Search found 13 matches

by Merkkari
Sun Mar 12, 2017 11:52 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Some Recommendations for Consideration
Replies: 1
Views: 1468

Re: Some Recommendations for Consideration

Adjusting altitude of flyer units sounds cool. Drawback thought is that player would exploit to use it as radar. Go up, detect units and then go back to ground level in safety. And there is "Auspect skill"? as well, which does same but better. Currently they cant cross fortification walls ...
by Merkkari
Thu Mar 09, 2017 10:57 am
Forum: Sanctus Reach Mods and Scenario Design
Topic: [Mod] W40K Dynasty - All Chaos and Space Marine factions
Replies: 17
Views: 15805

Re: [Mod] W40K Dynasty - All Chaos and Space Marine factions

As with that army list this looks pretty ambitious project. But my thoughts about making it first somewhat playable, as it then might attach more modders and skin makers to help. Suggestion making Black legion first as Core army at the cost of Iron Warriors etch. other nice but superficial variation...
by Merkkari
Mon Mar 06, 2017 6:14 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Some bugs
Replies: 19
Views: 6840

Re: Some bugs

Found reason.
Somehow gretchin is under or inside marine, as it shows its location top of marines with bolters.
by Merkkari
Mon Mar 06, 2017 1:11 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: How to playtest campaing second or third mission?
Replies: 3
Views: 2834

Re: How to playtest campaing second or third mission?

Awesome! Good to know. Actually i realized roundabout way for my problem. -Making backup save of the first campaign mission -Start working second map but under first campaign mission name. -Testing abled as first mission. -After second map is completed, reshuffle the maps editor save scenario names ...
by Merkkari
Sun Mar 05, 2017 10:09 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Some bugs
Replies: 19
Views: 6840

Re: Some bugs

Rare bug.
I can deploy / unload one Gretching squad with my Grey hunter bolter squad. Has happened twice in my own custom mission, and I dont know recipe how to re-create this.
by Merkkari
Sun Mar 05, 2017 9:44 am
Forum: Sanctus Reach Mods and Scenario Design
Topic: How to playtest campaing second or third mission?
Replies: 3
Views: 2834

How to playtest campaing second or third mission?

This In carryover campaing I need to WIN first mission to get a second mission. And so forth. Not best way to get to test those maps, and it just kills the point if I make second as first mission. Time consuming hassle editing back and worth already arranged made stuff. I was making a campaing of 3 ...
by Merkkari
Sun Mar 05, 2017 9:15 am
Forum: Sanctus Reach Tech Support
Topic: Map editor. Critical game crashing bug
Replies: 1
Views: 1081

Map editor. Critical game crashing bug

A bug which renders both the Campaing and Editor save files unplayable, and throws you back to desktop. Luckily I managed to save my work in roundabout way, spent 1,5 hours into solving it and others will have trouble with it. I wanted to add small story priefing text, but I wrote wrong map name, an...
by Merkkari
Wed Mar 01, 2017 3:41 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Both Campaigns won. Personal impression
Replies: 4
Views: 1978

Both Campaigns won. Personal impression

Money well spent for 62 counted hours. Enjoyed it but there were times when I wanted something more from it, and felt game could have been more fleshed out. I won all missions on first try, by always destroying all enemies. What game lacked: 1. Combat objectives Currently total destruction was only ...
by Merkkari
Wed Mar 01, 2017 11:39 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Some bugs
Replies: 19
Views: 6840

Re: Some bugs

Mission: Last stand of the young king Skyclaw assault marines and ork Rokkit boys get stuck in melee top of hill. Both sides don't make damage to each other, only attack animations without sounds. Easy to repeat, as on first turn put Skyclaw top of hill, and next turn Rokkit Boys sees them and attac...
by Merkkari
Tue Feb 28, 2017 7:26 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Poll: What DLC do you want first?
Replies: 63
Views: 24304

Re: Poll: What DLC do you want first?

Necrons Break the norm of orks, eldar chaos introduction order Or any other third party other than Imperium. Its really bad if there is two faction of same side but only orks as their enemies. UNLESS you guys make world Armageddon campaing, with new ork units as well. There is whole books of it Butt...
by Merkkari
Thu Feb 23, 2017 12:14 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: [Suggestion] Issue a melee attack order from a distance
Replies: 18
Views: 6205

Re: [Suggestion] Issue a melee attack order from a distance

Suggestion If there would be any kind of Charge attack, it should be like spending all it movement points in one direction, and deals only one (1) special attack for sacrifice of regular two. And after attack exhausted its all its action points. Would be executed in similar command as choosing overw...
by Merkkari
Thu Feb 23, 2017 11:41 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Unit Death - Penalty??
Replies: 8
Views: 4400

Re: Unit Death - Penalty??

There is also a bug, happened in my last game. My melta unit kills last enemy, game ends in victory immediately and gains the experience to full XP bar 1000/1000 but doesnt get wargear second wargear award. Has happened twice as I have dreadnought, has max level 4. but only 2 wargear and has never d...
by Merkkari
Thu Feb 23, 2017 9:56 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Some bugs
Replies: 19
Views: 6840

Re: Some bugs

Dreadnought destroying ground textures tiles. Or maybe overflapping blood splatters make them disappear? It would be cool to get crater textures at some point, smaller for cannons (Dreadnought) and bigger for artillery (Whirlwind). Is it possible to get many texture on top of each other, overflappin...

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