Search found 18 matches
- Wed Nov 06, 2024 11:12 pm
- Forum: Order of Battle Series
- Topic: Order of Battle - The Unit Navigator Tool
- Replies: 154
- Views: 95296
Re: Order of Battle - The Unit Navigator Tool
I need some help with using the tool to view the content of modded files. Since the source code is available, I tried to run it locally, but failed miserably. Another option would be to use the "mod url" feature, but it seems I need to use a hosting service and put my modded files there. I...
- Sun Oct 06, 2024 1:50 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Is there an equipment mod for the current version of the game?
- Replies: 9
- Views: 1575
Re: Is there an equipment mod for the current version of the game?
good work. hope it is working! Thanks! I'm currently testing it with some campaigns (both official and made by Erik), and I haven't encountered any problems so far. Of course there can be some inconsequences, because the newly added units should probably have some stats changed to be consistent wit...
- Wed Oct 02, 2024 12:32 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Is there an equipment mod for the current version of the game?
- Replies: 9
- Views: 1575
Re: Is there an equipment mod for the current version of the game?
It turns out you also need to replace the commanders file with a merged version to make the Gabe Mod (hopefully) work properly with all the campaigns.
- Wed Oct 02, 2024 12:00 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Is there an equipment mod for the current version of the game?
- Replies: 9
- Views: 1575
Re: Is there an equipment mod for the current version of the game?
maybe by making a fusion of the two files units.csv... That's a good idea! I did that (by writing my own C++ code that does the merging). I haven't tested it much, but as far as I checked, there are no conflicting IDs or duplicate units. I attached the file here, in case anyone is interested. You s...
- Mon Sep 30, 2024 5:32 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2823
- Views: 622380
Re: Erik's campaigns, mods and multiplayer scenarios
The link to "Continuation War 1941" doesn't work. The correct one is in the BrucErik CSD Studio thread.
- Sat Sep 28, 2024 6:40 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Is there an equipment mod for the current version of the game?
- Replies: 9
- Views: 1575
- Tue Sep 24, 2024 2:54 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Is there an equipment mod for the current version of the game?
- Replies: 9
- Views: 1575
- Tue Sep 24, 2024 1:15 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Is there an equipment mod for the current version of the game?
- Replies: 9
- Views: 1575
Is there an equipment mod for the current version of the game?
I want to replay the official campaigns with a mod that corrects the stats of some equipment and/or adds some new stuff. Is there such a mod that's compatible with the current version of the game and all DLCs?
- Mon Mar 28, 2022 6:59 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2823
- Views: 622380
Re: Erik's campaigns & mods
I noticed another problem with specializations, in the Germany East 1942 campaign the timeline at the specialization screen ends at the beginning of 1942, so the newer specializations can't be selected, simply because they are off screen. Edit: There is a similar problem in Germany East 1945. Also, ...
- Fri Mar 25, 2022 10:57 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2823
- Views: 622380
Re: Erik's campaigns & mods
Where is the US Navy campaign? I downloaded the MicroMod, but it's not there.
- Wed Mar 23, 2022 11:42 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2823
- Views: 622380
Re: Erik's campaigns & mods
In the Sea Lion campaign, before the last mission (Reykjavik), the specialization screen doesn't work correctly (only the earliest specializations are available), it seems like there's a problem with the timeline.
- Sat Oct 09, 2021 11:59 am
- Forum: Order of Battle Series
- Topic: Units have 20hp but only display 10
- Replies: 9
- Views: 1800
Re: Units have 20hp but only display 10
Or maybe the HP is internally a fractional number (floating-point type) instead of an integer.
- Thu Oct 07, 2021 9:13 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Order of Battle Bug Database
- Replies: 59
- Views: 30350
Re: Order of Battle Bug Database
Issue Type: Bug Summary: When renaming a unit, the functions of "Cancel" and "Confirm" buttons are reversed. Description: Just try to rename a unit. You need to click "Cancel" to actually do it. This is a newly introduced bug in version 9.0.6, because renaming worked p...
- Thu Oct 07, 2021 6:26 pm
- Forum: News & Announcements
- Topic: Order Of Battle - Allies Resurgent is out
- Replies: 17
- Views: 9043
Re: Order Of Battle - Allies Resurgent is out
I see there is no line between Allies Defiant and Allies Resurgent in the campaign selection screen. Does it mean I can't import the core from Allies Defiant in Allies Resurgent? I know it starts with US forces, but later the British appear too, and it would be nice to be able import them from the p...
- Sat Nov 17, 2018 9:20 am
- Forum: News & Announcements
- Topic: Panzer Corps 2 - Dev Diary #6
- Replies: 134
- Views: 79032
Re: Panzer Corps 2 - Dev Diary #6
You can rename units in PzC1 using Alt+N.
- Wed Sep 19, 2018 1:16 pm
- Forum: Panzer Corps : Scenario Design
- Topic: GC DLCs upgrade project (GC Complete v3)
- Replies: 687
- Views: 233729
Re: GC DLCs upgrade project (GC Complete v3)
Thank you for continued improvement of the equipment file.
Shouldn't Pz III Flamm have an increased rate of fire, like Pz II Flamm?
Shouldn't Pz III Flamm have an increased rate of fire, like Pz II Flamm?
- Thu Mar 02, 2017 6:54 pm
- Forum: Panzer Corps : Scenario Design
- Topic: GC DLCs upgrade project (GC Complete v3)
- Replies: 687
- Views: 233729
Re: GC DLCs upgrade project - DLC 45E ready
ID #5200 is still duplicate - Belgian Renault R.35 and Italian SE Re.2000 (it's easy to find duplicate entries using Excel). Everything else is OK.
Btw thank you for your enormous amount of work that makes this game so much better
Btw thank you for your enormous amount of work that makes this game so much better
- Thu Mar 02, 2017 2:26 am
- Forum: Panzer Corps : Scenario Design
- Topic: GC DLCs upgrade project (GC Complete v3)
- Replies: 687
- Views: 233729
Re: GC DLCs upgrade project - DLC 45E ready
I found a serious problem in your equipment file (version 21). Some equipment IDs are duplicate:
1017 - M4 Sherman and SE M4 Sherman
5196 to 5206 - various German and Italian units (5202 is used thrice)
This causes problems in the game - some units that should be available aren't.
1017 - M4 Sherman and SE M4 Sherman
5196 to 5206 - various German and Italian units (5202 is used thrice)
This causes problems in the game - some units that should be available aren't.