Search found 115 matches
- Sun Oct 04, 2026 1:48 pm
- Forum: Field of Glory II
- Topic: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
- Replies: 36
- Views: 4877
Re: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
Thank you Roguedjack, since you put the game here, I can not stop playing it.
Thank you Kronenblatt for all the extra campaigns. They are all very fun.
Nice :)
I have a question for Roguedjack: Is the system allow modification to allow faction diplomacy? For example can we change Pyyrhus ...
- Tue Sep 22, 2026 9:19 am
- Forum: Field of Glory II
- Topic: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
- Replies: 36
- Views: 4877
Re: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
Great expansion/update!
Thanks !
A couple of requests/clarifications.
1. Is there a way to scroll around the map, other than zoom? I've run into the issue of not being able to access zones at the top of the map due to the UI display. It might be helpful to have a toogle on/off for that ...
- Sun Sep 20, 2026 9:33 am
- Forum: Field of Glory II
- Topic: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
- Replies: 36
- Views: 4877
Re: Campaigns of Glory 1.0 - free fanmade campaign game
1.1 released ! First post edited with download link.
Here's the change log (also included as a textfile in the game folder) :
CAMPAIGNS OF GLORY v1.1 CHANGES
OVERVIEW
5 new scenarios by kronenblatt of various complexity covering a wide range of time periods.
Additions, improvements and fixes to ...
Here's the change log (also included as a textfile in the game folder) :
CAMPAIGNS OF GLORY v1.1 CHANGES
OVERVIEW
5 new scenarios by kronenblatt of various complexity covering a wide range of time periods.
Additions, improvements and fixes to ...
- Sun Sep 13, 2026 1:58 pm
- Forum: Field of Glory II
- Topic: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
- Replies: 36
- Views: 4877
Re: Campaigns of Glory 1.0 - free fanmade campaign game
I may suggest a little change in Pyrus Scenario:
At the start of 278 BC, Carthage activates and Syracusa becomes controlled by Pyrus.
This change not only will make it more historical, will also give Pyrus a better motivation to go to Scily.
I'm sorry that specific situation you describe ...
- Sun Sep 13, 2026 10:28 am
- Forum: Field of Glory II
- Topic: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
- Replies: 36
- Views: 4877
Re: Campaigns of Glory 1.0 - free fanmade campaign game
No sorry :
Play singleplayer, hotseat, solitaire or AI vs AI.
- Thu Sep 10, 2026 9:55 am
- Forum: Field of Glory II
- Topic: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
- Replies: 36
- Views: 4877
Re: Campaigns of Glory 1.0 - free fanmade campaign game
It should be out in the near future. Improvements and more scenarios.
- Sat Sep 05, 2026 10:30 am
- Forum: Field of Glory II
- Topic: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
- Replies: 36
- Views: 4877
Re: Campaigns of Glory 1.0 - free fanmade campaign game
I agree the rules and scenario design documentation is lacking. Eventually there will be more detailled documentation. Some questions can be answered ingame by looking ingame at the tooltips and other texts.
It would also be helpful to explain how the force point economy works: how much do you ...
It would also be helpful to explain how the force point economy works: how much do you ...
- Mon Aug 24, 2026 12:57 pm
- Forum: Field of Glory II
- Topic: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
- Replies: 36
- Views: 4877
Re: Campaigns of Glory 1.0 - free fanmade campaign game
Thanks for the feedback !
Actual fleets and sea zones are not on the todo-list for now, but I understand the appeal. Maybe for a future version.
When starting a scenario the "Scenario Rules" tabs are an important read. You can read them too ingame via the menu.
For the Pyrrhus scenario, it is my ...
Actual fleets and sea zones are not on the todo-list for now, but I understand the appeal. Maybe for a future version.
When starting a scenario the "Scenario Rules" tabs are an important read. You can read them too ingame via the menu.
For the Pyrrhus scenario, it is my ...
- Thu Aug 13, 2026 10:14 am
- Forum: Field of Glory II
- Topic: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
- Replies: 36
- Views: 4877
Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
(EDIT: post updated for v1.1 and added scenarios list)
(EDIT: version 1.1 starts being discussed here: https://forum.slitherine.com/viewtopic.php?t=121882&start=26 )
CAMPAIGNS OF GLORY 1.1
by roguedjack
A free fanmade campaign game. Play the campaign game in CoG and you can opt to resolve the ...
(EDIT: version 1.1 starts being discussed here: https://forum.slitherine.com/viewtopic.php?t=121882&start=26 )
CAMPAIGNS OF GLORY 1.1
by roguedjack
A free fanmade campaign game. Play the campaign game in CoG and you can opt to resolve the ...
- Sun Oct 27, 2024 11:20 am
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 133
- Views: 130646
Re: Rise of AI Global Mod v3.12
It works with the latest version (1.6.15).
- Sat Apr 20, 2024 10:30 am
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 133
- Views: 130646
Re: Rise of AI Global Mod v3.12
You're not looking at developing it for FoG II: Medieval ? With FoG:Kingdoms coming up and its SP battles, it may be of very good use there as well, making the AI opponent more difficult than the base game's.
Thanks for the interest. I'm not planning on getting those games so I won't develop a ...
- Wed Sep 20, 2023 10:32 am
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 133
- Views: 130646
Re: Rise of AI Global Mod v3.12
What versions have you installed ?
- Tue Feb 21, 2023 10:07 am
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 133
- Views: 130646
Re: Rise of AI Global Mod v3.12
i can't test it but I highly doubt it would work.
- Mon Feb 20, 2023 10:53 am
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 133
- Views: 130646
Re: Rise of AI Global Mod v3.12
Rise of AI new version 3.12 available for Fog2 1.6.6, details in updated 1st post.
Will be compatible with the upcoming 1.6.7 patch.
Will be compatible with the upcoming 1.6.7 patch.
- Tue Jul 19, 2022 12:20 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod updated to v2.3
- Replies: 43
- Views: 25303
Re: Rise of AI Global Mod updated to v2.3
Hello. I do not own Fog2 medieval and do not plan to mod for it.
This is an old thread, please post in the most recent one if you have any further questions: viewtopic.php?f=477&t=102040
- Mon Feb 14, 2022 5:50 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 133
- Views: 130646
Re: Rise of AI Global Mod v3.1/v3.0
AI vs AI would be cool but I'm not sure this is doable.
- Sat Jan 22, 2022 1:13 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 133
- Views: 130646
Re: Rise of AI Global Mod v3.1/v3.0
Thanks for the report, I'll work on an update.
- Wed Sep 01, 2021 12:17 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 133
- Views: 130646
Re: Rise of AI Global Mod v3.1/v3.0
Thanks for the feedback and glad you are having fun.
- Mon Jan 25, 2021 1:33 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 133
- Views: 130646
Re: Rise of AI Global Mod v3.1/v3.0
After carrying out a campaign with this mod I ended up leaving it. Some battles are still very slow = (
Sorry about that and thanks for giving it a try. What was the force size of your battles (medium, large...) ? Reducing the size would certainly help.
Could you make a small version of the ...
- Thu Jan 21, 2021 1:13 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 133
- Views: 130646
Re: Rise of AI Global Mod v3.0
I have a quite high end pc and used to have the same issue also with the 2.4 version
after i verify/repair the game files ( i play on gog version ) and reanable yuor mod the statter reduced significantly till the state that i rearly have an issue ( smaller delays still happen ). since it worked ...