Well the idea here was mainly to use the experience increasing sytem applied to AI unit.
Of course this could be set by some campaign variables but the result would be more subjective, not to mention a tricky and (and tedious according to the scenario) micro management in scenario building process.
Search found 24 matches
- Wed Jun 07, 2017 3:00 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: AI core
- Replies: 7
- Views: 2108
- Wed Jun 07, 2017 2:49 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Trigger Timer
- Replies: 4
- Views: 1644
Re: Trigger Timer
Great! Thanks.
- Sat May 27, 2017 7:52 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: OR and AND condition
- Replies: 2
- Views: 1167
OR and AND condition
Hi, The trigger conditions can be cumulated, which is equivalent to saying if the first condition "AND" the second condition (and so on...) are filled "THEN" an event occurs. Great. :roll: Now what if we want to use an "OR" condition rather than the usual "AND"...
- Sat May 27, 2017 4:48 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Damaged 3d models
- Replies: 1
- Views: 1058
Re: Damaged 3d models
Ok I've find it out.
Thanks...
Thanks...
- Fri May 26, 2017 2:13 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Damaged 3d models
- Replies: 1
- Views: 1058
Damaged 3d models
How 3d models switch from "good shape" to "destroyed" ? I first thought it was just a matter of pasting a ruined version of the model textures (with the same name as the main one) whithin the Mod/myMod/Units/Textures/Destroyed folder but it doesn't work. Maybe this requires some ...
- Thu May 25, 2017 6:09 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: units.CSV Entries
- Replies: 3
- Views: 1686
Re: units.CSV Entries
Ok, thank you guys. 
- Thu May 25, 2017 2:28 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: units.CSV Entries
- Replies: 3
- Views: 1686
units.CSV Entries
Hi,
What's the meaning of these entries ?
-counter
-series
-ap
-steps
-spawn
thx in advance.
What's the meaning of these entries ?
-counter
-series
-ap
-steps
-spawn
thx in advance.
- Wed May 24, 2017 11:59 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Editor: AI Tasks
- Replies: 5
- Views: 1554
Re: Editor: AI Tasks
I think recon aircrafts move in random directions at each turn. So far I didn't notice, a larger patrolling radius (from its base) than twice its mp.
- Tue May 23, 2017 6:59 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: AI core
- Replies: 7
- Views: 2108
Re: AI core
Well, as far as I can see Germany and Kriegsmarine are factions played by human. These are not AI. What I'd like to know is if the core system can be applied to an AI faction. An AI units can be set as "core" in the editor but then how could we reloaded it into a next mission ? BTW congrat...
- Tue May 23, 2017 5:54 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: mdt to mdb
- Replies: 20
- Views: 6092
- Tue May 23, 2017 4:06 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: AI core
- Replies: 7
- Views: 2108
Re: AI core
Ok I'll do that.
Thanks
Thanks
- Tue May 23, 2017 3:01 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: AI core
- Replies: 7
- Views: 2108
AI core
Is there a way to get an AI allied in the unit core system ?
For example the player is "USA" and his AI allied is "US army" (from bootcamp). I want the "US army" status (experience, force) to be impacted from a campaign mission to another.Is that possible ?
For example the player is "USA" and his AI allied is "US army" (from bootcamp). I want the "US army" status (experience, force) to be impacted from a campaign mission to another.Is that possible ?
- Tue May 23, 2017 1:47 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: mdt to mdb
- Replies: 20
- Views: 6092
Re: mdt to mdb
I understand what you mean but I'm more than reluctant to massive release.
Maybe devellopers just don't want to get involved too much into endless modder's requests but maybe their copyright policy is very strict.
Devellopers if you read this please reply !
Maybe devellopers just don't want to get involved too much into endless modder's requests but maybe their copyright policy is very strict.
Devellopers if you read this please reply !
- Tue May 23, 2017 9:16 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: mdt to mdb
- Replies: 20
- Views: 6092
- Mon May 22, 2017 5:09 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: mdt to mdb
- Replies: 20
- Views: 6092
Re: mdt to mdb
link above updated
- Mon May 22, 2017 4:12 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: mdt to mdb
- Replies: 20
- Views: 6092
- Mon May 22, 2017 1:00 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: mdt to mdb
- Replies: 20
- Views: 6092
Re: mdt to mdb
Creating 3d objects is not a technical issue.Frankly I really well know the job. So far I've just created a test model (box+ sphere) using Gmax. it works fine except for animations and missing shadow. If the Gmax script works properly then I've missed something in my Gmax settings (material or missi...
- Mon May 22, 2017 10:22 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Is that forum a screenshot contest ?
- Replies: 5
- Views: 1935
Is that forum a screenshot contest ?
Everything is in the title... If I missed something please explain where modding discussions take place.
Thanks
Thanks
- Mon May 22, 2017 9:51 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: mdt to mdb
- Replies: 20
- Views: 6092
Re: mdt to mdb
As I understand you'd like to use a default 3d model + its icon but with a different name in the game/editor? Correct ? If so then just add a ligne at the bottom of the unit_xxx list on the english_9.txt.(or whatever language used I guess). So just for fun I've added a clone of the kingfisher line i...
- Sun May 21, 2017 4:37 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: mdt to mdb
- Replies: 20
- Views: 6092
Re: mdt to mdb
Ok... For those like me who are not as advanced as most of people over here, here are few tips. In order to get mdt files converted to mdb: - 1. create a custom unit entry in your units.csv file (in data folder). - 2. create an icon of your object and paste it into Mods\Your mod name\Graphics\Units ...