Search found 4 matches

by mkrass
Tue Jan 09, 2018 4:45 pm
Forum: Field of Glory II: Scenario Design
Topic: Scenario creation guide part 9 (Reinforcements Part2)
Replies: 16
Views: 30558

Re: Scenario creation guide part 9 (Reinforcements Part2)


... So for example, if you want your reinforcements to be original team 5, you could use:

id = PlaceUnit(32, 16, 0, 0, 5, "LIGHT_JAVELINS");
SetAttrib(id, "OriginalTeam", 5);
...


Thank you for this quick answer. It works fine for the purpose of having different teams in the scenario ...
by mkrass
Tue Jan 09, 2018 3:15 pm
Forum: Field of Glory II: Scenario Design
Topic: Scenario creation guide part 9 (Reinforcements Part2)
Replies: 16
Views: 30558

Re: Scenario creation guide part 9 (Reinforcements Part2)

id = PlaceUnit(32, 16, 0, 0, 0, "LIGHT_JAVELINS") - the third number is "facing". This follows from FUNCTION PlaceUnit(x, y, facing, side, team, type) in Functions.BSF.
Unfortunately to assign team is not working. Whichever number you do not put (0-7) reinforcement always appears on the map with ...
by mkrass
Wed Dec 13, 2017 5:59 pm
Forum: Modders Corner
Topic: Editing Generals txt files
Replies: 4
Views: 11262

Re: Editing Generals txt files

I would like to ask a question about general names. Whether it is possible to make division of lists of names for CinC-generals and sub-generals within one sideID for a campaign? I know how to make these lists in .txt file. I do not know how to set a condition for CinC with scripts (maybe in ...
by mkrass
Tue Dec 12, 2017 5:40 pm
Forum: Modders Corner
Topic: Editing Generals txt files
Replies: 4
Views: 11262

Re: Editing Generals txt files

I would like to ask a question about general names. Whether it is possible to make division of lists of names for CinC-generals and sub-generals within one sideID for a campaign? I know how to make these lists in .txt file. I do not know how to set a condition for CinC with scripts (maybe in ...

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