Search found 12 matches

by Mangoose
Wed Mar 22, 2023 7:58 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Version 1.4.0 Open Beta on Steam
Replies: 7
Views: 2999

Re: Version 1.4.0 Open Beta on Steam

What does "enter basic access code to unlock private betas" mean?

Does that mean you can have multiple betas available at the same time, with one or more set to closed beta and one or more set to open beta?
by Mangoose
Wed Mar 22, 2023 7:55 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Version 1.4.0 Open Beta on Steam
Replies: 7
Views: 2999

Re: Version 1.4.0 Open Beta on Steam

Actually, another possibility is if you tell me which month of which year I should check the news for Sanctus Reach?

Edit: I'm not joking. I randomly had the impulse to check on Sanctus Reach. I can't say when the next time I'll have that impulse.
by Mangoose
Wed Mar 22, 2023 7:48 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Version 1.4.0 Open Beta on Steam
Replies: 7
Views: 2999

Re: Version 1.4.0 Open Beta on Steam

Wooooow I came in right too late for the last beta and now I'm too late for this beta. Why? I have no idea when there's going to be another one, and I don't check this forum every day/week. Why? Because I'm waiting for this patch to play. I literally stopped playing when you announced this upcoming ...
by Mangoose
Sat Aug 13, 2022 12:36 am
Forum: Sanctus Reach Tech Support
Topic: Unable to launch 1.4.0 beta
Replies: 8
Views: 1793

Re: Unable to launch 1.4.0 beta

I just downloaded this earlier today.

Why is it even available?
by Mangoose
Sun Sep 03, 2017 7:19 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: Is there a BANNER.TXT?
Replies: 1
Views: 2906

Is there a BANNER.TXT?

Archon Wiki suggests that the overhead icon stuffies on units is "in the DATA/BATTLE/BANNERS folder in either the main or campaign folder." I can't find that *.txt, but I assume such "banners" are scripted elsewhere for Sanctus Reach? Thanks! Edit: OOPS, lol I just realized that ...
by Mangoose
Thu Apr 27, 2017 6:38 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Future plans for Sanctus Reach
Replies: 4
Views: 3431

Re: Future plans for Sanctus Reach

I'm always in approval of a dev working on AI.
by Mangoose
Tue Apr 25, 2017 3:41 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: Help with any questions
Replies: 13
Views: 6365

Re: Help with any questions

pipfromslitherine wrote:There isn't really any way to get the unit screen coordinates. The pass param you see in some of the UI functions is actually telling the fn whether it is being called prior to default rendering or after, to allow for different behaviours.

Cheers

Pip
Awesome, thanks for the elaboration. Cheers!
by Mangoose
Sat Apr 22, 2017 3:02 am
Forum: Sanctus Reach Mods and Scenario Design
Topic: Help with any questions
Replies: 13
Views: 6365

Re: Help with any questions

Sorry - I thought you meant the small per-man health bars which hover over the men, they are hardcoded. if you mean the ones down on the static UI, then they are probably drawn in the DrawSelectedUI, yes. The coordinates for the draws etc are expected in 1024x768 space, and adjusted for other resol...
by Mangoose
Fri Apr 21, 2017 5:43 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: Help with any questions
Replies: 13
Views: 6365

Re: Help with any questions

Okay I just switched the filenames of healthicon.dds and barhealth.dds and it didn't do anything :p

Edit: Wait! I see the health bar in the tooltip, instead of the health icon. Interesting...

Maybe I trick it into using barhealth.dds into being a banner?
by Mangoose
Fri Apr 21, 2017 4:35 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: Help with any questions
Replies: 13
Views: 6365

Re: Help with any questions

BTW, completely off topic, but there is some script somewhere (I don't remember) that calls for the font "calson" yet there is no "calson" because it's actually "caslon" in "System/font.txt" But it seems to only happen once because I see "WARNING: Missing...
by Mangoose
Fri Apr 21, 2017 4:20 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: Help with any questions
Replies: 13
Views: 6365

Re: Help with any questions

Unfortunately the health bar functionality is hard coded. Cheers Pip To clarify, does that mean that the function "FUNCTION DrawSelectedUI(me)" UI.bsf is not used? Because the part ////////////////HP StartString(); HPTotal = GetAttrib(me, "HitPoints"); HPTotal = HPTotal * GetAtt...
by Mangoose
Fri Apr 21, 2017 1:05 am
Forum: Sanctus Reach Mods and Scenario Design
Topic: Help with any questions
Replies: 13
Views: 6365

Re: Help with any questions

Has anyone figured out a way to have hp bars always show, without needing to mousing over? I feel like I should be able to make a for loop somewhere. For example I put UnitScaling in uhh the two for loops in "FUNCTION HELPER_TILE_TOOLTIP" from Helpers.bsf. But I tried a few methods that di...

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