Search found 9 matches

by Rhetor
Tue Aug 15, 2017 7:10 pm
Forum: Pike & Shot
Topic: Battle of Ligny scenario.
Replies: 8
Views: 3694

Re: Battle of Ligny scenario.

Well we all have our preferences. Regarding Ligny, apart from the Horse Artillery which can move ,the lack of limber on the heavy units is deliberate to save unit places for the other types, because of the 64 unit limitation and achieving a balance between the sides. I wasn't aware of that! I agree...
by Rhetor
Mon Aug 14, 2017 5:49 pm
Forum: Modders Corner
Topic: Noob question - how to edit squad.csv?
Replies: 2
Views: 2405

Re: Noob question - how to edit squad.csv?

Thanks! I will give it a try soon.
by Rhetor
Sun Aug 13, 2017 1:57 pm
Forum: Modders Corner
Topic: Noob question - how to edit squad.csv?
Replies: 2
Views: 2405

Noob question - how to edit squad.csv?

Dear All, it is, of course, a novice's question, but it is not clear to me how to edit unit characteristics? I have found the squad.csv files in campaign folders, but there seems to be no explanation on which number represent what. Where do I find the legend for the columns? I am mainly interested i...
by Rhetor
Sun Aug 13, 2017 7:33 am
Forum: Pike & Shot
Topic: Waterloo
Replies: 4
Views: 2304

Re: Waterloo

I find this scenario quite appealing, however, there are issues, namely the mobility of artillery. It seems the heavy gun batteries cannot limber, and move only one square per turn. Can it be ammended? I am looking into the possiblity of modding it myself...
by Rhetor
Fri Aug 11, 2017 6:46 am
Forum: Pike & Shot
Topic: Battle of Ligny scenario.
Replies: 8
Views: 3694

Re: Battle of Ligny scenario.

Having tested some other scenarios, this time coming from the time period covered in the game, I find this particular engine very good, and - given some changes - particularly well suited to Napoleonic period. I especially like the ability of light units to avoid melee, which make them as annoying a...
by Rhetor
Tue Aug 08, 2017 11:04 am
Forum: Pike & Shot
Topic: Battle of Ligny scenario.
Replies: 8
Views: 3694

Battle of Ligny scenario.

Dear All, having purchased the game - finally - I looked into the battle of Ligny scenario, to satisfy my thirst for Napoleonic warfare. I was immediately surprised to see that the range, on which infantry seems to be able to fire is, so to speak, ridiculously long. Of course, smoothbore and rifled ...
by Rhetor
Thu Aug 03, 2017 2:34 pm
Forum: Field of Glory II
Topic: FOG2 Developer’s Diary – Innovations and Differences
Replies: 107
Views: 38706

Re: FOG2 Developer’s Diary – Innovations and Differences

Benedict151 wrote:Speaking personally I would love to see a new turn based Napoleonic game
Maybe one day ...

First to finish FoG2!

regards
Ben Wilkins
Can't wait. For both games :D
by Rhetor
Thu Aug 03, 2017 7:34 am
Forum: Field of Glory II
Topic: FOG2 Developer’s Diary – Innovations and Differences
Replies: 107
Views: 38706

Re: FOG2 Developer’s Diary – Innovations and Differences

There are now a fair amount of musket & bayonet scenarios available for Pike and Shot. There are battles from the Seven Years and Jacobite Wars, a couple of Napoleonic battles, and some American Civil War and Crimean War scenarios available. I haven't played any of the games in question, but ne...
by Rhetor
Mon Jul 31, 2017 4:43 pm
Forum: Field of Glory II
Topic: FOG2 Developer’s Diary – Innovations and Differences
Replies: 107
Views: 38706

Re: FOG2 Developer’s Diary – Innovations and Differences

No. Most units get a free 45 degree turn, unmanoeuvrable units don't, they pay 4 AP for a 45 degree turn. This makes them less manoeuvrable. Many accounts of 19th-century battles stress the fact that best units were conspicuous because of the swift performing often complicated maneuvers on the batt...

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