Search found 6 matches
- Thu Feb 02, 2023 3:42 pm
- Forum: Field of Glory II: Modding
- Topic: Adding combat capabilities
- Replies: 9
- Views: 1240
Re: Adding combat capabilities
Thank you very much for your work. I appreciate your time put into is. Unfortunately by the first look it seems like this task is beyond my capabilities. I already failed finding the suggested line: Hence line 634: maxUnits = Min(maxUnits, 255); The only line I could find which looks similar was: ma...
- Wed Feb 01, 2023 7:44 pm
- Forum: Field of Glory II: Modding
- Topic: Answered: How to change the generals command range
- Replies: 1
- Views: 738
Re: Question: How to change the generals command range?
If anyone was wandering: The above line in GeneralsTools.BSF is indeed the correct line to apply the Generals CommandRange. However for changing the visual effect of the command range (hotkey 3) you need to access the file Callbacks.BSF under the following line: // Show general command range if ((gS...
- Wed Feb 01, 2023 6:58 pm
- Forum: Field of Glory II: Modding
- Topic: Adding combat capabilities
- Replies: 9
- Views: 1240
Re: Adding combat capabilities
Probably, although I can't immediately get my head around what would be required. It is such a long time since that part of the game was programmed. And it is past my thinking time for today. However, why do you need more than 256 units in an army list? The lists contain troop numbers for 2000 poin...
- Wed Feb 01, 2023 5:59 pm
- Forum: Field of Glory II: Modding
- Topic: Adding combat capabilities
- Replies: 9
- Views: 1240
Re: Adding combat capabilities
There would be several of them. At least: CombatTools.BSF UITools.BSF If it is a missile capability, also: Trigger.BSF UnitInfoPop.bsf But there may be others. I found the above by looking for "Swordsmen" and "Bow" Thank you very much. I also found by looking through the files t...
- Wed Feb 01, 2023 3:03 pm
- Forum: Field of Glory II: Modding
- Topic: Adding combat capabilities
- Replies: 9
- Views: 1240
Adding combat capabilities
Hello, I've read in the respective Squadfiles- Threat that it is indeed possible to add combat capabilities in the squads.bsf However it is not described what exact other files (except the combattools.bsf, which I am aware of) I do need to respect. May I receive a brief advice what the corresponding...
- Sat Jan 28, 2023 10:56 am
- Forum: Field of Glory II: Modding
- Topic: Answered: How to change the generals command range
- Replies: 1
- Views: 738
Answered: How to change the generals command range
Greetings, so I'd like to change the command range of the generals. Any idea where I can find the critical entry? So from 8 to 12 for CinC or Quality1 SubGeneral; and from 4 to 8 for Quality0 Subgeneral. I found the following function in the GeneralTools.bsf: FUNCTION GetGeneralRange(me, type) { int...