Search found 35 matches
- Thu May 09, 2019 7:38 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Random Damage ?
- Replies: 7
- Views: 7545
Re: Random Damage ?
@ BrotherNabor Thanks for your input. You mention as an example of damage ranging from 0 to 1000 but my point is the range should never be that wide. If you're at the limit of your weapon range & you only have a 20% chance to hit it OR if you're using a pea shooter against a super armored tank, ...
- Thu May 09, 2019 7:26 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Random Damage ?
- Replies: 7
- Views: 7545
Re: Random Damage ?
@ sIg3b
My experience is that all the damage is completely random - lol
My experience is that all the damage is completely random - lol
- Sun Jan 13, 2019 1:58 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Random Damage ?
- Replies: 7
- Views: 7545
Random Damage ?
I admit I have limited WH40K knowledge but it seems the damage from units is completely random. I was playing a multiplayer game and had a large knight unit. I checked what the expected damage was if I shot the enemy's tank with it and it said "Very High". I let 'er rip with two shots for ...
- Thu Dec 13, 2018 7:15 pm
- Forum: Field of Glory II
- Topic: Replay option
- Replies: 19
- Views: 3974
Re: Replay option
@Pip I have to disagree with your assumption that most people would never use the replay option. I think that most players WOULD use it, especially when first playing, to see where they made errors in their gameplay. Many players give up on a game if they can't get their head around the basic princi...
- Mon Dec 10, 2018 5:58 pm
- Forum: Field of Glory II
- Topic: Replay option
- Replies: 19
- Views: 3974
Replay option
It would be nice to replay either a single player or multiplayer game with access to the battle data that you have while actually playing the game. I asked about this when the game first came out and was told that it was on the developers wish list but that it would be a lot of work to create the op...
- Tue Sep 18, 2018 9:04 pm
- Forum: Field of Glory II
- Topic: March mode
- Replies: 17
- Views: 3438
Re: March mode
I don't think this idea would hurt deployment at all since the idea of march mode would be to travel to locations that would be out of reach no matter how troops are deployed. By using a turn to move in and out of march mode, the break even point becomes four turns with the march mode advantage not ...
- Tue Sep 18, 2018 4:27 am
- Forum: Field of Glory II
- Topic: March mode
- Replies: 17
- Views: 3438
March mode
I noticed on a lot of maps that there are features, such as gaps between mountains, that would allow surprise flank movements but the distance is too great. What's even worse is when you play against someone who decides to turtle at the back of a large map and it takes most of the game moves to move...
- Tue Sep 18, 2018 4:15 am
- Forum: Field of Glory II
- Topic: dismountable in combat
- Replies: 4
- Views: 1593
dismountable in combat
I was a bit disappointed when I saw that the dismountable option could only be used during setup and not in actual combat. In a sense, this is no different than offering two separate units; one cavalry & one infantry.
Are there any thoughts of allowing units to dismount during combat?
Are there any thoughts of allowing units to dismount during combat?
- Sat Jun 23, 2018 2:49 am
- Forum: Field of Glory II
- Topic: Computer crashes in MP - should we have a thread?
- Replies: 3
- Views: 1195
Re: Computer crashes in MP - should we have a thread?
If you get flagged, just contact tech support and they will take care of it. I won't waste the time going into details but I had my account flagged, so I contacted tech support to explain it, and they told me not to worry about it. From what they told me it has to REALLY flagrant before they do anyt...
- Sat Jun 02, 2018 2:33 am
- Forum: Field of Glory II
- Topic: Direct MP?
- Replies: 6
- Views: 1931
Re: Direct MP?
All armies and all size/type maps ? Sounds great!! No turn limit may be problematic. I suppose you could always just quit the game if your opponent got antsy and stepped out to get a sandwich during the game. Still. a turn time limit may be what's needed to keep everyone in their seats. I have a bad...
- Fri Jun 01, 2018 5:36 pm
- Forum: Field of Glory II
- Topic: Direct MP?
- Replies: 6
- Views: 1931
Re: Direct MP?
Any hints as to what parameters you plan on using such as time limits per turn or troop/map restrictions?
- Tue May 29, 2018 8:36 am
- Forum: Field of Glory II
- Topic: Anti cheating system - mods
- Replies: 5
- Views: 1489
Re: Anti cheating system - mods
Thanks for the reply Richard - please check your pm
- Tue May 29, 2018 8:10 am
- Forum: Field of Glory II
- Topic: Anti cheating system - mods
- Replies: 5
- Views: 1489
Re: Anti cheating system - mods
He can and he did. It isn't an in game downloaded mod. I'll send you a PM on it - I probably should have in the first place.
- Tue May 29, 2018 6:05 am
- Forum: Field of Glory II
- Topic: Anti cheating system - mods
- Replies: 5
- Views: 1489
Anti cheating system - mods
I read on some other posts that some players are concerned about cheating by using the task manager to stop a multiplayer game so it can be reloaded then replayed for hopefully better results. Although it seems to me to be a tiresome exercise, some may be so motivated to win that this would be a via...
- Fri May 11, 2018 5:39 pm
- Forum: Field of Glory II
- Topic: Can a General die in a winning melee?
- Replies: 6
- Views: 1966
Re: Can a General die in a winning melee?
Thanks for the information !
- Fri May 11, 2018 5:32 pm
- Forum: Field of Glory II
- Topic: Buff for heavy weapons ?
- Replies: 50
- Views: 10243
Re: Buff for heavy weapons ?
Is the armor advantage really enough or should Heavy Weapons get a higher POA bonus than spearmen? I just think Heavy Weapon units should be marginally better than Thureophoroi type units which they presently are not. Maybe bump it up +50 or =25 from what it presently is. @MikeC_81 Excellent point -...
- Thu May 10, 2018 6:58 am
- Forum: Field of Glory II
- Topic: Can a General die in a winning melee?
- Replies: 6
- Views: 1966
Can a General die in a winning melee?
The manual says that a General's death is "more likely to happen" when the unit loses the melee but the odds are never really defined. I assume that the chance is less when the melee is a draw but what about when when the melee is a clear win ? I was reading the "Ignominious General D...
- Thu May 10, 2018 6:34 am
- Forum: Field of Glory II
- Topic: Rough ground on middle eastern maps not clear
- Replies: 1
- Views: 823
Rough ground on middle eastern maps not clear
I was recently playing a game on a Middle East Hilly map & my foe mentioned how tough it is to tell rough from smooth ground on those maps which I agree. It reminded me that there was quite a discussion on this forum about those map features under one of the tournament threads but the thread see...
- Thu May 10, 2018 6:28 am
- Forum: Field of Glory II
- Topic: Buff for heavy weapons ?
- Replies: 50
- Views: 10243
Buff for heavy weapons ?
When I first tried "Heavy Weapon" units, I was surprised that they didn't get any more of a bonus than units with spears. Essentially, Thureophoroi, Falxmen, and Thracians have ABOUT the same value in combat. I would think units using a Falx or a Rhomphaia would have a bit more punch than ...
- Tue Apr 17, 2018 12:36 am
- Forum: Field of Glory II
- Topic: Remove the Head in Multiplayer
- Replies: 18
- Views: 3321
Re: Remove the Head in Multiplayer
Thanks for the update