Search found 13 matches
- Wed May 21, 2008 6:26 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Back to SC2
- Replies: 12
- Views: 5337
Expansion
SC2 has been successful with their SC2 expansions, Weapons and Warfare and Patton Drives East. I think that you would be pleasently suprised by the support you get if you were to release a CEAW sequel.
- Wed May 21, 2008 12:52 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Back to SC2
- Replies: 12
- Views: 5337
Back to SC2
Still disappointed, heading back to SC2! :(
You may say good riddance but with a view to stimulating a better CEAW product in the future, here is my list of deficiencies that need to be addressed by CEAW before I beleive that they can compete with the SC2 franchise:
1. Weather.
2. A more ...
You may say good riddance but with a view to stimulating a better CEAW product in the future, here is my list of deficiencies that need to be addressed by CEAW before I beleive that they can compete with the SC2 franchise:
1. Weather.
2. A more ...
- Wed Mar 26, 2008 4:27 am
- Forum: Commander - Europe at War : Modders Corner
- Topic: Not as bright as I thought I was!
- Replies: 0
- Views: 1161
Not as bright as I thought I was!
Thought I knew what I was doing :oops: and made some changes to the ww2.map file. Sure enough I get the error java.lang.StackOverflowError
at game.hex.Hex.setOwningCountry(Hex.java:350). This line repeats about 30 times and the game hangs at "loading......."
Can anyone take a look at my map file ...
at game.hex.Hex.setOwningCountry(Hex.java:350). This line repeats about 30 times and the game hangs at "loading......."
Can anyone take a look at my map file ...
- Tue Mar 25, 2008 9:22 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Commanders in starting OOB
- Replies: 0
- Views: 1091
Commanders in starting OOB
We need to be able to add commanders into the starting OOB. Germany should start with Runstedt, Bock and Hoth, UK with Gort and Wavell, Poland with Sikorski and Italy with Graziani.
- Wed Sep 12, 2007 7:42 pm
- Forum: Commander - Europe at War : Modders Corner
- Topic: Adding Resources (Cities and Ports)
- Replies: 0
- Views: 735
Adding Resources (Cities and Ports)
If I add new cities and ports do I need to save the map as well or will they be saved when I save the scenario?
When I add a new city or port and give it a name and production value will that automatically update the .txt file that holds all of the place names?
When I add a new city or port and give it a name and production value will that automatically update the .txt file that holds all of the place names?
- Mon Sep 10, 2007 11:50 pm
- Forum: Commander - Europe at War : Modders Corner
- Topic: New Mod to Try Out
- Replies: 25
- Views: 10172
New MOD
Can you please send the files to me at dhucul@ipcburnaby.com. Thanks!
- Thu Jun 28, 2007 10:38 pm
- Forum: Commander - Europe at War : Modders Corner
- Topic: Modding the starting OOB
- Replies: 10
- Views: 4042
- Thu Jun 28, 2007 10:34 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Patch Plans
- Replies: 66
- Views: 26628
You have mentioned that the editor will have a basic map modding tool as well as scenario modding tool, absolutely fantastic.
What about event scripts?
It would be nice for modders to be able to add event scripts for annexation of territories, historical arrival of certain units, transfer of "free ...
What about event scripts?
It would be nice for modders to be able to add event scripts for annexation of territories, historical arrival of certain units, transfer of "free ...
- Thu Jun 28, 2007 2:16 am
- Forum: Commander - Europe at War : Modders Corner
- Topic: Modding the starting OOB
- Replies: 10
- Views: 4042
Modding the starting OOB
To say that your game is "moddable" you absolutely HAVE to provide moddability to the starting order of battle for each scenario.
- Wed Jun 20, 2007 10:04 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Initial Thoughts
- Replies: 5
- Views: 2823
Initial Thoughts
I was a big SC2 player and modder and from this background my inital thoughts are:
1. The scale is perfect.
2. The interface and overall feel are fantastic.
3. At this scale, paratroop/airborne units are needed.
4. Fortification of hexes should be an option during the game. (No individual engineer ...
1. The scale is perfect.
2. The interface and overall feel are fantastic.
3. At this scale, paratroop/airborne units are needed.
4. Fortification of hexes should be an option during the game. (No individual engineer ...
- Sun Jun 17, 2007 11:23 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: First impressions of Commander-Europe at War!
- Replies: 26
- Views: 12143
- Mon Jan 08, 2007 10:21 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Filling out the map
- Replies: 9
- Views: 6141
Filling out the map
The game so far looks awesome. I am a HUGE modder of SC2 and one of the things that I found looking in the default campaigns was the need for other types of terrains and minor ports and cities. I modded these into SC2 but there is limitations on what you can do with them. At this scale there is even ...
- Tue Sep 12, 2006 7:20 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: First Commander - Europe at War Screenshot!
- Replies: 35
- Views: 21632