Search found 9 matches

by RLO92
Sat Jan 03, 2026 1:42 pm
Forum: Field of Glory II: Modding
Topic: Army Lists
Replies: 28
Views: 20752

Re: Army Lists

Thank you very much for the explanation. I will look into it in the coming weeks when I finished our mod. I can see the biggest dangers being overlooking something or destroying something else completely on the way. I will let you know, if I managed to do it. If you don't hear from me I probably die...
by RLO92
Sat Jan 03, 2026 9:37 am
Forum: Field of Glory II: Modding
Topic: Army Lists
Replies: 28
Views: 20752

Re: Army Lists

Thanks for the quick reply. I looked through Globals.bsf, but I couldn't really identify which of these are a propper suit for the given task, except maybe the ForceSelection[] ones. Can I just add my own globalvariable(array)? And I don't know if that's just what I want to understand, but are you s...
by RLO92
Fri Jan 02, 2026 11:36 am
Forum: Field of Glory II: Modding
Topic: Army Lists
Replies: 28
Views: 20752

Re: Army Lists

Hey there, me and my brother ran into the exact same problem. I already altered a lot of different variables in different files, including: Macro.bsf Slith_RandomMap2.bsf Map_Generate.bsf UI_Tools.bsf Tools.bsf Liaison_Tools.bsf ForceSelectionTools.bsf MPSShowArmyTools.bsf Apparently, nothing did th...
by RLO92
Thu Feb 02, 2023 3:42 pm
Forum: Field of Glory II: Modding
Topic: Adding combat capabilities
Replies: 9
Views: 1699

Re: Adding combat capabilities

Thank you very much for your work. I appreciate your time put into is. Unfortunately by the first look it seems like this task is beyond my capabilities. I already failed finding the suggested line: Hence line 634: maxUnits = Min(maxUnits, 255); The only line I could find which looks similar was: ma...
by RLO92
Wed Feb 01, 2023 7:44 pm
Forum: Field of Glory II: Modding
Topic: Answered: How to change the generals command range
Replies: 1
Views: 981

Re: Question: How to change the generals command range?

If anyone was wandering: The above line in GeneralsTools.BSF is indeed the correct line to apply the Generals CommandRange. However for changing the visual effect of the command range (hotkey 3) you need to access the file Callbacks.BSF under the following line: // Show general command range if ((gS...
by RLO92
Wed Feb 01, 2023 6:58 pm
Forum: Field of Glory II: Modding
Topic: Adding combat capabilities
Replies: 9
Views: 1699

Re: Adding combat capabilities

Probably, although I can't immediately get my head around what would be required. It is such a long time since that part of the game was programmed. And it is past my thinking time for today. However, why do you need more than 256 units in an army list? The lists contain troop numbers for 2000 poin...
by RLO92
Wed Feb 01, 2023 5:59 pm
Forum: Field of Glory II: Modding
Topic: Adding combat capabilities
Replies: 9
Views: 1699

Re: Adding combat capabilities

There would be several of them. At least: CombatTools.BSF UITools.BSF If it is a missile capability, also: Trigger.BSF UnitInfoPop.bsf But there may be others. I found the above by looking for "Swordsmen" and "Bow" Thank you very much. I also found by looking through the files t...
by RLO92
Wed Feb 01, 2023 3:03 pm
Forum: Field of Glory II: Modding
Topic: Adding combat capabilities
Replies: 9
Views: 1699

Adding combat capabilities

Hello, I've read in the respective Squadfiles- Threat that it is indeed possible to add combat capabilities in the squads.bsf However it is not described what exact other files (except the combattools.bsf, which I am aware of) I do need to respect. May I receive a brief advice what the corresponding...
by RLO92
Sat Jan 28, 2023 10:56 am
Forum: Field of Glory II: Modding
Topic: Answered: How to change the generals command range
Replies: 1
Views: 981

Answered: How to change the generals command range

Greetings, so I'd like to change the command range of the generals. Any idea where I can find the critical entry? So from 8 to 12 for CinC or Quality1 SubGeneral; and from 4 to 8 for Quality0 Subgeneral. I found the following function in the GeneralTools.bsf: FUNCTION GetGeneralRange(me, type) { int...

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