Search found 28 matches

by adrianc
Sun May 27, 2007 12:40 pm
Forum: Rules Questions
Topic: FOG/DBMM comparison games in pictures
Replies: 4
Views: 1665

Hmm... the top link is dud, try this, or failing that start with the DBMM link and navigate to the FOG one via the Dorchester Home link at the bottom of the picture page.

http://myweb.tiscali.co.uk/dorchesterwa ... report.htm

Adrian
by adrianc
Sun May 27, 2007 11:06 am
Forum: Rules Questions
Topic: FOG/DBMM comparison games in pictures
Replies: 4
Views: 1665

FOG/DBMM comparison games in pictures

Having decided to have a bash at the DBMM rules we thought it would be instructive to write up our first game on this site as a comparison between the rule sets. We took Italian and French medieval sides, as closely matched to our previous FOG game as possible. 500 points in DBMM equates to about 10...
by adrianc
Sat May 19, 2007 9:33 am
Forum: Rules Questions
Topic: Poll about the length of a game
Replies: 9
Views: 1692

I think I have worked out where some of the apparent indecisiveness of our games arises from (see elsewhere). We have been so keen to spend a bit of time discussing the games after play ends that we have not formally scored them using the victory conditions at the end of the rules (sorry...) It's cl...
by adrianc
Sat May 12, 2007 7:53 pm
Forum: Rules Questions
Topic: 5.01 25mm demonstration game (with pictures!)
Replies: 11
Views: 1815

I am likely to be down in Dorset in July - maybe I could come along for a game? We'd be delighted to have you along - we'd learn a lot, I don't doubt. Our club night is on the third Thursday of each month in Dorchester, but we could fix up a game at any time - let me know when you're going to be ar...
by adrianc
Sat May 12, 2007 1:51 pm
Forum: Rules Questions
Topic: Poll about the length of a game
Replies: 9
Views: 1692

We've never finished a game, despite taking up to 4 hours on occasions! We have got a bit quicker over 8-9 games though - try playing with the same sides for several games in a row - changing the terrain gives each game a unique feel. I've expressed the view elsewhere that the rules need to be strea...
by adrianc
Sat May 12, 2007 1:44 pm
Forum: Rules Questions
Topic: 5.01 25mm demonstration game (with pictures!)
Replies: 11
Views: 1815

We have never once played a game to his natural conclusion though. Either we are very slow learners or the rules are too detailed. Interesting. This bit I would like to help fathom a little more. One question as it came up once before. Have you played a game straight through in full-play mode (just...
by adrianc
Fri May 11, 2007 7:42 pm
Forum: Rules Questions
Topic: 5.01 25mm demonstration game (with pictures!)
Replies: 11
Views: 1815

5.01 25mm demonstration game (with pictures!)

The rules certainly provide a fun game, but despite the fact that we've been playing with this set (5.01) for a couple of months the game still progresses rather slowly with much rule consultation (we have never yet finished a game!). We therefore decided to play three games in a row using exactly t...
by adrianc
Wed Mar 28, 2007 2:41 pm
Forum: Rules Questions
Topic: Crecy!
Replies: 23
Views: 3985

Re: Crecy!

As far as we could tell there isn't a POA for fighting uphill on a gentle slope in the open (although the glossary mentions an advantage). A steep hill would have been inappropriate for Crecy and apart from the dubiously effective English pits there wasn't any cover to speak of. Are we missing some...
by adrianc
Wed Mar 28, 2007 2:32 pm
Forum: Rules Questions
Topic: Crecy!
Replies: 23
Views: 3985

Re: Crecy!

By destroyed outright do you mean completely wiped out before it autobroke!! If so OUCH! If it autobroke due to losses then the rules state that it is removed at the end of the interbound so will be pursued as normal till that point. The ones bursting through are OK but the ones being burst through...
by adrianc
Wed Mar 28, 2007 2:25 pm
Forum: Rules Questions
Topic: Crecy!
Replies: 23
Views: 3985

adrianc wrote: We felt that English longbow with armour-piercing bodkin arrows fired at short range should have some kind of benefit in the impact phase (in lieu of highly effective short range fire) The second rank of the bow BG will shoot overhead and get an extra dice per file at impact. Essenti...
by adrianc
Wed Mar 28, 2007 2:16 pm
Forum: Rules Questions
Topic: Crecy!
Replies: 23
Views: 3985

Re: Crecy!

We got the impression that the rules as currently formulated would reverse the Crecy result more often than not. Only if (as you did) you ignore the English + for being uphill. We are attempting to balance the rules correctly for English longbowmen vs knights, assuming that (as historically) the En...
by adrianc
Tue Mar 27, 2007 12:37 pm
Forum: Rules Questions
Topic: Crecy!
Replies: 23
Views: 3985

Crecy!

Opponents: 100YW English, Medieval French Army size: 800 points (about 10 BG each) Rules: 6.01 (full rules, + shooting amendments of 16.3.07) Game duration: 6 moves in 2.5 hours Players Martin Hayes (umpire) Adrian Clarke Roger Draper Graham Lock For our third game with AOW we decided to do a histor...
by adrianc
Mon Mar 26, 2007 11:04 am
Forum: Rules Questions
Topic: Test game: Dominate Romans vs Picts
Replies: 19
Views: 3825

Hmm.. Does this mean that an 8 base unit facing 2 identical 4 base units is more likely to lose than if facing one 8 base opponent? (Irrespective of the opponent(s) chance of losing)

Adrian
by adrianc
Wed Mar 21, 2007 3:32 pm
Forum: Rules Questions
Topic: Moving through artillery
Replies: 4
Views: 1186

We had this with Hungarian supported clipeati, which we allowed to exchange with the light guns. Would the actual number of artillery pieces in action not have been be rather small (though their morale effect sometimes out of proportion)? I wonder if supporting infantry would go round rather than th...
by adrianc
Mon Mar 19, 2007 12:10 pm
Forum: Rules Questions
Topic: Game report using the Basic rules
Replies: 1
Views: 1078

Have just realised we were using 6.01 - the document footer read 5.01 though

AC
by adrianc
Sun Mar 18, 2007 8:34 pm
Forum: Rules Questions
Topic: Game report using the Basic rules
Replies: 1
Views: 1078

Game report using the Basic rules

Opponents: Later Ottomans, Later Hungarians Army size: 800 points (about 12 BG each) Rules: 5.01 (basic rules only) Game duration: 10 moves in 3.5 hours Players Fred Cartwright (The Sultan) Adrian Clarke (Hungarian IC + scribe) Roger Draper Martin Hayes Graham Lock Given recent discussions about the...
by adrianc
Fri Mar 16, 2007 10:41 am
Forum: Rules Questions
Topic: Test game Thracians vs Abbasids
Replies: 9
Views: 2041

I can sympathise!

My elite armoured Hungarian knights fell victim to mounted Ottoman bowfire last night. I'll post the full report shortly. It was a fun game though.

Regards

Adrian
by adrianc
Mon Mar 12, 2007 7:12 am
Forum: Rules Questions
Topic: Thoughts on 6.01
Replies: 23
Views: 4718

Whoops! Forgot to mention that a 180 turn would be a simple move for lights, LH & skirmishing Cav /L Ch

Adrian
by adrianc
Sun Mar 11, 2007 9:34 pm
Forum: Rules Questions
Topic: Thoughts on 6.01
Replies: 23
Views: 4718

Because of this I would suspect you could organise a basic/advanced division by having a basic set which does things like restrict units to single moves by wheeling only and allows no turns or formation changes, no intercept charges, only one or two causes/reasons for CMTs (the explain the concept)...
by adrianc
Sat Mar 10, 2007 9:58 pm
Forum: Rules Questions
Topic: Thoughts on 6.01
Replies: 23
Views: 4718

There seems to be some kind of consensus developing that including both basic/quick and full rulesets would be a good idea, but that quoting forward to the full set in the quick set is a clumsy compromise. Why not consider a quick set as a pamphlet type insert to the full set book? Presumably you'll...

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