What does "enter basic access code to unlock private betas" mean?
Does that mean you can have multiple betas available at the same time, with one or more set to closed beta and one or more set to open beta?
Search found 12 matches
- Wed Mar 22, 2023 7:58 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Version 1.4.0 Open Beta on Steam
- Replies: 7
- Views: 2999
- Wed Mar 22, 2023 7:55 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Version 1.4.0 Open Beta on Steam
- Replies: 7
- Views: 2999
Re: Version 1.4.0 Open Beta on Steam
Actually, another possibility is if you tell me which month of which year I should check the news for Sanctus Reach?
Edit: I'm not joking. I randomly had the impulse to check on Sanctus Reach. I can't say when the next time I'll have that impulse.
Edit: I'm not joking. I randomly had the impulse to check on Sanctus Reach. I can't say when the next time I'll have that impulse.
- Wed Mar 22, 2023 7:48 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Version 1.4.0 Open Beta on Steam
- Replies: 7
- Views: 2999
Re: Version 1.4.0 Open Beta on Steam
Wooooow I came in right too late for the last beta and now I'm too late for this beta. Why? I have no idea when there's going to be another one, and I don't check this forum every day/week. Why? Because I'm waiting for this patch to play. I literally stopped playing when you announced this upcoming ...
- Sat Aug 13, 2022 12:36 am
- Forum: Sanctus Reach Tech Support
- Topic: Unable to launch 1.4.0 beta
- Replies: 8
- Views: 1793
Re: Unable to launch 1.4.0 beta
I just downloaded this earlier today.
Why is it even available?
Why is it even available?
- Sun Sep 03, 2017 7:19 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Is there a BANNER.TXT?
- Replies: 1
- Views: 2906
Is there a BANNER.TXT?
Archon Wiki suggests that the overhead icon stuffies on units is "in the DATA/BATTLE/BANNERS folder in either the main or campaign folder." I can't find that *.txt, but I assume such "banners" are scripted elsewhere for Sanctus Reach? Thanks! Edit: OOPS, lol I just realized that ...
- Thu Apr 27, 2017 6:38 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Future plans for Sanctus Reach
- Replies: 4
- Views: 3431
Re: Future plans for Sanctus Reach
I'm always in approval of a dev working on AI.
- Tue Apr 25, 2017 3:41 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Help with any questions
- Replies: 13
- Views: 6365
Re: Help with any questions
Awesome, thanks for the elaboration. Cheers!pipfromslitherine wrote:There isn't really any way to get the unit screen coordinates. The pass param you see in some of the UI functions is actually telling the fn whether it is being called prior to default rendering or after, to allow for different behaviours.
Cheers
Pip
- Sat Apr 22, 2017 3:02 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Help with any questions
- Replies: 13
- Views: 6365
Re: Help with any questions
Sorry - I thought you meant the small per-man health bars which hover over the men, they are hardcoded. if you mean the ones down on the static UI, then they are probably drawn in the DrawSelectedUI, yes. The coordinates for the draws etc are expected in 1024x768 space, and adjusted for other resol...
- Fri Apr 21, 2017 5:43 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Help with any questions
- Replies: 13
- Views: 6365
Re: Help with any questions
Okay I just switched the filenames of healthicon.dds and barhealth.dds and it didn't do anything :p
Edit: Wait! I see the health bar in the tooltip, instead of the health icon. Interesting...
Maybe I trick it into using barhealth.dds into being a banner?
Edit: Wait! I see the health bar in the tooltip, instead of the health icon. Interesting...
Maybe I trick it into using barhealth.dds into being a banner?
- Fri Apr 21, 2017 4:35 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Help with any questions
- Replies: 13
- Views: 6365
Re: Help with any questions
BTW, completely off topic, but there is some script somewhere (I don't remember) that calls for the font "calson" yet there is no "calson" because it's actually "caslon" in "System/font.txt" But it seems to only happen once because I see "WARNING: Missing...
- Fri Apr 21, 2017 4:20 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Help with any questions
- Replies: 13
- Views: 6365
Re: Help with any questions
Unfortunately the health bar functionality is hard coded. Cheers Pip To clarify, does that mean that the function "FUNCTION DrawSelectedUI(me)" UI.bsf is not used? Because the part ////////////////HP StartString(); HPTotal = GetAttrib(me, "HitPoints"); HPTotal = HPTotal * GetAtt...
- Fri Apr 21, 2017 1:05 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Help with any questions
- Replies: 13
- Views: 6365
Re: Help with any questions
Has anyone figured out a way to have hp bars always show, without needing to mousing over? I feel like I should be able to make a for loop somewhere. For example I put UnitScaling in uhh the two for loops in "FUNCTION HELPER_TILE_TOOLTIP" from Helpers.bsf. But I tried a few methods that di...