Search found 24 matches

by phonecall
Wed Jun 07, 2017 3:00 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: AI core
Replies: 7
Views: 2108

Re: AI core

Well the idea here was mainly to use the experience increasing sytem applied to AI unit.
Of course this could be set by some campaign variables but the result would be more subjective, not to mention a tricky and (and tedious according to the scenario) micro management in scenario building process.
by phonecall
Wed Jun 07, 2017 2:49 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Trigger Timer
Replies: 4
Views: 1644

Re: Trigger Timer

Great! Thanks.
by phonecall
Sat May 27, 2017 7:52 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: OR and AND condition
Replies: 2
Views: 1167

OR and AND condition

Hi, The trigger conditions can be cumulated, which is equivalent to saying if the first condition "AND" the second condition (and so on...) are filled "THEN" an event occurs. Great. :roll: Now what if we want to use an "OR" condition rather than the usual "AND"...
by phonecall
Sat May 27, 2017 4:48 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Damaged 3d models
Replies: 1
Views: 1058

Re: Damaged 3d models

Ok I've find it out.
Thanks...
by phonecall
Fri May 26, 2017 2:13 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Damaged 3d models
Replies: 1
Views: 1058

Damaged 3d models

How 3d models switch from "good shape" to "destroyed" ? I first thought it was just a matter of pasting a ruined version of the model textures (with the same name as the main one) whithin the Mod/myMod/Units/Textures/Destroyed folder but it doesn't work. Maybe this requires some ...
by phonecall
Thu May 25, 2017 6:09 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: units.CSV Entries
Replies: 3
Views: 1686

Re: units.CSV Entries

Ok, thank you guys. :wink:
by phonecall
Thu May 25, 2017 2:28 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: units.CSV Entries
Replies: 3
Views: 1686

units.CSV Entries

Hi,

What's the meaning of these entries ?

-counter
-series
-ap
-steps
-spawn

thx in advance.
by phonecall
Wed May 24, 2017 11:59 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Editor: AI Tasks
Replies: 5
Views: 1554

Re: Editor: AI Tasks

I think recon aircrafts move in random directions at each turn. So far I didn't notice, a larger patrolling radius (from its base) than twice its mp.
by phonecall
Tue May 23, 2017 6:59 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: AI core
Replies: 7
Views: 2108

Re: AI core

Well, as far as I can see Germany and Kriegsmarine are factions played by human. These are not AI. What I'd like to know is if the core system can be applied to an AI faction. An AI units can be set as "core" in the editor but then how could we reloaded it into a next mission ? BTW congrat...
by phonecall
Tue May 23, 2017 4:06 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: AI core
Replies: 7
Views: 2108

Re: AI core

Ok I'll do that.
Thanks
by phonecall
Tue May 23, 2017 3:01 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: AI core
Replies: 7
Views: 2108

AI core

Is there a way to get an AI allied in the unit core system ?

For example the player is "USA" and his AI allied is "US army" (from bootcamp). I want the "US army" status (experience, force) to be impacted from a campaign mission to another.Is that possible ?
by phonecall
Tue May 23, 2017 1:47 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: mdt to mdb
Replies: 20
Views: 6092

Re: mdt to mdb

I understand what you mean but I'm more than reluctant to massive release.
Maybe devellopers just don't want to get involved too much into endless modder's requests but maybe their copyright policy is very strict.
Devellopers if you read this please reply ! :D
by phonecall
Mon May 22, 2017 5:09 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: mdt to mdb
Replies: 20
Views: 6092

Re: mdt to mdb

link above updated
by phonecall
Mon May 22, 2017 1:00 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: mdt to mdb
Replies: 20
Views: 6092

Re: mdt to mdb

Creating 3d objects is not a technical issue.Frankly I really well know the job. So far I've just created a test model (box+ sphere) using Gmax. it works fine except for animations and missing shadow. If the Gmax script works properly then I've missed something in my Gmax settings (material or missi...
by phonecall
Mon May 22, 2017 10:22 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Is that forum a screenshot contest ?
Replies: 5
Views: 1935

Is that forum a screenshot contest ?

Everything is in the title... If I missed something please explain where modding discussions take place.
Thanks
by phonecall
Mon May 22, 2017 9:51 am
Forum: Order of Battle : World War II - Scenario Design
Topic: mdt to mdb
Replies: 20
Views: 6092

Re: mdt to mdb

As I understand you'd like to use a default 3d model + its icon but with a different name in the game/editor? Correct ? If so then just add a ligne at the bottom of the unit_xxx list on the english_9.txt.(or whatever language used I guess). So just for fun I've added a clone of the kingfisher line i...
by phonecall
Sun May 21, 2017 4:37 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: mdt to mdb
Replies: 20
Views: 6092

Re: mdt to mdb

Ok... For those like me who are not as advanced as most of people over here, here are few tips. In order to get mdt files converted to mdb: - 1. create a custom unit entry in your units.csv file (in data folder). - 2. create an icon of your object and paste it into Mods\Your mod name\Graphics\Units ...

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