Search found 16 matches
- Fri Mar 03, 2017 2:11 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Editor Contest: WE HAVE A WINNER!
- Replies: 3
- Views: 1706
Re: Editor Contest: WE HAVE A WINNER!
Amazing! Congratulations to the winner. Where can we play these maps and scenarios?
- Sun Feb 12, 2017 1:21 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Some bugs
- Replies: 19
- Views: 6840
Re: Some bugs
BUG There is an issue where in the Multiplayer Games Screen, if you have a current game in play and you click the refresh button, the numbers representing the size of the game change. IE its a 28x28 but it skips 20x28 to 32x28 and numbers inbetween when I click refresh. Im sure this changes nothing ...
- Sun Feb 12, 2017 1:01 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Ragnar's Folly help
- Replies: 8
- Views: 3168
Re: Ranar's Folly help
A good tactic is to advance your units into maximum distance from the enemy whilst still being in firing range. Target specific units depending on how close they are getting, and each turn fire once, retreat your units with the remaining movement, and fire again as you should be at max firing range....
- Thu Feb 09, 2017 9:35 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Multi color helper graphics?
- Replies: 1
- Views: 1084
Re: Multi color helper graphics?
I believe its the shortcut to activate view lines of units, the different colours represent the percentage chance of hitting a target at that distance, without factoring in the cover mechanics, which are added afterwards.
Press one "1" to display/hide it.
Press one "1" to display/hide it.
- Thu Feb 09, 2017 4:47 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Some gender balance in the future would be nice!
- Replies: 18
- Views: 7952
Re: Some gender balance in the future would be nice!
If you want Sisters of Battle, you probably should have started by saying it, rather than calling out a Gender Balance issue which is ridiculous to anyone that understands the concept of 40K. Like you and others have said its Dark. You used the Gender War topic believing it would increase your chanc...
- Wed Feb 08, 2017 10:05 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Some gender balance in the future would be nice!
- Replies: 18
- Views: 7952
Re: Some gender balance in the future would be nice!
Warhammer 40K is a heavily satirical dystopia where the Imperium of Man is an intentionally over-the-top combination of the worst of Nazi Germany, Stalinist Russia, The Spanish Inquisition, and WWI human meatgrinder incompetence. THE most poetic description of 40K I have ever read. Bravo, bravo I s...
- Wed Feb 08, 2017 10:03 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Some bugs
- Replies: 19
- Views: 6840
Re: Some bugs
#1 During some end game the total number of space marine units killed was +1 of the number countable in the detailed version. I have a hunch it is because perhaps the green knight did not count as any of the unit types so did not appear in heavy units, but was added to the total count. #2 When the o...
- Wed Feb 08, 2017 5:24 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Force Selection in Patch v1.0.10 feedback
- Replies: 29
- Views: 7230
Re: Force Selection in Patch v1.0.10 feedback
Could have game types that spawn balanced armies with sets of units. - Heavy Games, where the strongest units are Land Raider or Knight vs Ork Knight and everything below. Randomly generated by the current balancing engine. - Mid games where the strongest units are predators, killa kans, drednoughts...
- Wed Feb 08, 2017 4:02 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Some bugs
- Replies: 19
- Views: 6840
Re: Some bugs
BTW all aspects of the new update are amazing, positive criticism is often forgotten but I have to say everything works perfectly and the balancing is obvious and the game handles smoother. Great stuff.
- Wed Feb 08, 2017 3:59 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Force Selection in Patch v1.0.10 feedback
- Replies: 29
- Views: 7230
Re: Force Selection in Patch v1.0.10 feedback
Some of you need to learn some respect, the rudeness of some of your messages to the developers is shocking. They have done an amazing job. Try to bring across your point of view politely as it may increase the chances of change being made, rather than venting the frustration caused by the selection...
- Wed Feb 08, 2017 3:49 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Some bugs
- Replies: 19
- Views: 6840
Re: Some bugs
What is this Fountain of Lead option appeared in the Campaign list? it offers no selection there on after.
- Tue Feb 07, 2017 11:08 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Some gender balance in the future would be nice!
- Replies: 18
- Views: 7952
Re: Some gender balance in the future would be nice!
Sisters of Battle were some of my favourite units in Dawn of War, with the Soulstorm expansion. A Warhammer game series based around this game model & mechanics, which were built from tabletop to Final Liberation to where we are now, could go very far. I would hope to see all units introduced an...
- Tue Feb 07, 2017 4:45 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Some gender balance in the future would be nice!
- Replies: 18
- Views: 7952
Re: Some gender balance in the future would be nice!
I bet the game could pull more fans of 40K by offering an army or two that has some female units. If people are buying this game purely based on the gender of the characters in it then we have really hit a milestone. And anyway, how are you going to distinguish? Space Marines all wear full body arm...
- Tue Feb 07, 2017 3:51 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Some bugs
- Replies: 19
- Views: 6840
Re: Some bugs
Glad to be of assistance. All looking great so far, will report back with news! New scenery destruction icons are frankly amazing! Close combat destruction, Wreck destruction. Close combat appears more balanced between units. Everything feels more balanced. # A tad worried space marines are too OP f...
- Tue Feb 07, 2017 1:19 pm
- Forum: Sanctus Reach Tech Support
- Topic: No new ability after level up
- Replies: 5
- Views: 3624
Re: No new ability after level up
Would it be possible to ask for a brief explanation of how the game saves work so I too could mess around with the level of my troops?
I have tried reading them but the XP data is very abstract.
I have tried reading them but the XP data is very abstract.
- Tue Feb 07, 2017 1:16 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Some bugs
- Replies: 19
- Views: 6840
Some bugs
Hope its OK to post this here. Firstly, the game is amazing, and I have happily spent my entire week playing it endlessly. Even with the few bugs/imbalances(personal opinion) I would continue to play the game for a very long time. I checked around too see if I could find if some of these had already...