Search found 7 matches
- Mon Jan 15, 2018 3:58 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Personal, absolutely subjective impressions
- Replies: 15
- Views: 6803
Re: Personal, absolutely subjective impressions
Interesting thoughts guys, thanks for sharing Unfortunately much of what is suggested is not possible in the current engine whilst others would impact heavily on balance and perhaps playability but well worth reading nevertheless Ben Wilkins TBH - I didn't even expect any of this to be implemented ...
- Sat Jan 06, 2018 9:52 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Personal, absolutely subjective impressions
- Replies: 15
- Views: 6803
Re: Personal, absolutely subjective impressions
I would assume, if there is a 'Fire Pistol' action, then we would be fine with plasma/bolt pistols in the same squad. They would be treated as same kind of weapon and then I guess it all comes down to a number of dice rolls for to-hit and damage seperately. Sounds like something possible. Problems ...
- Fri Jan 05, 2018 9:09 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Personal, absolutely subjective impressions
- Replies: 15
- Views: 6803
Re: Personal, absolutely subjective impressions
I don't know anything of things you mention either, TBH - for I modded the games, which allowed combined squads. As for allocation - probabilities are our best friends here: for instance, bolter fire is distributed evenly, while (for instance) sniper fire hits the squad leaders with highest probabil...
- Fri Jan 05, 2018 9:20 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Personal, absolutely subjective impressions
- Replies: 15
- Views: 6803
Re: Personal, absolutely subjective impressions
I agree totally with your wish for customization of units. However, I see a problem with integrating some of the suggestions made. Squad leaders fall into the category. When attached to the unit it causes more problems than good gameplay-wise. Since per action you can only fire a single weapon what...
- Thu Jan 04, 2018 6:33 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Personal, absolutely subjective impressions
- Replies: 15
- Views: 6803
Re: Personal, absolutely subjective impressions
Just continueing my speculations of "what I would do, if I had proper mod tools for Sanctus Reach" sort. The keywords here are: CUSTOMIZATION and CLOSER TO CODEX. Plus - some gameplay features. Let's start with Space Wolves. Blood Claws: - 1 Pack Leader (one of existing models can be used)...
- Thu Dec 28, 2017 3:51 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Personal, absolutely subjective impressions
- Replies: 15
- Views: 6803
Personal, absolutely subjective impressions
Actually, topic, without further ado. Advantages: 1. Models, animations, visual effects, sound effects - rather good for such a relatively low-budget game. 2. Tactical depth - is at the very least sufficient: covers, morale, weapon accuracy being lowered over the distance, different armor values for...
- Thu Dec 28, 2017 3:38 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Changing the squad loadouts and weapon parameters
- Replies: 3
- Views: 7453
Changing the squad loadouts and weapon parameters
Actually, topic. Is it possible to change the squad loadouts (aka squad composition) in this game? I mean - I want to do, for instance, Grey Hunters as close to the Codex, as it's possible, i.e.: - one Pack Leader plus 4 Grey Hunters; - one of the Grey Hunters may wield either Flamer or Meltagun (to...