It works with the latest version (1.6.15).
Search found 106 matches
- Sun Oct 27, 2024 11:20 am
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 131
- Views: 33924
- Sat Apr 20, 2024 10:30 am
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 131
- Views: 33924
Re: Rise of AI Global Mod v3.12
You're not looking at developing it for FoG II: Medieval ? With FoG:Kingdoms coming up and its SP battles, it may be of very good use there as well, making the AI opponent more difficult than the base game's. Thanks for the interest. I'm not planning on getting those games so I won't develop a mod ...
- Wed Sep 20, 2023 10:32 am
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 131
- Views: 33924
- Tue Feb 21, 2023 10:07 am
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 131
- Views: 33924
- Mon Feb 20, 2023 10:53 am
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 131
- Views: 33924
Re: Rise of AI Global Mod v3.12
Rise of AI new version 3.12 available for Fog2 1.6.6, details in updated 1st post.
Will be compatible with the upcoming 1.6.7 patch.
Will be compatible with the upcoming 1.6.7 patch.
- Tue Jul 19, 2022 12:20 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod updated to v2.3
- Replies: 43
- Views: 17885
Re: Rise of AI Global Mod updated to v2.3
Hello. I do not own Fog2 medieval and do not plan to mod for it.
This is an old thread, please post in the most recent one if you have any further questions: viewtopic.php?f=477&t=102040
- Mon Feb 14, 2022 5:50 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 131
- Views: 33924
Re: Rise of AI Global Mod v3.1/v3.0
AI vs AI would be cool but I'm not sure this is doable.shaneyao32 wrote: ↑Sun Feb 13, 2022 8:10 am Thank you! Is it possible to have the AI VS AI function?
- Sat Jan 22, 2022 1:13 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 131
- Views: 33924
Re: Rise of AI Global Mod v3.1/v3.0
Thanks for the report, I'll work on an update.
- Wed Sep 01, 2021 12:17 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 131
- Views: 33924
Re: Rise of AI Global Mod v3.1/v3.0
Thanks for the feedback and glad you are having fun.
- Mon Jan 25, 2021 1:33 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 131
- Views: 33924
Re: Rise of AI Global Mod v3.1/v3.0
After carrying out a campaign with this mod I ended up leaving it. Some battles are still very slow = ( Sorry about that and thanks for giving it a try. What was the force size of your battles (medium, large...) ? Reducing the size would certainly help. Could you make a small version of the mod in ...
- Thu Jan 21, 2021 1:13 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 131
- Views: 33924
Re: Rise of AI Global Mod v3.0
I have a quite high end pc and used to have the same issue also with the 2.4 version after i verify/repair the game files ( i play on gog version ) and reanable yuor mod the statter reduced significantly till the state that i rearly have an issue ( smaller delays still happen ). since it worked for...
- Wed Jan 20, 2021 1:58 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 131
- Views: 33924
Re: Rise of AI Global Mod v3.1/v3.0
Nice. Is there anymore room for improvements? Is it even worth it? Would it for sure cut into AI performance? The only major feature left untouched is AI army composition. The AI could possibly be smarter when buying units by taking into account the map terrain and the player army list. On one hand ...
- Tue Jan 12, 2021 3:23 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 131
- Views: 33924
Re: Rise of AI Global Mod v3.1/v3.0
New version 3.1 is now available. See the first post. Here are the changes : WHAT'S NEW Stuttering fix and some optimizations that in some cases slightly decrease AI turn time. - Fixed most cases of AI movement animation stuttering (this was a problem of the mod, not the game). - Optimization : AI w...
- Mon Dec 14, 2020 1:19 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 131
- Views: 33924
Re: Rise of AI Global Mod v3.0
Not yet. Will be in the next version 3.1 which I'll release soon after the next Fog2 patch.Phoenix100 wrote: ↑Mon Dec 14, 2020 11:26 am You mentioned some kind of update, Roguedjack, helping with the stutters. Is that available somewhere? Keen to use the mod now.
- Tue Dec 01, 2020 10:09 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 131
- Views: 33924
Re: Rise of AI Global Mod v3.0
Yes those lines don't apply.Phoenix100 wrote: ↑Tue Dec 01, 2020 9:42 pm Mmm. But the 'system' txt file in the config folder, for example, shows
//debugmode = 1
and
//debugdisplay = 1
But do those little '//' marks mean this doesn't apply?
- Tue Dec 01, 2020 9:10 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 131
- Views: 33924
Re: Rise of AI Global Mod v3.0
Don't worry it's off by default, it's in a file you have to edit to switch it on.Phoenix100 wrote: ↑Tue Dec 01, 2020 8:37 pm But you mentioned 'debug mode', Roguedjack. I don't see that in the options. Where do i find it and how do I switch it off? Thanks.
- Tue Dec 01, 2020 3:05 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 131
- Views: 33924
Re: Rise of AI Global Mod v3.0
Probably not, its purely related to scripting. You could try changing "Unit Speed Turbo" in the settings to your liking, I have mine set to x3.kronenblatt wrote: ↑Tue Dec 01, 2020 5:57 am Any way of reducing the problem of (2) through different settings, such as Idle Animations (as an example)?
- Mon Nov 30, 2020 8:54 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 131
- Views: 33924
Re: Rise of AI Global Mod v3.0
As I understand from the feedback I think people are describing 2 sorts of lags/freeze/stutter: 1) the major freeze when ai starts its turn, lesser ones during its turn when it starts a new pass, and very minor ones when between moving units which may look like stuttering. 2) the stutter in the anim...
- Mon Nov 30, 2020 1:07 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 131
- Views: 33924
Re: Rise of AI Global Mod v3.0
I was very keen to use this, since it's so praised in here, but I find it leads to a staggered performance on my system, at least. Meaning it's REALLY stuttery. Freezes for micro-seconds whilst the sprites are moving, regularly (I mean all the time). Could put up with the big freeze at turn change ...
- Tue Nov 24, 2020 3:25 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 131
- Views: 33924
Re: Rise of AI Global Mod v3.0
Do you have any interest in improving army selection? It seems that type of improvement might be substantially easier than what you have already done with the Ai. At least my army selection is fairly easy and based on only a few criteria-terrain open or closed and a comparison of army troop types. ...