Search found 26 matches
- Fri Nov 06, 2020 4:31 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 133
- Views: 42875
Re: Rise of AI Global Mod v3.0
Dear Paul59 and Dear kronenblatt, now it's O.K. and I can see the button at the bottom left of the main screen. The Problem was: after I have downloaded the mod, I have renamed it from "RISE_OF_AI_V3.0_GLOBAL" into "1.5.32_RISE_OF_AI_V3.0_GLOBAL". And this was my mistake. Than yo...
- Fri Nov 06, 2020 3:59 am
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 133
- Views: 42875
Re: Rise of AI Global Mod v3.0
Hallo! Where is the: "Ingame, click on the icon on the bottom left of the main screen to go the "Global Mods" screen, select "Rise Of AI 3.0 Global" then click "Accept". To disable, select "No Mod Set" or any other global mod you might have installed. If ...
- Tue Nov 03, 2020 6:23 pm
- Forum: Field of Glory II: Modding
- Topic: AnimationTools.bsf
- Replies: 3
- Views: 1374
Re: AnimationTools.bsf
If, for example, I have a unit (960 TotalMen, 16 ManCount) and the unit takes losses, then for each 60 men alive there should be 1 man-model alive. That isn't how it is intended to work. It is intended that there should be 1 man-model dead for each whole 60 men lost. Neither way of doing it is more...
- Tue Nov 03, 2020 4:38 pm
- Forum: Field of Glory II: Modding
- Topic: AnimationTools.bsf
- Replies: 3
- Views: 1374
AnimationTools.bsf
Hallo! I have a problem with the file AnimationTools.bsf with the FUNCTION CasualtiesDie(me) (lines 491-594): // Removes newly dead men. // Note, keeps a separate track of the unit's dead men in the "DeathMask" attrib to avoid VizQ issues with multiple calls to CasualtiesDie() before Destr...
- Thu May 28, 2020 11:29 pm
- Forum: Panzer Corps 2
- Topic: Are the unit stats random?
- Replies: 31
- Views: 4543
Re: Are the unit stats random?
While I agree with the basic assumption that the Panther and Tiger should have a higher ground defense than the Comet, weight is not everything. Not all the extra weight they put on a tank ends up being armour and thereby increasing protection. A tank equipped with a bigger and heavier gun will be ...
- Thu May 28, 2020 3:32 pm
- Forum: Panzer Corps 2
- Topic: Are the unit stats random?
- Replies: 31
- Views: 4543
Re: Are the unit stats random?
Breaking news just in....... The Allies have started tying lead bars to the back of their tanks - Now they weigh more they're better able to stand up to the German Panzers!!!! That's basically what you're saying. Profiles and nimbleness are also important - just because we cant model those 100% acc...
- Thu May 28, 2020 2:19 pm
- Forum: Panzer Corps 2
- Topic: Are the unit stats random?
- Replies: 31
- Views: 4543
Re: Are the unit stats random?
So if weight is such a big factor than if we were to add a modern day M1 Abrams (60 tons) to the game it should have a worse GD than a tiger II (68 tons)? Modern day M1 Abrams (60 tons) is not to compare neither with WW2 tanks nor with WW1 tanks. We compare tanks of the same time period only. And f...
- Thu May 28, 2020 1:42 pm
- Forum: Panzer Corps 2
- Topic: Are the unit stats random?
- Replies: 31
- Views: 4543
Re: Are the unit stats random?
In regards to the weight vs ground defense, in general more weight would equal to more armor. It would also mean lower speed (thus easier to hit) and larger profile i.e. bigger target which would also make it easier to hit but not necessarily mean a debilitating hit. Dear Rood, tank movement stats ...
- Wed May 27, 2020 9:32 pm
- Forum: Panzer Corps 2
- Topic: Are the unit stats random?
- Replies: 31
- Views: 4543
Re: Are the unit stats random?
My two pennies- Armour thickness is just one factor in determining a tanks ground defence rating. Other factors are- Armour slope, (AP shot tended to go through unsloped slab armour instead of ricocheting off) Armour type, (some armour was "face hardened") Thickness differences of front/s...
- Wed May 27, 2020 9:12 pm
- Forum: Panzer Corps 2
- Topic: Are the unit stats random?
- Replies: 31
- Views: 4543
Re: Are the unit stats random?
Weight is not a good indicator of how good a tank is. Weight is neither good nor bad indicator. It is the quantitative measure of qualitative characteristics (armour profile, design, thickness in places, etc.) for the game purpose only. The KV2 was over 50 tons - so by your measure a better tank th...
- Wed May 27, 2020 5:54 pm
- Forum: Panzer Corps 2
- Topic: Are the unit stats random?
- Replies: 31
- Views: 4543
Re: Are the unit stats random?
Christie Sloped Armor For Slope-Heads!: https://en.wikipedia.org/wiki/J._Walter_Christie https://upload.wikimedia.org/wikipedia/commons/thumb/2/27/John_Walter_Christie_1915_circa.jpg/220px-John_Walter_Christie_1915_circa.jpg John Walter Christie... was an American engineer and inventor.[1] He is be...
- Wed May 27, 2020 4:19 pm
- Forum: Panzer Corps 2
- Topic: Are the unit stats random?
- Replies: 31
- Views: 4543
Re: Are the unit stats random?
Still using weight as a measure? Ok only a very basic bit of research shows that the comet has comparable thickness of armour as a Panther........So that theory is blown. Also Panther V Tiger. Guess which was harder to knock out from the front? I'll give you a clue it wasn't the heaviest one. Helpe...
- Wed May 27, 2020 3:54 pm
- Forum: Panzer Corps 2
- Topic: Are the unit stats random?
- Replies: 31
- Views: 4543
Re: Are the unit stats random?
Well... you see, stats are coming from older games. Panzer General started this whole system with the initiative, attack and corresponding values, PC1 was just copying and adjusting that (as it was aimed as a remake rather than a new game), and PC2 has significantly improved the original PG system ...
- Wed May 27, 2020 2:15 pm
- Forum: Panzer Corps 2
- Topic: Are the unit stats random?
- Replies: 31
- Views: 4543
Re: Are the unit stats random?
Considering the wealth of units and sheer volume of stats, I'm not entirely surprised if a few numbers seem odd. Putting a magnifying glass on certain aspects will always reveal potential for improvement. More eyes and more focus on unit stats is needed, especially late war units. That said, there ...
- Wed May 27, 2020 12:31 am
- Forum: Panzer Corps 2
- Topic: Are the unit stats random?
- Replies: 31
- Views: 4543
Re: Are the unit stats random?
Well ground defence isn't just about how heavy a tank is....... Thickness of armour, is it sloped? Effectiveness of the actual armour plate, nimbleness and profile all have a part to play. Now I'm not saying the comets GD isn't may be a little high bit you need to look at everything and not just th...
- Tue May 26, 2020 9:29 pm
- Forum: Panzer Corps 2
- Topic: Are the unit stats random?
- Replies: 31
- Views: 4543
Are the unit stats random?
Hallo! I am new to PC2 and like the game very much. Also I am not a professional military expert and understand that PC2 is the game. Please do not get me wrong and I am very grateful to the game designers. But studying 2 files equipment.pzeqp and Units.csv I have some question: How do you distribut...
- Mon Sep 30, 2019 10:56 pm
- Forum: Field of Glory II: Modding
- Topic: MoraleDamageFromCloseCombat
- Replies: 7
- Views: 2083
Re: MoraleDamageFromCloseCombat
Dear Rbodleyscott, thank you very much for your answer! Your explanation with shooting % is very useful, but my topic is about melee engagement between 2 infantry units (480 men, 600 unitsize each). As I have written, we can get the LossFactor. There are 2 ways to get it, both in the file CombatTool...
- Sat Sep 28, 2019 8:20 pm
- Forum: Field of Glory II: Modding
- Topic: MoraleDamageFromCloseCombat
- Replies: 7
- Views: 2083
Re: MoraleDamageFromCloseCombat
I don’t have access to the source code today so I cannot give you a specific answer just now. What exactly are you trying to achieve? Dear RbodleyScott, thank you very much for your answer! From Macros.bsf line 1 we know: // "#define FIRST_CT_THRESHOLD...This is meant to represent ...% losses,...
- Sat Sep 28, 2019 5:57 pm
- Forum: Field of Glory II: Modding
- Topic: MoraleDamageFromCloseCombat
- Replies: 7
- Views: 2083
Re: MoraleDamageFromCloseCombat
I don’t have access to the source code today so I cannot give you a specific answer just now. What exactly are you trying to achieve? Dear RbodleyScott, thank you very much for your answer! From Macros.bsf line 1 we know: // "#define FIRST_CT_THRESHOLD...This is meant to represent ...% losses,...
- Sat Sep 28, 2019 4:58 pm
- Forum: Field of Glory II: Modding
- Topic: MoraleDamageFromCloseCombat
- Replies: 7
- Views: 2083
MoraleDamageFromCloseCombat
Hallo! How does the game calculate "MoraleDamageFromCloseCombat"? See MoraleTools.bsf => if (GetAttribArray(me, "MoraleDamageFromCloseCombat", notional_turn) > FIRST_CT_THRESHOLD) // See Macros.bsf. Roughly 5% losses (but allowing for morale damage not being rounded down like act...