory conditions from Carrhae but no luck. To be specific I'd like to change the rout threshold for the AI enemy t...

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