Search found 115 matches

by roguedjack
Sun Oct 04, 2026 1:48 pm
Forum: Field of Glory II
Topic: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
Replies: 36
Views: 4877

Re: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game


Thank you Roguedjack, since you put the game here, I can not stop playing it.
Thank you Kronenblatt for all the extra campaigns. They are all very fun.

Nice :)


I have a question for Roguedjack: Is the system allow modification to allow faction diplomacy? For example can we change Pyyrhus ...
by roguedjack
Tue Sep 22, 2026 9:19 am
Forum: Field of Glory II
Topic: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
Replies: 36
Views: 4877

Re: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game


Great expansion/update!

Thanks !


A couple of requests/clarifications.

1. Is there a way to scroll around the map, other than zoom? I've run into the issue of not being able to access zones at the top of the map due to the UI display. It might be helpful to have a toogle on/off for that ...
by roguedjack
Sun Sep 20, 2026 9:33 am
Forum: Field of Glory II
Topic: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
Replies: 36
Views: 4877

Re: Campaigns of Glory 1.0 - free fanmade campaign game

1.1 released ! First post edited with download link.

Here's the change log (also included as a textfile in the game folder) :

CAMPAIGNS OF GLORY v1.1 CHANGES


OVERVIEW
5 new scenarios by kronenblatt of various complexity covering a wide range of time periods.
Additions, improvements and fixes to ...
by roguedjack
Sun Sep 13, 2026 1:58 pm
Forum: Field of Glory II
Topic: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
Replies: 36
Views: 4877

Re: Campaigns of Glory 1.0 - free fanmade campaign game


I may suggest a little change in Pyrus Scenario:
At the start of 278 BC, Carthage activates and Syracusa becomes controlled by Pyrus.

This change not only will make it more historical, will also give Pyrus a better motivation to go to Scily.

I'm sorry that specific situation you describe ...
by roguedjack
Sun Sep 13, 2026 10:28 am
Forum: Field of Glory II
Topic: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
Replies: 36
Views: 4877

Re: Campaigns of Glory 1.0 - free fanmade campaign game

ilpars wrote: Sat Sep 12, 2026 8:39 pm Can we play this campaign online vs another player?
No sorry :
Play singleplayer, hotseat, solitaire or AI vs AI.
by roguedjack
Thu Sep 10, 2026 9:55 am
Forum: Field of Glory II
Topic: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
Replies: 36
Views: 4877

Re: Campaigns of Glory 1.0 - free fanmade campaign game

Karvon wrote: Thu Sep 10, 2026 1:26 am And where can we find. Version 1.1?
It should be out in the near future. Improvements and more scenarios.
by roguedjack
Sat Sep 05, 2026 10:30 am
Forum: Field of Glory II
Topic: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
Replies: 36
Views: 4877

Re: Campaigns of Glory 1.0 - free fanmade campaign game

I agree the rules and scenario design documentation is lacking. Eventually there will be more detailled documentation. Some questions can be answered ingame by looking ingame at the tooltips and other texts.


It would also be helpful to explain how the force point economy works: how much do you ...
by roguedjack
Mon Aug 24, 2026 12:57 pm
Forum: Field of Glory II
Topic: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
Replies: 36
Views: 4877

Re: Campaigns of Glory 1.0 - free fanmade campaign game

Thanks for the feedback !

Actual fleets and sea zones are not on the todo-list for now, but I understand the appeal. Maybe for a future version.

When starting a scenario the "Scenario Rules" tabs are an important read. You can read them too ingame via the menu.
For the Pyrrhus scenario, it is my ...
by roguedjack
Thu Aug 13, 2026 10:14 am
Forum: Field of Glory II
Topic: Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game
Replies: 36
Views: 4877

Campaigns of Glory 1.1 - 5 new scenarios & improvements - free fanmade campaign game

(EDIT: post updated for v1.1 and added scenarios list)
(EDIT: version 1.1 starts being discussed here: https://forum.slitherine.com/viewtopic.php?t=121882&start=26 )

CAMPAIGNS OF GLORY 1.1
by roguedjack

A free fanmade campaign game. Play the campaign game in CoG and you can opt to resolve the ...
by roguedjack
Sun Oct 27, 2024 11:20 am
Forum: Field of Glory II
Topic: Rise of AI Global Mod v3.12
Replies: 133
Views: 130646

Re: Rise of AI Global Mod v3.12

VektorT wrote: Sun Oct 27, 2024 1:34 am Does it works with the latest game version or only 1.6.7?
It works with the latest version (1.6.15).
by roguedjack
Sat Apr 20, 2024 10:30 am
Forum: Field of Glory II
Topic: Rise of AI Global Mod v3.12
Replies: 133
Views: 130646

Re: Rise of AI Global Mod v3.12


You're not looking at developing it for FoG II: Medieval ? With FoG:Kingdoms coming up and its SP battles, it may be of very good use there as well, making the AI opponent more difficult than the base game's.


Thanks for the interest. I'm not planning on getting those games so I won't develop a ...
by roguedjack
Wed Sep 20, 2023 10:32 am
Forum: Field of Glory II
Topic: Rise of AI Global Mod v3.12
Replies: 133
Views: 130646

Re: Rise of AI Global Mod v3.12

Jorgito78 wrote: Mon Sep 18, 2023 8:45 pm How do I delete previous versions of this mod?
What versions have you installed ?
by roguedjack
Tue Feb 21, 2023 10:07 am
Forum: Field of Glory II
Topic: Rise of AI Global Mod v3.12
Replies: 133
Views: 130646

Re: Rise of AI Global Mod v3.12

toska wrote: Mon Feb 20, 2023 11:00 pm Thank you so much. Could it work with FOG II Medieval?
i can't test it but I highly doubt it would work.
by roguedjack
Mon Feb 20, 2023 10:53 am
Forum: Field of Glory II
Topic: Rise of AI Global Mod v3.12
Replies: 133
Views: 130646

Re: Rise of AI Global Mod v3.12

Rise of AI new version 3.12 available for Fog2 1.6.6, details in updated 1st post.
Will be compatible with the upcoming 1.6.7 patch.
by roguedjack
Tue Jul 19, 2022 12:20 pm
Forum: Field of Glory II
Topic: Rise of AI Global Mod updated to v2.3
Replies: 43
Views: 25303

Re: Rise of AI Global Mod updated to v2.3

NikolayB wrote: Mon Jul 18, 2022 10:23 am Hello! Any chance of this mod coming to FoG 2 Medieval?
Hello. I do not own Fog2 medieval and do not plan to mod for it.
This is an old thread, please post in the most recent one if you have any further questions: viewtopic.php?f=477&t=102040
by roguedjack
Mon Feb 14, 2022 5:50 pm
Forum: Field of Glory II
Topic: Rise of AI Global Mod v3.12
Replies: 133
Views: 130646

Re: Rise of AI Global Mod v3.1/v3.0

shaneyao32 wrote: Sun Feb 13, 2022 8:10 am Thank you! Is it possible to have the AI VS AI function?
AI vs AI would be cool but I'm not sure this is doable.
by roguedjack
Sat Jan 22, 2022 1:13 pm
Forum: Field of Glory II
Topic: Rise of AI Global Mod v3.12
Replies: 133
Views: 130646

Re: Rise of AI Global Mod v3.1/v3.0

Thanks for the report, I'll work on an update.
by roguedjack
Wed Sep 01, 2021 12:17 pm
Forum: Field of Glory II
Topic: Rise of AI Global Mod v3.12
Replies: 133
Views: 130646

Re: Rise of AI Global Mod v3.1/v3.0

Thanks for the feedback and glad you are having fun.
by roguedjack
Mon Jan 25, 2021 1:33 pm
Forum: Field of Glory II
Topic: Rise of AI Global Mod v3.12
Replies: 133
Views: 130646

Re: Rise of AI Global Mod v3.1/v3.0


After carrying out a campaign with this mod I ended up leaving it. Some battles are still very slow = (

Sorry about that and thanks for giving it a try. What was the force size of your battles (medium, large...) ? Reducing the size would certainly help.


Could you make a small version of the ...
by roguedjack
Thu Jan 21, 2021 1:13 pm
Forum: Field of Glory II
Topic: Rise of AI Global Mod v3.12
Replies: 133
Views: 130646

Re: Rise of AI Global Mod v3.0



I have a quite high end pc and used to have the same issue also with the 2.4 version
after i verify/repair the game files ( i play on gog version ) and reanable yuor mod the statter reduced significantly till the state that i rearly have an issue ( smaller delays still happen ). since it worked ...

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