Search found 5 matches

by OberGeneral
Sat Jun 19, 2010 4:42 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: New Ideas for CEaW Grand Strategy
Replies: 222
Views: 35238

leridano wrote: This have been discussed before in the forums. We have to keep in mind that in CEAW what matters is playability over other considerations. A game with 7 days per turn will be long, really long. And, believe me, when you gain some experience as a CEAW player you will see that defeatin...
by OberGeneral
Fri Jun 18, 2010 5:10 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: New Ideas for CEaW Grand Strategy
Replies: 222
Views: 35238

The game is turn based for all.

trulster wrote:
I know, but that wont stop the Axis from moving and attacking three times as much with their superior forces in the first years of the war = significant change of balance.
Remember, this is a turn based game. Every turn the Axis get the Allies get also. :D
by OberGeneral
Thu Jun 17, 2010 6:29 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: New Ideas for CEaW Grand Strategy
Replies: 222
Views: 35238

trulster wrote: Modding the game to have three times as many turns is certainly favouring the Axis a lot, enough to be unbalancing I bet. They have the biggest army at the start of the war and Russia should suffer a lot! That is why I increase the production time by three and the production cost tim...
by OberGeneral
Thu Jun 17, 2010 4:26 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: New Ideas for CEaW Grand Strategy
Replies: 222
Views: 35238

A change that I have implemented.

I would like to see the number of days per turn changed. Whyw was the 20 day turn concept implemented in the first place? I mod the game so that the days per turn is 7 days(one week)! This in my mind is much more historical in that it allows you to defeat Poland in three weeks (historical) as oppose...
by OberGeneral
Wed Jun 16, 2010 5:53 pm
Forum: News & Announcements
Topic: CEAW Grand Strategy updated to v1.02
Replies: 2
Views: 1546

•US DoW upon Germany when an Axis unit controls a hex in Canada (including UK controlled part of Canada). Added this code as well because we felt it's an omission to not think about what would happen if Germany landed in Canada. Now USA will automatically join the Allies by DoW'ing Germany if the Ax...

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